Shortsword
Shortsword
Shortsword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Parry Stability 55
Skill FP Cost - Durability 25
Spell Buff N/A Weight 2.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 105.6 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 10 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

Small straight sword excelling in thrusting attacks.

The shortsword is a light and easily wielded straight sword, due to its minimal attribute requirements.

Skill: Parry
Deflect an attack when timed properly
and follow up with a critical hit.
Works while equipped in either hand.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Hunter class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 108.48 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 111.36 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 114.24 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 117.12 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 120 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 122.88 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 125.76 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 128.64 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 131.52 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 134.4 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 105.6 0 0 0 0 60 100 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 108.48 0 0 0 0 60 100 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 111.36 0 0 0 0 60 100 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 114.24 0 0 0 0 60 100 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 117.12 0 0 0 0 60 100 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 120 0 0 0 0 60 100 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 122.88 0 0 0 0 60 100 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 125.76 0 0 0 0 60 100 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 128.64 0 0 0 0 60 100 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 131.52 0 0 0 0 60 100 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 134.4 0 0 0 0 60 100 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 105.6 0 0 0 0 0 0 0 0 60 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 105.6 0 0 0 0 0 0 0 0 75 125 0 0 0
Other Infusions 105.6 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 52.8 112.2 0 0 0 0 0 0 0 60 100 170 0 0
+1 54.24 115.26 0 0 0 0 0 0 0 60 100 170 0 0
+2 55.68 118.32 0 0 0 0 0 0 0 60 100 170 0 0
+3 57.12 121.38 0 0 0 0 0 0 0 60 100 170 0 0
+4 58.56 124.44 0 0 0 0 0 0 0 60 100 170 0 0
+5 60 127.5 0 0 0 0 0 0 0 60 100 170 0 0
+6 61.44 130.56 0 0 0 0 0 0 0 60 100 170 0 0
+7 62.88 133.62 0 0 0 0 0 0 0 60 100 170 0 0
+8 64.32 136.68 0 0 0 0 0 0 0 60 100 170 0 0
+9 65.76 139.74 0 0 0 0 0 0 0 60 100 170 0 0
+10 67.2 142.8 0 0 0 0 0 0 0 60 100 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 108.48 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 111.36 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 114.24 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 117.12 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 120 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 122.88 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 125.76 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 128.64 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 131.52 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 134.4 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 108.48 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 111.36 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 114.24 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 117.12 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 120 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 122.88 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 125.76 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 128.64 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 131.52 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 134.4 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 108.48 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 111.36 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 114.24 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 117.12 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 120 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 122.88 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 125.76 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 128.64 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 131.52 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 134.4 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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