Serpentine Chain-axe
Serpentine Chain-axe
Serpentine Chain-axe Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Impact Stability 50
Skill FP Cost 30 Durability 25
Spell Buff N/A Weight 2
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 25
Magic Damage 0 Magic Absorption 15
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements Scaling
Strength Requirement 20 Base Strength Scaling 120
Dexterity Requirement 12 Base Dexterity Scaling 20
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Chain-axe of the serpent men guarding Archdragon Peak. Has a unique, curved blade at the end that can sneak past shields.

Skill: Impact
Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all humankind.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 120 20 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 120 20 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 120 20 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 120 20 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 120 20 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 120 20 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 120 20 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 120 20 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 120 20 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 120 20 0 0 0
+10 154 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 0 0 0 120 20 0 0 0 25 27.5 10 10 15 syntax error near `.*1.05`
+1 124.3 0 0 0 0 120 20 0 0 0 25 28 10 10 15 syntax error near `.*1.07`
+2 127.6 0 0 0 0 120 20 0 0 0 25 28.5 10 10 15 syntax error near `.*1.09`
+3 130.9 0 0 0 0 120 20 0 0 0 25 29 10 10 15 syntax error near `.*1.11`
+4 134.2 0 0 0 0 120 20 0 0 0 25 29.5 10 10 15 syntax error near `.*1.13`
+5 137.5 0 0 0 0 120 20 0 0 0 25 30 10 10 15 syntax error near `.*1.15`
+6 140.8 0 0 0 0 120 20 0 0 0 25 30.5 10 10 15 syntax error near `.*1.17`
+7 144.1 0 0 0 0 120 20 0 0 0 25 31 10 10 15 syntax error near `.*1.19`
+8 147.4 0 0 0 0 120 20 0 0 0 25 31.5 10 10 15 syntax error near `.*1.21`
+9 150.7 0 0 0 0 120 20 0 0 0 25 32 10 10 15 syntax error near `.*1.23`
+10 154 0 0 0 0 120 20 0 0 0 25 32.5 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 0 0 0 0 0 0 0 120 20 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 121 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 60.5 137.5 0 0 0 0 0 0 0 120 20 140 0 0
+1 62.15 141.25 0 0 0 0 0 0 0 120 20 140 0 0
+2 63.8 145 0 0 0 0 0 0 0 120 20 140 0 0
+3 65.45 148.75 0 0 0 0 0 0 0 120 20 140 0 0
+4 67.1 152.5 0 0 0 0 0 0 0 120 20 140 0 0
+5 68.75 156.25 0 0 0 0 0 0 0 120 20 140 0 0
+6 70.4 160 0 0 0 0 0 0 0 120 20 140 0 0
+7 72.05 163.75 0 0 0 0 0 0 0 120 20 140 0 0
+8 73.7 167.5 0 0 0 0 0 0 0 120 20 140 0 0
+9 75.35 171.25 0 0 0 0 0 0 0 120 20 140 0 0
+10 77 175 0 0 0 0 0 0 0 120 20 140 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 120 20 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 120 20 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 120 20 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 120 20 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 120 20 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 120 20 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 120 20 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 120 20 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 120 20 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 120 20 0 0 0
+10 154 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 120 20 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 120 20 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 120 20 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 120 20 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 120 20 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 120 20 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 120 20 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 120 20 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 120 20 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 120 20 0 0 0
+10 154 0 0 0 0 0 0 0 0 120 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.07.

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