Silver Knight Straight Sword
Silver Knight Straight Sword
Silver Knight Straight Sword Image
General Aux Effects
Physical Damage Type Standard/Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Silver Knight's Grace Stability 55
Skill FP Cost 30(75/75) Durability 25
Spell Buff N/A Weight 3.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 45
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 25
Lightning Damage 55 Lightning Absorption 25
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 10 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 32

Lore

The silver knights of Anor Londo guard the
city using this beautifully slender weapon.

Skill: Silver Knight's Grace
Dash backwards with a sweeping attack that imbues the weapon with 60 Lightning Damage for 60 seconds, then follow up with a light attack for a strong thrust or a heavy attack for a powerful slam.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 55 0 0 0 0 0 40 100 0 40 0
+1 90.4 0 0 56.5 0 0 0 0 0 40 100 0 40 0
+2 92.8 0 0 58 0 0 0 0 0 40 100 0 40 0
+3 95.2 0 0 59.5 0 0 0 0 0 40 100 0 40 0
+4 97.6 0 0 61 0 0 0 0 0 40 100 0 40 0
+5 100 0 0 62.5 0 0 0 0 0 40 100 0 40 0
+6 102.4 0 0 64 0 0 0 0 0 40 100 0 40 0
+7 104.8 0 0 65.5 0 0 0 0 0 40 100 0 40 0
+8 107.2 0 0 67 0 0 0 0 0 40 100 0 40 0
+9 109.6 0 0 68.5 0 0 0 0 0 40 100 0 40 0
+10 112 0 0 70 0 0 0 0 0 40 100 0 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 0 0 55 0 40 100 0 40 0 45 49.5 25 25 35 syntax error near `.*1.05`
+1 90.4 0 0 56.5 0 40 100 0 40 0 45 50.4 25 25 35 syntax error near `.*1.07`
+2 92.8 0 0 58 0 40 100 0 40 0 45 51.3 25 25 35 syntax error near `.*1.09`
+3 95.2 0 0 59.5 0 40 100 0 40 0 45 52.2 25 25 35 syntax error near `.*1.11`
+4 97.6 0 0 61 0 40 100 0 40 0 45 53.1 25 25 35 syntax error near `.*1.13`
+5 100 0 0 62.5 0 40 100 0 40 0 45 54 25 25 35 syntax error near `.*1.15`
+6 102.4 0 0 64 0 40 100 0 40 0 45 54.9 25 25 35 syntax error near `.*1.17`
+7 104.8 0 0 65.5 0 40 100 0 40 0 45 55.8 25 25 35 syntax error near `.*1.19`
+8 107.2 0 0 67 0 40 100 0 40 0 45 56.7 25 25 35 syntax error near `.*1.21`
+9 109.6 0 0 68.5 0 40 100 0 40 0 45 57.6 25 25 35 syntax error near `.*1.23`
+10 112 0 0 70 0 40 100 0 40 0 45 58.5 25 25 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 0 0 55 0 0 0 0 0 40 100 0 40 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 88 0 0 55 0 0 0 0 0 50 125 0 50 0
Other Infusions 88 0 0 55 0 0 0 0 0 40 100 0 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 121 0 0 0 0 0 0 0 40 100 180 0 0
+1 45.2 124.3 0 0 0 0 0 0 0 40 100 180 0 0
+2 46.4 127.6 0 0 0 0 0 0 0 40 100 180 0 0
+3 47.6 130.9 0 0 0 0 0 0 0 40 100 180 0 0
+4 48.8 134.2 0 0 0 0 0 0 0 40 100 180 0 0
+5 50 137.5 0 0 0 0 0 0 0 40 100 180 0 0
+6 51.2 140.8 0 0 0 0 0 0 0 40 100 180 0 0
+7 52.4 144.1 0 0 0 0 0 0 0 40 100 180 0 0
+8 53.6 147.4 0 0 0 0 0 0 0 40 100 180 0 0
+9 54.8 150.7 0 0 0 0 0 0 0 40 100 180 0 0
+10 56 154 0 0 0 0 0 0 0 40 100 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 55 0 0 0 0 0 40 100 0 40 0
+1 90.4 0 0 56.5 0 0 0 0 0 40 100 0 40 0
+2 92.8 0 0 58 0 0 0 0 0 40 100 0 40 0
+3 95.2 0 0 59.5 0 0 0 0 0 40 100 0 40 0
+4 97.6 0 0 61 0 0 0 0 0 40 100 0 40 0
+5 100 0 0 62.5 0 0 0 0 0 40 100 0 40 0
+6 102.4 0 0 64 0 0 0 0 0 40 100 0 40 0
+7 104.8 0 0 65.5 0 0 0 0 0 40 100 0 40 0
+8 107.2 0 0 67 0 0 0 0 0 40 100 0 40 0
+9 109.6 0 0 68.5 0 0 0 0 0 40 100 0 40 0
+10 112 0 0 70 0 0 0 0 0 40 100 0 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 55 0 0 0 0 0 40 100 0 40 0
+1 90.4 0 0 56.5 0 0 0 0 0 40 100 0 40 0
+2 92.8 0 0 58 0 0 0 0 0 40 100 0 40 0
+3 95.2 0 0 59.5 0 0 0 0 0 40 100 0 40 0
+4 97.6 0 0 61 0 0 0 0 0 40 100 0 40 0
+5 100 0 0 62.5 0 0 0 0 0 40 100 0 40 0
+6 102.4 0 0 64 0 0 0 0 0 40 100 0 40 0
+7 104.8 0 0 65.5 0 0 0 0 0 40 100 0 40 0
+8 107.2 0 0 67 0 0 0 0 0 40 100 0 40 0
+9 109.6 0 0 68.5 0 0 0 0 0 40 100 0 40 0
+10 112 0 0 70 0 0 0 0 0 40 100 0 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 55 0 0 0 0 0 40 100 0 40 0
+1 90.4 0 0 56.5 0 0 0 0 0 40 100 0 40 0
+2 92.8 0 0 58 0 0 0 0 0 40 100 0 40 0
+3 95.2 0 0 59.5 0 0 0 0 0 40 100 0 40 0
+4 97.6 0 0 61 0 0 0 0 0 40 100 0 40 0
+5 100 0 0 62.5 0 0 0 0 0 40 100 0 40 0
+6 102.4 0 0 64 0 0 0 0 0 40 100 0 40 0
+7 104.8 0 0 65.5 0 0 0 0 0 40 100 0 40 0
+8 107.2 0 0 67 0 0 0 0 0 40 100 0 40 0
+9 109.6 0 0 68.5 0 0 0 0 0 40 100 0 40 0
+10 112 0 0 70 0 0 0 0 0 40 100 0 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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