Scimitar
| Scimitar | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Spin Slash (1) | 50 | ||
| 30(-/60) | 25 | ||
| N/A | 2.5 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 115.5 | 40 | ||
| 0 | 30 | ||
| 0 | 25 | ||
| 0 | 25 | ||
| 0 | 30 | ||
| Requirements | |||
| 10 | 12 | ||
| 0 | 0 | ||
Lore
Small curved sword that excels in swift movements and consecutive attacks.
The scimitar's flesh-rending slash attacks are greatly compromised against armor and tough scale-covered hides.
Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 600 Souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 115.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +1 | 118.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +2 | 121.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +3 | 124.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +4 | 128.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +5 | 131.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +6 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +7 | 137.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +8 | 140.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +9 | 143.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +10 | 147 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 115.5 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
| +1 | 118.65 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
| +2 | 121.8 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
| +3 | 124.95 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
| +4 | 128.1 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
| +5 | 131.25 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
| +6 | 134.4 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
| +7 | 137.55 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
| +8 | 140.7 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
| +9 | 143.85 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
| +10 | 147 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 | 40 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 115.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 115.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 125 | 0 | 0 | 0 |
| Other Infusions | 115.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 57.2 | 123.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
| +1 | 58.76 | 126.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
| +2 | 60.32 | 129.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
| +3 | 61.88 | 133.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
| +4 | 63.44 | 136.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
| +5 | 65 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
| +6 | 66.56 | 143.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
| +7 | 68.12 | 146.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
| +8 | 69.68 | 150.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
| +9 | 71.24 | 153.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
| +10 | 72.8 | 156.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 115.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +1 | 118.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +2 | 121.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +3 | 124.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +4 | 128.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +5 | 131.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +6 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +7 | 137.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +8 | 140.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +9 | 143.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +10 | 147 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 115.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +1 | 118.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +2 | 121.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +3 | 124.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +4 | 128.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +5 | 131.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +6 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +7 | 137.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +8 | 140.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +9 | 143.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +10 | 147 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 115.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +1 | 118.65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +2 | 121.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +3 | 124.95 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +4 | 128.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +5 | 131.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +6 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +7 | 137.55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +8 | 140.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +9 | 143.85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
| +10 | 147 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 14 Feb 2022 17:10
