Smelter Sword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Smelter's Fury | 65~75 | ||
50(-/80) | 35 | ||
N/A | 14.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
165 | 60~100 | ||
0 | 45~50 | ||
88 | 40~100 | ||
0 | 40~45 | ||
0 | 45~50 | ||
Requirements | |||
40 | 10 | ||
20 | 20 |
Lore
An ultra greatsword forged from the soul of the Smelter Demon. Its blade bears the strength of terrible flames, a latent power unleashed by a focused attack. The earth spouted fire, and a beast arose from the flames.
The short-sighted king was incinerated by the creature in one swing, and his castle devoured in a sea of flames.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
The skill of this weapon is affected by the Magic infusion.
Skill: Smelter's Fury
Lunge forward to transform smolder into flame, adding 80 Fire damage for 10 seconds, then follow with strong attack to launch enemy to the air and release a conglagrant fury.
Effect
Availability
Merchants
- Firelink Shrine - Transposed from the Soul of the Demon Prince.
Moveset
Notes
- Fire damage of this weapon has no scaling.
- The Guard Absorption and Stability of this weapon scale with stats.
- Using the Magic infusion on this weapon changes the Weapon Art to use blue flames and add Magic damage.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+2 | 174 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+4 | 183 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+6 | 192 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+8 | 201 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+10 | 210 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 165 | 0 | 88 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.05` |
+1 | 169.5 | 0 | 90.4 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.07` |
+2 | 174 | 0 | 92.8 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.09` |
+3 | 178.5 | 0 | 95.2 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.11` |
+4 | 183 | 0 | 97.6 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.13` |
+5 | 187.5 | 0 | 100 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.15` |
+6 | 192 | 0 | 102.4 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.17` |
+7 | 196.5 | 0 | 104.8 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.19` |
+8 | 201 | 0 | 107.2 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.21` |
+9 | 205.5 | 0 | 109.6 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.23` |
+10 | 210 | 0 | 112 | 0 | 0 | 124 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 40~100 | 40~45 | 45~50 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 165 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 165 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 155 | 25 | 0 | 0 | 0 |
Other Infusions | 165 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 82.5 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
+1 | 84.75 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
+2 | 87 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
+3 | 89.25 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
+4 | 91.5 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
+5 | 93.75 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
+6 | 96 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
+7 | 98.25 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
+8 | 100.5 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
+9 | 102.75 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
+10 | 105 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 220 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+2 | 174 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+4 | 183 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+6 | 192 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+8 | 201 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+10 | 210 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+2 | 174 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+4 | 183 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+6 | 192 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+8 | 201 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+10 | 210 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+2 | 174 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+4 | 183 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+6 | 192 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+8 | 201 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
+10 | 210 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 124 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.