Short Bow
Short Bow | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Projectile | 0 | ||
0 | |||
100 | 0 | ||
No | 0 | ||
Combat | |||
Rapid Fire | - | ||
-(30/30) | 40 | ||
N/A | 2.0 | ||
35 | 100 | ||
Damage | Guard Absorption | ||
71.5 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
8 | 10 | ||
0 | 0 |
Lore
Standard small bow. Its size allows for quick shots.
Arrows must be equipped in order to use bows. Up to two kinds of arrow can be equipped at a time, and these can be switched between as necessary.
Skill: Rapid Fire
Swiftly nocks arrows with finesse after drawing the bow, allowing for consecutive shots.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 1,000 Souls.
- Sold by Greirat of the Undead Settlement for 1,000 Souls after defeating the Curse-rotted Greatwood.
Treasure
- Starting equipment of the Assassin class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+1 | 73.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+2 | 75.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+3 | 77.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+4 | 79.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+5 | 81.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+6 | 83.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+7 | 85.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+8 | 87.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+9 | 89.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+10 | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 71.5 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 73.45 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 75.4 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 77.35 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 79.3 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 81.25 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 83.2 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 85.15 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 87.1 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 89.05 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 91 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 250 | 0 | 0 | 0 |
Other Infusions | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+1 | 73.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+2 | 75.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+3 | 77.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+4 | 79.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+5 | 81.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+6 | 83.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+7 | 85.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+8 | 87.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+9 | 89.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+10 | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+1 | 73.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+2 | 75.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+3 | 77.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+4 | 79.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+5 | 81.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+6 | 83.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+7 | 85.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+8 | 87.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+9 | 89.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+10 | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 71.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+1 | 73.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+2 | 75.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+3 | 77.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+4 | 79.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+5 | 81.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+6 | 83.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+7 | 85.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+8 | 87.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+9 | 89.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
+10 | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 200 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 65, last edited: 14 Feb 2022 17:01