Smelter Hammer
| Smelter Hammer | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Strike | 0 | ||
| 0 | |||
| 1,000 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Spin Bash | 65~85 | ||
| 30(-/75) | 50 | ||
| N/A | 26.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 253 | 90~100 | ||
| 0 | 45~80 | ||
| 0 | 90~100 | ||
| 0 | 40~80 | ||
| 0 | 45~90 | ||
| Requirements | |||
| 60 | 0 | ||
| 0 | 0 | ||
Lore
Weapon once wielded by the iron warriors of a long forgotten tower.
Appears to have once been an axe, but in this terribly melted state it is little more than a great lump that crushes its foes by virtue of its sheer weight.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Spin Bash
Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.
Effect
Availability
- Dropped by a Mimic found in the Smouldering Lake.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +1 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +2 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +3 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +4 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +5 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +6 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +7 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +8 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +9 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +10 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 253 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.05` |
| +1 | 259.9 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.07` |
| +2 | 266.8 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.09` |
| +3 | 273.7 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.11` |
| +4 | 280.6 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.13` |
| +5 | 287.5 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.15` |
| +6 | 294.4 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.17` |
| +7 | 301.3 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.19` |
| +8 | 308.2 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.21` |
| +9 | 315.1 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.23` |
| +10 | 322 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 0 | 0 | 0 | 0 |
| Other Infusions | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 126.5 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
| +1 | 129.95 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
| +2 | 133.4 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
| +3 | 136.85 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
| +4 | 140.3 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
| +5 | 143.75 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
| +6 | 147.2 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
| +7 | 150.65 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
| +8 | 154.1 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
| +9 | 157.55 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
| +10 | 161 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +1 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +2 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +3 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +4 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +5 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +6 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +7 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +8 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +9 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +10 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +1 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +2 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +3 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +4 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +5 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +6 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +7 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +8 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +9 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +10 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +1 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +2 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +3 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +4 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +5 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +6 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +7 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +8 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +9 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
| +10 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 78, last edited: 14 Feb 2022 17:26

