Smough's Great Hammer
Smough's Great Hammer
Smough's Great Hammer Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Warcry (2) Stability 65~85
Skill FP Cost 200 Durability 40
Spell Buff N/A Weight 20.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 192.5 Physical Absorption 70~100
Magic Damage 0 Magic Absorption 50~70
Fire Damage 0 Fire Absorption 45~50
Lightning Damage 0 Lightning Absorption 45~100
Dark Damage 0 Dark Absorption 50~70
Requirements
Strength Requirement 50 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

Twisted great Hammer associated with Smough, the last knight to remain at his post, guarding the ruined cathedral.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Effect: absorbs 2% HP while attacking, a carryover from Smough's past as an executioner.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.

Effect

  • Restores 2% HP on hit.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 192.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 197.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 203 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 208.25 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 213.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 218.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 224 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 229.25 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 234.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 239.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 245 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 192.5 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.05`
+1 197.75 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.07`
+2 203 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.09`
+3 208.25 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.11`
+4 213.5 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.13`
+5 218.75 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.15`
+6 224 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.17`
+7 229.25 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.19`
+8 234.5 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.21`
+9 239.75 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.23`
+10 245 0 0 0 0 160 0 0 0 0 70~100 syntax error near `~70+10)*1.` 45~50 45~100 50~70 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 192.5 0 0 0 0 0 0 0 0 160 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 192.5 0 0 0 0 0 0 0 0 200 0 0 0 0
Other Infusions 192.5 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 95.7 192.5 0 0 0 0 0 0 0 160 0 170 0 0
+1 98.31 197.75 0 0 0 0 0 0 0 160 0 170 0 0
+2 100.92 203 0 0 0 0 0 0 0 160 0 170 0 0
+3 103.53 208.25 0 0 0 0 0 0 0 160 0 170 0 0
+4 106.14 213.5 0 0 0 0 0 0 0 160 0 170 0 0
+5 108.75 218.75 0 0 0 0 0 0 0 160 0 170 0 0
+6 111.36 224 0 0 0 0 0 0 0 160 0 170 0 0
+7 113.97 229.25 0 0 0 0 0 0 0 160 0 170 0 0
+8 116.58 234.5 0 0 0 0 0 0 0 160 0 170 0 0
+9 119.19 239.75 0 0 0 0 0 0 0 160 0 170 0 0
+10 121.8 245 0 0 0 0 0 0 0 160 0 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 192.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 197.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 203 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 208.25 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 213.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 218.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 224 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 229.25 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 234.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 239.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 245 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 192.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 197.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 203 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 208.25 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 213.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 218.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 224 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 229.25 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 234.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 239.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 245 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 192.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 197.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 203 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 208.25 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 213.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 218.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 224 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 229.25 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 234.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 239.75 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 245 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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