Scythe of Nahr Alma
Scythe of Nahr Alma
Scythe of Nahr Alma Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Flames of Nahr Alma Stability 55
Skill FP Cost 50 Durability 25
Spell Buff N/A Weight 7
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 123.2 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 66 Dark Absorption 25
Requirements Scaling
Strength Requirement 15 Base Strength Scaling 20
Dexterity Requirement 32 Base Dexterity Scaling 100
Intelligence Requirement 20 Base Intelligence Scaling 0
Faith Requirement 20 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

The scythe used by Titchy Gren, and by believers in Nahr Alma, god of blood.

Normally used only in ceremonies. Imbued with the power of dark.

This is no place for talk of such things, however.

Skill: Flames of Nahr Alma
Enwreathe blade with blackflame, adding 145 Dark damage for 30 seconds.

Effect

Availability

Moveset

Notes

  • Dark damage of this weapon has no scaling.
  • Deals lower Poise Damage for its tier.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 66 15 0 0 0 20 100 0 0 0
+1 126.56 0 0 0 67.8 15 0 0 0 20 100 0 0 0
+2 129.92 0 0 0 69.6 15 0 0 0 20 100 0 0 0
+3 133.28 0 0 0 71.4 15 0 0 0 20 100 0 0 0
+4 136.64 0 0 0 73.2 15 0 0 0 20 100 0 0 0
+5 140 0 0 0 75 15 0 0 0 20 100 0 0 0
+6 143.36 0 0 0 76.8 15 0 0 0 20 100 0 0 0
+7 146.72 0 0 0 78.6 15 0 0 0 20 100 0 0 0
+8 150.08 0 0 0 80.4 15 0 0 0 20 100 0 0 0
+9 153.44 0 0 0 82.2 15 0 0 0 20 100 0 0 0
+10 156.8 0 0 0 84 15 0 0 0 20 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 123.2 0 0 0 66 20 100 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 126.56 0 0 0 67.8 20 100 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 129.92 0 0 0 69.6 20 100 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 133.28 0 0 0 71.4 20 100 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 136.64 0 0 0 73.2 20 100 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 140 0 0 0 75 20 100 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 143.36 0 0 0 76.8 20 100 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 146.72 0 0 0 78.6 20 100 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 150.08 0 0 0 80.4 20 100 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 153.44 0 0 0 82.2 20 100 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 156.8 0 0 0 84 20 100 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 123.2 0 0 0 66 15 0 0 0 20 100 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Other Infusions 123.2 0 0 0 66 15 0 0 0 20 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 15 0 0 0 20 100 200 0 0
+1 0 0 0 0 0 15 0 0 0 20 100 200 0 0
+2 0 0 0 0 0 15 0 0 0 20 100 200 0 0
+3 0 0 0 0 0 15 0 0 0 20 100 200 0 0
+4 0 0 0 0 0 15 0 0 0 20 100 200 0 0
+5 0 0 0 0 0 15 0 0 0 20 100 200 0 0
+6 0 0 0 0 0 15 0 0 0 20 100 200 0 0
+7 0 0 0 0 0 15 0 0 0 20 100 200 0 0
+8 0 0 0 0 0 15 0 0 0 20 100 200 0 0
+9 0 0 0 0 0 15 0 0 0 20 100 200 0 0
+10 0 0 0 0 0 15 0 0 0 20 100 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 66 15 0 0 0 20 100 0 0 0
+1 126.56 0 0 0 67.8 15 0 0 0 20 100 0 0 0
+2 129.92 0 0 0 69.6 15 0 0 0 20 100 0 0 0
+3 133.28 0 0 0 71.4 15 0 0 0 20 100 0 0 0
+4 136.64 0 0 0 73.2 15 0 0 0 20 100 0 0 0
+5 140 0 0 0 75 15 0 0 0 20 100 0 0 0
+6 143.36 0 0 0 76.8 15 0 0 0 20 100 0 0 0
+7 146.72 0 0 0 78.6 15 0 0 0 20 100 0 0 0
+8 150.08 0 0 0 80.4 15 0 0 0 20 100 0 0 0
+9 153.44 0 0 0 82.2 15 0 0 0 20 100 0 0 0
+10 156.8 0 0 0 84 15 0 0 0 20 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 66 15 0 0 0 20 100 0 0 0
+1 126.56 0 0 0 67.8 15 0 0 0 20 100 0 0 0
+2 129.92 0 0 0 69.6 15 0 0 0 20 100 0 0 0
+3 133.28 0 0 0 71.4 15 0 0 0 20 100 0 0 0
+4 136.64 0 0 0 73.2 15 0 0 0 20 100 0 0 0
+5 140 0 0 0 75 15 0 0 0 20 100 0 0 0
+6 143.36 0 0 0 76.8 15 0 0 0 20 100 0 0 0
+7 146.72 0 0 0 78.6 15 0 0 0 20 100 0 0 0
+8 150.08 0 0 0 80.4 15 0 0 0 20 100 0 0 0
+9 153.44 0 0 0 82.2 15 0 0 0 20 100 0 0 0
+10 156.8 0 0 0 84 15 0 0 0 20 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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