Serpentine Twindaggers
Serpentine Twindaggers
Serpentine Twindaggers Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Quickstep Stability 50
Skill FP Cost 10 Durability 25
Spell Buff N/A Weight 2.5
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 66 Physical Absorption 35
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 20
Requirements Scaling
Strength Requirement 18 Base Strength Scaling 100
Dexterity Requirement 16 Base Dexterity Scaling 20
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Twindaggers wielded by the serpent-men
of Archdragon Peak.

Many have pursued the power of dragons throughout the ages,
but none have succeeded in replicating their unique glory.

Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 0 0 0 0 0 100 20 0 0 0
+1 67.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+2 69.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+3 71.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+4 73.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+5 75 0 0 0 0 0 0 0 0 100 20 0 0 0
+6 76.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+7 78.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+8 80.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+9 82.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+10 84 0 0 0 0 0 0 0 0 100 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 66 0 0 0 0 100 20 0 0 0 35 33 15 15 20 syntax error near `.*1.05`
+1 67.8 0 0 0 0 100 20 0 0 0 35 33.6 15 15 20 syntax error near `.*1.07`
+2 69.6 0 0 0 0 100 20 0 0 0 35 34.2 15 15 20 syntax error near `.*1.09`
+3 71.4 0 0 0 0 100 20 0 0 0 35 34.8 15 15 20 syntax error near `.*1.11`
+4 73.2 0 0 0 0 100 20 0 0 0 35 35.4 15 15 20 syntax error near `.*1.13`
+5 75 0 0 0 0 100 20 0 0 0 35 36 15 15 20 syntax error near `.*1.15`
+6 76.8 0 0 0 0 100 20 0 0 0 35 36.6 15 15 20 syntax error near `.*1.17`
+7 78.6 0 0 0 0 100 20 0 0 0 35 37.2 15 15 20 syntax error near `.*1.19`
+8 80.4 0 0 0 0 100 20 0 0 0 35 37.8 15 15 20 syntax error near `.*1.21`
+9 82.2 0 0 0 0 100 20 0 0 0 35 38.4 15 15 20 syntax error near `.*1.23`
+10 84 0 0 0 0 100 20 0 0 0 35 39 15 15 20 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 66 0 0 0 0 0 0 0 0 100 20 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 66 0 0 0 0 0 0 0 0 100 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 66 0 0 0 0 0 0 0 100 20 140 0 0
+1 33.9 67.8 0 0 0 0 0 0 0 100 20 140 0 0
+2 34.8 69.6 0 0 0 0 0 0 0 100 20 140 0 0
+3 35.7 71.4 0 0 0 0 0 0 0 100 20 140 0 0
+4 36.6 73.2 0 0 0 0 0 0 0 100 20 140 0 0
+5 37.5 75 0 0 0 0 0 0 0 100 20 140 0 0
+6 38.4 76.8 0 0 0 0 0 0 0 100 20 140 0 0
+7 39.3 78.6 0 0 0 0 0 0 0 100 20 140 0 0
+8 40.2 80.4 0 0 0 0 0 0 0 100 20 140 0 0
+9 41.1 82.2 0 0 0 0 0 0 0 100 20 140 0 0
+10 42 84 0 0 0 0 0 0 0 100 20 140 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 0 0 0 0 0 100 20 0 0 0
+1 67.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+2 69.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+3 71.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+4 73.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+5 75 0 0 0 0 0 0 0 0 100 20 0 0 0
+6 76.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+7 78.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+8 80.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+9 82.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+10 84 0 0 0 0 0 0 0 0 100 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 0 0 0 0 0 100 20 0 0 0
+1 67.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+2 69.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+3 71.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+4 73.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+5 75 0 0 0 0 0 0 0 0 100 20 0 0 0
+6 76.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+7 78.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+8 80.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+9 82.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+10 84 0 0 0 0 0 0 0 0 100 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.07.

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