Sanctum Mace | |||
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General | Aux Effects | ||
---|---|---|---|
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Strike | ![]() |
0 |
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60 | ||
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1,000 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Sinh's Corruption | ![]() |
65~75 |
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30(-/100) | ![]() |
40 |
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N/A | ![]() |
20.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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134.2 | ![]() |
55~100 |
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0 | ![]() |
45~65 |
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0 | ![]() |
50~70 |
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0 | ![]() |
45~50 |
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0 | ![]() |
45~70 |
Requirements | |||
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25 | ![]() |
25 |
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0 | ![]() |
0 |
Lore
A mace wielded by sanctum soldiers.
This mace was corrupted by poison when Sinh, the sleeping dragon, awoke.
A mere mortal would be asphyxiated by the poison emitted when wielding this, but for the noxious sanctum soldiers, this fact matters none.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Effect: inflicts potent Poison upon the enemy and oneself.
Skill: Sinh's Corruption
Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash, unleashing a great blast of poison.
The sheer volume of poison is enough to leave behind a lingering cloud of poison, to further spread the corruption of Sinh.
Availability
Merchants
- Servant of the Rat transposition in exchange for 15 Rat Tail and 45,500 Souls.
Moveset
Notes
- Once inflicted, the poison effect from this weapon deals 50 + 0.1% HP per second for 30 seconds.
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 134.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+1 | 137.86 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+2 | 141.52 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+3 | 145.18 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+4 | 148.84 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+5 | 152.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+6 | 156.16 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+7 | 159.82 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+8 | 163.48 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+9 | 167.14 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+10 | 170.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 134.2 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.05` |
+1 | 137.86 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.07` |
+2 | 141.52 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.09` |
+3 | 145.18 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.11` |
+4 | 148.84 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.13` |
+5 | 152.5 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.15` |
+6 | 156.16 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.17` |
+7 | 159.82 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.19` |
+8 | 163.48 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.21` |
+9 | 167.14 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.23` |
+10 | 170.8 | 0 | 0 | 0 | 0 | 130 | 130 | 0 | 0 | 0 | 55~100 | syntax error near `~65+10)*1.` | 50~70 | 45~50 | 45~70 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 134.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 134.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 162.5 | 162.5 | 0 | 0 | 0 |
Other Infusions | 134.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 60.5 | 134.2 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
+1 | 62.15 | 137.86 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
+2 | 63.8 | 141.52 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
+3 | 65.45 | 145.18 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
+4 | 67.1 | 148.84 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
+5 | 68.75 | 152.5 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
+6 | 70.4 | 156.16 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
+7 | 72.05 | 159.82 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
+8 | 73.7 | 163.48 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
+9 | 75.35 | 167.14 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
+10 | 77 | 170.8 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 300 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 134.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+1 | 137.86 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+2 | 141.52 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+3 | 145.18 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+4 | 148.84 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+5 | 152.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+6 | 156.16 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+7 | 159.82 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+8 | 163.48 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+9 | 167.14 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+10 | 170.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 134.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+1 | 137.86 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+2 | 141.52 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+3 | 145.18 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+4 | 148.84 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+5 | 152.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+6 | 156.16 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+7 | 159.82 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+8 | 163.48 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+9 | 167.14 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+10 | 170.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 134.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+1 | 137.86 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+2 | 141.52 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+3 | 145.18 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+4 | 148.84 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+5 | 152.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+6 | 156.16 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+7 | 159.82 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+8 | 163.48 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+9 | 167.14 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
+10 | 170.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 130 | 130 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.