Sanguinus
Sanguinus
Sanguinus Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 20
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Bloodlust Stability 55
Skill FP Cost 40 Durability 25
Spell Buff N/A Weight 5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 113.3 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements Scaling
Strength Requirement 20 Base Strength Scaling 100
Dexterity Requirement 20 Base Dexterity Scaling 100
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

A powerful mace dripping with blood. One of the forbidden weapons sealed away deep within the Grand Archives.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Bloodlust
Stain hammer with one's own blood to temporarily grant uncanny maiming, boosting attack by 30% for 60 seconds and adding 20 Bleed inflict.
For one driven by bloodlust, nothing deserves to remain standing.

Effect

  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 113.3 0 0 0 0 20 0 0 0 100 100 0 0 0
+1 116.39 0 0 0 0 20 0 0 0 100 100 0 0 0
+2 119.48 0 0 0 0 20 0 0 0 100 100 0 0 0
+3 122.57 0 0 0 0 20 0 0 0 100 100 0 0 0
+4 125.66 0 0 0 0 20 0 0 0 100 100 0 0 0
+5 128.75 0 0 0 0 20 0 0 0 100 100 0 0 0
+6 131.84 0 0 0 0 20 0 0 0 100 100 0 0 0
+7 134.93 0 0 0 0 20 0 0 0 100 100 0 0 0
+8 138.02 0 0 0 0 20 0 0 0 100 100 0 0 0
+9 141.11 0 0 0 0 20 0 0 0 100 100 0 0 0
+10 144.2 0 0 0 0 20 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 113.3 0 0 0 0 100 100 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 116.39 0 0 0 0 100 100 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 119.48 0 0 0 0 100 100 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 122.57 0 0 0 0 100 100 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 125.66 0 0 0 0 100 100 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 128.75 0 0 0 0 100 100 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 131.84 0 0 0 0 100 100 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 134.93 0 0 0 0 100 100 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 138.02 0 0 0 0 100 100 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 141.11 0 0 0 0 100 100 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 144.2 0 0 0 0 100 100 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 113.3 0 0 0 0 20 0 0 0 100 100 0 0 0
Laughing 0 0 0 0 0 20 0 0 0 0 0 0 0 0
Other Infusions 113.3 0 0 0 0 20 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 57.2 123.2 0 0 0 20 0 0 0 100 100 210 0 0
+1 58.76 126.56 0 0 0 20 0 0 0 100 100 210 0 0
+2 60.32 129.92 0 0 0 20 0 0 0 100 100 210 0 0
+3 61.88 133.28 0 0 0 20 0 0 0 100 100 210 0 0
+4 63.44 136.64 0 0 0 20 0 0 0 100 100 210 0 0
+5 65 140 0 0 0 20 0 0 0 100 100 210 0 0
+6 66.56 143.36 0 0 0 20 0 0 0 100 100 210 0 0
+7 68.12 146.72 0 0 0 20 0 0 0 100 100 210 0 0
+8 69.68 150.08 0 0 0 20 0 0 0 100 100 210 0 0
+9 71.24 153.44 0 0 0 20 0 0 0 100 100 210 0 0
+10 72.8 156.8 0 0 0 20 0 0 0 100 100 210 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 113.3 0 0 0 0 20 0 0 0 100 100 0 0 0
+1 116.39 0 0 0 0 20 0 0 0 100 100 0 0 0
+2 119.48 0 0 0 0 20 0 0 0 100 100 0 0 0
+3 122.57 0 0 0 0 20 0 0 0 100 100 0 0 0
+4 125.66 0 0 0 0 20 0 0 0 100 100 0 0 0
+5 128.75 0 0 0 0 20 0 0 0 100 100 0 0 0
+6 131.84 0 0 0 0 20 0 0 0 100 100 0 0 0
+7 134.93 0 0 0 0 20 0 0 0 100 100 0 0 0
+8 138.02 0 0 0 0 20 0 0 0 100 100 0 0 0
+9 141.11 0 0 0 0 20 0 0 0 100 100 0 0 0
+10 144.2 0 0 0 0 20 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 113.3 0 0 0 0 20 0 0 0 100 100 0 0 0
+1 116.39 0 0 0 0 20 0 0 0 100 100 0 0 0
+2 119.48 0 0 0 0 20 0 0 0 100 100 0 0 0
+3 122.57 0 0 0 0 20 0 0 0 100 100 0 0 0
+4 125.66 0 0 0 0 20 0 0 0 100 100 0 0 0
+5 128.75 0 0 0 0 20 0 0 0 100 100 0 0 0
+6 131.84 0 0 0 0 20 0 0 0 100 100 0 0 0
+7 134.93 0 0 0 0 20 0 0 0 100 100 0 0 0
+8 138.02 0 0 0 0 20 0 0 0 100 100 0 0 0
+9 141.11 0 0 0 0 20 0 0 0 100 100 0 0 0
+10 144.2 0 0 0 0 20 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.09.

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