Serpentine Battle Axe
Serpentine Battle Axe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
120 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash (1) | 65~80 | ||
30(-/75) | 40 | ||
N/A | 15.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
178.2 | 55~100 | ||
0 | 45~60 | ||
0 | 40~90 | ||
0 | 40~45 | ||
0 | 45~55 | ||
Requirements | |||
25 | 20 | ||
0 | 0 |
Lore
Unwieldy battle axe wielded by the giant serpent-men of Archdragon Peak.
Many have pursued the power of dragons throughout the ages,
but none have succeeded in replicating their unique glory.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.
Effect
Availability
- Dropped by a Mimic in Archdragon Peak.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+1 | 183.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+2 | 187.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+3 | 192.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+4 | 197.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+5 | 202.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+6 | 207.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+7 | 212.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+8 | 217.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+9 | 221.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+10 | 226.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 178.2 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.05` |
+1 | 183.06 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.07` |
+2 | 187.92 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.09` |
+3 | 192.78 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.11` |
+4 | 197.64 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.13` |
+5 | 202.5 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.15` |
+6 | 207.36 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.17` |
+7 | 212.22 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.19` |
+8 | 217.08 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.21` |
+9 | 221.94 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.23` |
+10 | 226.8 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 40~90 | 40~45 | 45~55 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 87.5 | 0 | 0 | 0 |
Other Infusions | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 89.1 | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
+1 | 91.53 | 183.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
+2 | 93.96 | 187.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
+3 | 96.39 | 192.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
+4 | 98.82 | 197.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
+5 | 101.25 | 202.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
+6 | 103.68 | 207.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
+7 | 106.11 | 212.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
+8 | 108.54 | 217.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
+9 | 110.97 | 221.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
+10 | 113.4 | 226.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+1 | 183.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+2 | 187.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+3 | 192.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+4 | 197.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+5 | 202.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+6 | 207.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+7 | 212.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+8 | 217.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+9 | 221.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+10 | 226.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+1 | 183.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+2 | 187.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+3 | 192.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+4 | 197.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+5 | 202.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+6 | 207.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+7 | 212.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+8 | 217.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+9 | 221.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+10 | 226.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 178.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+1 | 183.06 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+2 | 187.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+3 | 192.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+4 | 197.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+5 | 202.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+6 | 207.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+7 | 212.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+8 | 217.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+9 | 221.94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
+10 | 226.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
- Cinders Mod
Information here is accurate for version 2.15.
page revision: 63, last edited: 14 Feb 2022 17:31