Sanctum Mace
Sanctum Mace
Sanctum Mace Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 60
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Sinh's Corruption Stability 65~75
Skill FP Cost 30(-/100) Durability 40
Spell Buff N/A Weight 20.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 134.2 Physical Absorption 55~100
Magic Damage 0 Magic Absorption 45~65
Fire Damage 0 Fire Absorption 50~70
Lightning Damage 0 Lightning Absorption 45~50
Dark Damage 0 Dark Absorption 45~70
Requirements
Strength Requirement 25 Dexterity Requirement 25
Intelligence Requirement 0 Faith Requirement 0

Lore

A mace wielded by sanctum soldiers.

This mace was corrupted by poison when Sinh, the sleeping dragon, awoke.

A mere mortal would be asphyxiated by the poison emitted when wielding this, but for the noxious sanctum soldiers, this fact matters none.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Effect: inflicts potent Poison upon the enemy and oneself.

Skill: Sinh's Corruption
Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash, unleashing a great blast of poison.
The sheer volume of poison is enough to leave behind a lingering cloud of poison, to further spread the corruption of Sinh.

Effect

  • Self inflicts 15 Poison build up.
  • Poison infusion increases the self inflict build up to 20.

Availability

Merchants

Moveset

Notes

  • Once inflicted, the poison effect from this weapon deals 50 + 0.1% HP per second for 30 seconds.
  • The Guard Absorption and Stability of this weapon scale with stats.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 134.2 0 0 0 0 0 60 0 0 130 130 0 0 0
+1 137.86 0 0 0 0 0 60 0 0 130 130 0 0 0
+2 141.52 0 0 0 0 0 60 0 0 130 130 0 0 0
+3 145.18 0 0 0 0 0 60 0 0 130 130 0 0 0
+4 148.84 0 0 0 0 0 60 0 0 130 130 0 0 0
+5 152.5 0 0 0 0 0 60 0 0 130 130 0 0 0
+6 156.16 0 0 0 0 0 60 0 0 130 130 0 0 0
+7 159.82 0 0 0 0 0 60 0 0 130 130 0 0 0
+8 163.48 0 0 0 0 0 60 0 0 130 130 0 0 0
+9 167.14 0 0 0 0 0 60 0 0 130 130 0 0 0
+10 170.8 0 0 0 0 0 60 0 0 130 130 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 134.2 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.05`
+1 137.86 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.07`
+2 141.52 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.09`
+3 145.18 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.11`
+4 148.84 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.13`
+5 152.5 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.15`
+6 156.16 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.17`
+7 159.82 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.19`
+8 163.48 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.21`
+9 167.14 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.23`
+10 170.8 0 0 0 0 130 130 0 0 0 55~100 syntax error near `~65+10)*1.` 50~70 45~50 45~70 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 134.2 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
Laughing 0 0 0 0 0 0 60 0 0 0 0 0 0 0
Other Infusions 134.2 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 60.5 134.2 0 0 0 0 60 0 0 130 130 300 0 0
+1 62.15 137.86 0 0 0 0 60 0 0 130 130 300 0 0
+2 63.8 141.52 0 0 0 0 60 0 0 130 130 300 0 0
+3 65.45 145.18 0 0 0 0 60 0 0 130 130 300 0 0
+4 67.1 148.84 0 0 0 0 60 0 0 130 130 300 0 0
+5 68.75 152.5 0 0 0 0 60 0 0 130 130 300 0 0
+6 70.4 156.16 0 0 0 0 60 0 0 130 130 300 0 0
+7 72.05 159.82 0 0 0 0 60 0 0 130 130 300 0 0
+8 73.7 163.48 0 0 0 0 60 0 0 130 130 300 0 0
+9 75.35 167.14 0 0 0 0 60 0 0 130 130 300 0 0
+10 77 170.8 0 0 0 0 60 0 0 130 130 300 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 134.2 0 0 0 0 0 60 0 0 130 130 0 0 0
+1 137.86 0 0 0 0 0 60 0 0 130 130 0 0 0
+2 141.52 0 0 0 0 0 60 0 0 130 130 0 0 0
+3 145.18 0 0 0 0 0 60 0 0 130 130 0 0 0
+4 148.84 0 0 0 0 0 60 0 0 130 130 0 0 0
+5 152.5 0 0 0 0 0 60 0 0 130 130 0 0 0
+6 156.16 0 0 0 0 0 60 0 0 130 130 0 0 0
+7 159.82 0 0 0 0 0 60 0 0 130 130 0 0 0
+8 163.48 0 0 0 0 0 60 0 0 130 130 0 0 0
+9 167.14 0 0 0 0 0 60 0 0 130 130 0 0 0
+10 170.8 0 0 0 0 0 60 0 0 130 130 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 134.2 0 0 0 0 0 60 0 0 130 130 0 0 0
+1 137.86 0 0 0 0 0 60 0 0 130 130 0 0 0
+2 141.52 0 0 0 0 0 60 0 0 130 130 0 0 0
+3 145.18 0 0 0 0 0 60 0 0 130 130 0 0 0
+4 148.84 0 0 0 0 0 60 0 0 130 130 0 0 0
+5 152.5 0 0 0 0 0 60 0 0 130 130 0 0 0
+6 156.16 0 0 0 0 0 60 0 0 130 130 0 0 0
+7 159.82 0 0 0 0 0 60 0 0 130 130 0 0 0
+8 163.48 0 0 0 0 0 60 0 0 130 130 0 0 0
+9 167.14 0 0 0 0 0 60 0 0 130 130 0 0 0
+10 170.8 0 0 0 0 0 60 0 0 130 130 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 134.2 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
+1 137.86 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
+2 141.52 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
+3 145.18 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
+4 148.84 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
+5 152.5 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
+6 156.16 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
+7 159.82 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
+8 163.48 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
+9 167.14 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
+10 170.8 0 0 0 0 0 60 0 0 97.5 97.5 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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