Sellsword Twinblades
Sellsword Twinblades | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash (1) | 50 | ||
30(-/60) | 25 | ||
N/A | 5.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
79.2 | 40 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
10 | 18 | ||
0 | 0 |
Lore
Paired scimitars used by certain sellswords. The scimitars' sharp blades make for effective slashing attacks, but fare poorly against metal armor and tough scale-covered hides.
With a scimitar in each hand, the wielder can vary their onslaught with unique left-handed attacks when in the proper stance.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.
Effect
Availability
Treasure
- Starting equipment of the Mercenary class.
- Found in Farron Keep.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 79.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+1 | 81.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+2 | 83.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+3 | 85.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+4 | 87.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+5 | 90 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+6 | 92.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+7 | 94.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+8 | 96.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+9 | 98.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+10 | 100.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 79.2 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 81.36 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 83.52 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 85.68 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 87.84 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 90 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 92.16 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 94.32 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 96.48 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 98.64 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 100.8 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 | 40 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 79.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 79.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 175 | 0 | 0 | 0 |
Other Infusions | 79.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 39.6 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
+1 | 40.68 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
+2 | 41.76 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
+3 | 42.84 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
+4 | 43.92 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
+5 | 45 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
+6 | 46.08 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
+7 | 47.16 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
+8 | 48.24 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
+9 | 49.32 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
+10 | 50.4 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 190 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 79.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+1 | 81.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+2 | 83.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+3 | 85.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+4 | 87.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+5 | 90 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+6 | 92.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+7 | 94.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+8 | 96.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+9 | 98.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+10 | 100.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 79.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+1 | 81.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+2 | 83.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+3 | 85.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+4 | 87.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+5 | 90 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+6 | 92.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+7 | 94.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+8 | 96.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+9 | 98.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+10 | 100.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 79.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+1 | 81.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+2 | 83.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+3 | 85.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+4 | 87.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+5 | 90 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+6 | 92.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+7 | 94.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+8 | 96.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+9 | 98.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
+10 | 100.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 53, last edited: 14 Feb 2022 18:10