Silver Knight Spear
Silver Knight Spear | |||
---|---|---|---|
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General | Aux Effects | ||
---|---|---|---|
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Thrust | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Lightning Stance | ![]() |
55 |
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-(30/75) | ![]() |
25 |
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N/A | ![]() |
6.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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104.5 | ![]() |
40 |
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0 | ![]() |
25 |
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0 | ![]() |
20 |
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49.5 | ![]() |
20 |
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0 | ![]() |
25 |
Requirements | |||
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12 | ![]() |
20 |
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0 | ![]() |
32 |
Lore
The silver knights of Anor Londo guard the
city using this beautifully slender weapon.
The spear can be wielded by both hands in a
focused thrust that uses one's body weight,
or swung in a large sweeping motion.
Effect: Boosts damage against Undead enemies by 20% and prevents skeleton reassembly.
Skill: Lightning Stance
While in stance, use normal attack to break a foe's guard with an upward thrust, and strong attack to charge at foe. Both attack imbues weapon, adding 60 Lightning damage for 60 seconds.
Effect
- Bonus damage against Undead enemies: 20%.
Availability
Item drop
- Dropped by a Silver Knight found in Anor Londo.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 49.5 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+1 | 107.35 | 0 | 0 | 50.85 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+2 | 110.2 | 0 | 0 | 52.2 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+3 | 113.05 | 0 | 0 | 53.55 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+4 | 115.9 | 0 | 0 | 54.9 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+5 | 118.75 | 0 | 0 | 56.25 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+6 | 121.6 | 0 | 0 | 57.6 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+7 | 124.45 | 0 | 0 | 58.95 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+8 | 127.3 | 0 | 0 | 60.3 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+9 | 130.15 | 0 | 0 | 61.65 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+10 | 133 | 0 | 0 | 63 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 104.5 | 0 | 0 | 49.5 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 38.5 | 20 | 20 | 25 | syntax error near `.*1.05` |
+1 | 107.35 | 0 | 0 | 50.85 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 39.2 | 20 | 20 | 25 | syntax error near `.*1.07` |
+2 | 110.2 | 0 | 0 | 52.2 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 39.9 | 20 | 20 | 25 | syntax error near `.*1.09` |
+3 | 113.05 | 0 | 0 | 53.55 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 40.6 | 20 | 20 | 25 | syntax error near `.*1.11` |
+4 | 115.9 | 0 | 0 | 54.9 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 41.3 | 20 | 20 | 25 | syntax error near `.*1.13` |
+5 | 118.75 | 0 | 0 | 56.25 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 42 | 20 | 20 | 25 | syntax error near `.*1.15` |
+6 | 121.6 | 0 | 0 | 57.6 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 42.7 | 20 | 20 | 25 | syntax error near `.*1.17` |
+7 | 124.45 | 0 | 0 | 58.95 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 43.4 | 20 | 20 | 25 | syntax error near `.*1.19` |
+8 | 127.3 | 0 | 0 | 60.3 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 44.1 | 20 | 20 | 25 | syntax error near `.*1.21` |
+9 | 130.15 | 0 | 0 | 61.65 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 44.8 | 20 | 20 | 25 | syntax error near `.*1.23` |
+10 | 133 | 0 | 0 | 63 | 0 | 40 | 100 | 0 | 80 | 0 | 40 | 45.5 | 20 | 20 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 104.5 | 0 | 0 | 49.5 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 104.5 | 0 | 0 | 49.5 | 0 | 0 | 0 | 0 | 0 | 50 | 125 | 0 | 100 | 0 |
Other Infusions | 104.5 | 0 | 0 | 49.5 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 52.8 | 151.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
+1 | 54.24 | 155.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
+2 | 55.68 | 160.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
+3 | 57.12 | 164.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
+4 | 58.56 | 168.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
+5 | 60 | 172.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
+6 | 61.44 | 176.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
+7 | 62.88 | 180.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
+8 | 64.32 | 184.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
+9 | 65.76 | 189.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
+10 | 67.2 | 193.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 180 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 49.5 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+1 | 107.35 | 0 | 0 | 50.85 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+2 | 110.2 | 0 | 0 | 52.2 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+3 | 113.05 | 0 | 0 | 53.55 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+4 | 115.9 | 0 | 0 | 54.9 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+5 | 118.75 | 0 | 0 | 56.25 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+6 | 121.6 | 0 | 0 | 57.6 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+7 | 124.45 | 0 | 0 | 58.95 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+8 | 127.3 | 0 | 0 | 60.3 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+9 | 130.15 | 0 | 0 | 61.65 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+10 | 133 | 0 | 0 | 63 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 49.5 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+1 | 107.35 | 0 | 0 | 50.85 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+2 | 110.2 | 0 | 0 | 52.2 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+3 | 113.05 | 0 | 0 | 53.55 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+4 | 115.9 | 0 | 0 | 54.9 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+5 | 118.75 | 0 | 0 | 56.25 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+6 | 121.6 | 0 | 0 | 57.6 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+7 | 124.45 | 0 | 0 | 58.95 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+8 | 127.3 | 0 | 0 | 60.3 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+9 | 130.15 | 0 | 0 | 61.65 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+10 | 133 | 0 | 0 | 63 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 49.5 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+1 | 107.35 | 0 | 0 | 50.85 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+2 | 110.2 | 0 | 0 | 52.2 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+3 | 113.05 | 0 | 0 | 53.55 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+4 | 115.9 | 0 | 0 | 54.9 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+5 | 118.75 | 0 | 0 | 56.25 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+6 | 121.6 | 0 | 0 | 57.6 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+7 | 124.45 | 0 | 0 | 58.95 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+8 | 127.3 | 0 | 0 | 60.3 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+9 | 130.15 | 0 | 0 | 61.65 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
+10 | 133 | 0 | 0 | 63 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 77, last edited: 14 Feb 2022 17:52