Serpentine Axe
Serpentine Axe
Serpentine Axe Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Warcry (4) Stability 55
Skill FP Cost 200 Durability 25
Spell Buff N/A Weight 6.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 107.8 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 18 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

Double-bitted axe wielded by the serpent-men
of Archdragon Peak.

Many have pursued the power of dragons throughout the ages,
but none have succeeded in replicating their unique glory.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 120 90 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 120 90 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 120 90 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 120 90 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 120 90 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 120 90 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 120 90 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 120 90 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 120 90 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 120 90 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 120 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 107.8 0 0 0 0 120 90 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 110.74 0 0 0 0 120 90 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 113.68 0 0 0 0 120 90 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 116.62 0 0 0 0 120 90 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 119.56 0 0 0 0 120 90 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 122.5 0 0 0 0 120 90 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 125.44 0 0 0 0 120 90 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 128.38 0 0 0 0 120 90 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 131.32 0 0 0 0 120 90 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 134.26 0 0 0 0 120 90 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 137.2 0 0 0 0 120 90 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 107.8 0 0 0 0 0 0 0 0 120 90 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 107.8 0 0 0 0 0 0 0 0 150 112.5 0 0 0
Other Infusions 107.8 0 0 0 0 0 0 0 0 120 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 53.9 121 0 0 0 0 0 0 0 120 90 220 0 0
+1 55.37 124.3 0 0 0 0 0 0 0 120 90 220 0 0
+2 56.84 127.6 0 0 0 0 0 0 0 120 90 220 0 0
+3 58.31 130.9 0 0 0 0 0 0 0 120 90 220 0 0
+4 59.78 134.2 0 0 0 0 0 0 0 120 90 220 0 0
+5 61.25 137.5 0 0 0 0 0 0 0 120 90 220 0 0
+6 62.72 140.8 0 0 0 0 0 0 0 120 90 220 0 0
+7 64.19 144.1 0 0 0 0 0 0 0 120 90 220 0 0
+8 65.66 147.4 0 0 0 0 0 0 0 120 90 220 0 0
+9 67.13 150.7 0 0 0 0 0 0 0 120 90 220 0 0
+10 68.6 154 0 0 0 0 0 0 0 120 90 220 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 120 90 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 120 90 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 120 90 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 120 90 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 120 90 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 120 90 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 120 90 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 120 90 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 120 90 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 120 90 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 120 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 120 90 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 120 90 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 120 90 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 120 90 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 120 90 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 120 90 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 120 90 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 120 90 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 120 90 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 120 90 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 120 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 120 90 0 0 0
+1 110.74 0 0 0 0 0 0 0 0 120 90 0 0 0
+2 113.68 0 0 0 0 0 0 0 0 120 90 0 0 0
+3 116.62 0 0 0 0 0 0 0 0 120 90 0 0 0
+4 119.56 0 0 0 0 0 0 0 0 120 90 0 0 0
+5 122.5 0 0 0 0 0 0 0 0 120 90 0 0 0
+6 125.44 0 0 0 0 0 0 0 0 120 90 0 0 0
+7 128.38 0 0 0 0 0 0 0 0 120 90 0 0 0
+8 131.32 0 0 0 0 0 0 0 0 120 90 0 0 0
+9 134.26 0 0 0 0 0 0 0 0 120 90 0 0 0
+10 137.2 0 0 0 0 0 0 0 0 120 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.15.

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