Shiv
Shiv
Shiv Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Blind Spot Stability 50
Skill FP Cost 75 Durability 20
Spell Buff N/A Weight 2.5
Range N/A Critical Damage 110
Damage Guard Absorption
Physical Damage 99 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

A crude shiv, wielded by poor souls beset upon by mindless hollows.

Whilst crude, this shiv is easy to conceal, allowing for easy
surprise strikes before a foe is even aware.

Effect: boosts movement speed by 10%.

Skill: Blind Spot
Use against shielded foes to break through their guard by attacking from the side.

Effect

  • Increases movement speed (walk/run animations) by 10%.

Availability

Treasure

Moveset

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 40 40 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 40 40 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 40 40 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 40 40 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 40 40 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 40 40 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 40 40 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 40 40 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 40 40 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 40 40 0 0 0
+10 126 0 0 0 0 0 0 0 0 40 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 0 40 40 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 101.7 0 0 0 0 40 40 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 104.4 0 0 0 0 40 40 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 107.1 0 0 0 0 40 40 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 109.8 0 0 0 0 40 40 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 112.5 0 0 0 0 40 40 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 115.2 0 0 0 0 40 40 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 117.9 0 0 0 0 40 40 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 120.6 0 0 0 0 40 40 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 123.3 0 0 0 0 40 40 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 126 0 0 0 0 40 40 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 0 0 0 0 0 40 40 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 99 0 0 0 0 0 0 0 0 50 50 0 0 0
Other Infusions 99 0 0 0 0 0 0 0 0 40 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 99 0 0 0 0 0 0 0 40 40 80 0 0
+1 50.85 101.7 0 0 0 0 0 0 0 40 40 80 0 0
+2 52.2 104.4 0 0 0 0 0 0 0 40 40 80 0 0
+3 53.55 107.1 0 0 0 0 0 0 0 40 40 80 0 0
+4 54.9 109.8 0 0 0 0 0 0 0 40 40 80 0 0
+5 56.25 112.5 0 0 0 0 0 0 0 40 40 80 0 0
+6 57.6 115.2 0 0 0 0 0 0 0 40 40 80 0 0
+7 58.95 117.9 0 0 0 0 0 0 0 40 40 80 0 0
+8 60.3 120.6 0 0 0 0 0 0 0 40 40 80 0 0
+9 61.65 123.3 0 0 0 0 0 0 0 40 40 80 0 0
+10 63 126 0 0 0 0 0 0 0 40 40 80 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 40 40 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 40 40 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 40 40 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 40 40 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 40 40 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 40 40 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 40 40 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 40 40 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 40 40 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 40 40 0 0 0
+10 126 0 0 0 0 0 0 0 0 40 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 40 40 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 40 40 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 40 40 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 40 40 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 40 40 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 40 40 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 40 40 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 40 40 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 40 40 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 40 40 0 0 0
+10 126 0 0 0 0 0 0 0 0 40 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 40 40 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 40 40 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 40 40 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 40 40 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 40 40 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 40 40 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 40 40 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 40 40 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 40 40 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 40 40 0 0 0
+10 126 0 0 0 0 0 0 0 0 40 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.15.

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