Scythe of Want
Scythe of Want
Scythe of Want Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Nashandra's Avarice Stability 55
Skill FP Cost 75 Durability 25
Spell Buff N/A Weight 7
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 55 Dark Absorption 25
Requirements Scaling
Strength Requirement 10 Base Strength Scaling 20
Dexterity Requirement 40 Base Dexterity Scaling 120
Intelligence Requirement 20 Base Intelligence Scaling 40
Faith Requirement 20 Base Faith Scaling 40
Luck Requirement 0 Base Luck Scaling 0

Lore

A scythe born from a fragment of Manus.
The old one of the Abyss was reborn in death, split into miniscule fragments. and spread across the land. After regaining their shapes, they crawled forth yearning for strong souls, in search of greater power.

Effect: increases soul absorption by 20%.

Skill: Nashandra's Avarice
Conjure forth the remnants of the accursed queen's power in the form of four black fire mines.

Effect

  • Increases Souls gained from defeated enemies by 20%.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 55 0 0 0 0 20 120 40 40 0
+1 101.7 0 0 0 56.5 0 0 0 0 20 120 40 40 0
+2 104.4 0 0 0 58 0 0 0 0 20 120 40 40 0
+3 107.1 0 0 0 59.5 0 0 0 0 20 120 40 40 0
+4 109.8 0 0 0 61 0 0 0 0 20 120 40 40 0
+5 112.5 0 0 0 62.5 0 0 0 0 20 120 40 40 0
+6 115.2 0 0 0 64 0 0 0 0 20 120 40 40 0
+7 117.9 0 0 0 65.5 0 0 0 0 20 120 40 40 0
+8 120.6 0 0 0 67 0 0 0 0 20 120 40 40 0
+9 123.3 0 0 0 68.5 0 0 0 0 20 120 40 40 0
+10 126 0 0 0 70 0 0 0 0 20 120 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 55 20 120 40 40 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 101.7 0 0 0 56.5 20 120 40 40 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 104.4 0 0 0 58 20 120 40 40 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 107.1 0 0 0 59.5 20 120 40 40 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 109.8 0 0 0 61 20 120 40 40 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 112.5 0 0 0 62.5 20 120 40 40 0 40 42 20 20 25 syntax error near `.*1.15`
+6 115.2 0 0 0 64 20 120 40 40 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 117.9 0 0 0 65.5 20 120 40 40 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 120.6 0 0 0 67 20 120 40 40 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 123.3 0 0 0 68.5 20 120 40 40 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 126 0 0 0 70 20 120 40 40 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 55 0 0 0 0 20 120 40 40 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 99 0 0 0 55 0 0 0 0 20 120 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 148.5 0 0 0 0 0 0 0 20 120 180 0 0
+1 50.85 152.55 0 0 0 0 0 0 0 20 120 180 0 0
+2 52.2 156.6 0 0 0 0 0 0 0 20 120 180 0 0
+3 53.55 160.65 0 0 0 0 0 0 0 20 120 180 0 0
+4 54.9 164.7 0 0 0 0 0 0 0 20 120 180 0 0
+5 56.25 168.75 0 0 0 0 0 0 0 20 120 180 0 0
+6 57.6 172.8 0 0 0 0 0 0 0 20 120 180 0 0
+7 58.95 176.85 0 0 0 0 0 0 0 20 120 180 0 0
+8 60.3 180.9 0 0 0 0 0 0 0 20 120 180 0 0
+9 61.65 184.95 0 0 0 0 0 0 0 20 120 180 0 0
+10 63 189 0 0 0 0 0 0 0 20 120 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 55 0 0 0 0 20 120 40 40 0
+1 101.7 0 0 0 56.5 0 0 0 0 20 120 40 40 0
+2 104.4 0 0 0 58 0 0 0 0 20 120 40 40 0
+3 107.1 0 0 0 59.5 0 0 0 0 20 120 40 40 0
+4 109.8 0 0 0 61 0 0 0 0 20 120 40 40 0
+5 112.5 0 0 0 62.5 0 0 0 0 20 120 40 40 0
+6 115.2 0 0 0 64 0 0 0 0 20 120 40 40 0
+7 117.9 0 0 0 65.5 0 0 0 0 20 120 40 40 0
+8 120.6 0 0 0 67 0 0 0 0 20 120 40 40 0
+9 123.3 0 0 0 68.5 0 0 0 0 20 120 40 40 0
+10 126 0 0 0 70 0 0 0 0 20 120 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 55 0 0 0 0 20 120 40 40 0
+1 101.7 0 0 0 56.5 0 0 0 0 20 120 40 40 0
+2 104.4 0 0 0 58 0 0 0 0 20 120 40 40 0
+3 107.1 0 0 0 59.5 0 0 0 0 20 120 40 40 0
+4 109.8 0 0 0 61 0 0 0 0 20 120 40 40 0
+5 112.5 0 0 0 62.5 0 0 0 0 20 120 40 40 0
+6 115.2 0 0 0 64 0 0 0 0 20 120 40 40 0
+7 117.9 0 0 0 65.5 0 0 0 0 20 120 40 40 0
+8 120.6 0 0 0 67 0 0 0 0 20 120 40 40 0
+9 123.3 0 0 0 68.5 0 0 0 0 20 120 40 40 0
+10 126 0 0 0 70 0 0 0 0 20 120 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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