Smelter Hammer
Smelter Hammer | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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1,000 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Spin Bash | ![]() |
65~85 |
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30(-/75) | ![]() |
50 |
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N/A | ![]() |
26.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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253 | ![]() |
90~100 |
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0 | ![]() |
45~80 |
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0 | ![]() |
90~100 |
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0 | ![]() |
40~80 |
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0 | ![]() |
45~90 |
Requirements | |||
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60 | ![]() |
0 |
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0 | ![]() |
0 |
Lore
Weapon once wielded by the iron warriors of a long forgotten tower.
Appears to have once been an axe, but in this terribly melted state it is little more than a great lump that crushes its foes by virtue of its sheer weight.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Spin Bash
Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.
Effect
Availability
- Dropped by a Mimic found in the Smouldering Lake.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+1 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+2 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+3 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+4 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+5 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+6 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+7 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+8 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+9 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+10 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 253 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.05` |
+1 | 259.9 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.07` |
+2 | 266.8 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.09` |
+3 | 273.7 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.11` |
+4 | 280.6 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.13` |
+5 | 287.5 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.15` |
+6 | 294.4 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.17` |
+7 | 301.3 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.19` |
+8 | 308.2 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.21` |
+9 | 315.1 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.23` |
+10 | 322 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 90~100 | syntax error near `~80+10)*1.` | 90~100 | 40~80 | 45~90 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 0 | 0 | 0 | 0 |
Other Infusions | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 126.5 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
+1 | 129.95 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
+2 | 133.4 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
+3 | 136.85 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
+4 | 140.3 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
+5 | 143.75 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
+6 | 147.2 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
+7 | 150.65 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
+8 | 154.1 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
+9 | 157.55 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
+10 | 161 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 108 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+1 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+2 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+3 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+4 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+5 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+6 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+7 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+8 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+9 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+10 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+1 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+2 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+3 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+4 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+5 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+6 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+7 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+8 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+9 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+10 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+1 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+2 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+3 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+4 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+5 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+6 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+7 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+8 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+9 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
+10 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 78, last edited: 14 Feb 2022 17:26