Saint Bident
Saint Bident
Saint Bident Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (6) Stability 55
Skill FP Cost -(15/25) Durability 25
Spell Buff N/A Weight 6
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 94.6 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements Scaling
Strength Requirement 12 Base Strength Scaling 40
Dexterity Requirement 12 Base Dexterity Scaling 80
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 30 Base Faith Scaling 140
Luck Requirement 0 Base Luck Scaling 0

Lore

A silver bident decorated by a holy symbol, formerly wielded by Saint Klimt. He discarded this weapon, that draws upon one's faith, on the day that he put his own faith behind him.

Skill: Stance
While in stance, use normal attack to break a foe's guard with an upward thrust, and strong attack to charge at foe.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 94.6 0 0 0 0 0 0 0 0 40 80 0 140 0
+1 97.18 0 0 0 0 0 0 0 0 40 80 0 140 0
+2 99.76 0 0 0 0 0 0 0 0 40 80 0 140 0
+3 102.34 0 0 0 0 0 0 0 0 40 80 0 140 0
+4 104.92 0 0 0 0 0 0 0 0 40 80 0 140 0
+5 107.5 0 0 0 0 0 0 0 0 40 80 0 140 0
+6 110.08 0 0 0 0 0 0 0 0 40 80 0 140 0
+7 112.66 0 0 0 0 0 0 0 0 40 80 0 140 0
+8 115.24 0 0 0 0 0 0 0 0 40 80 0 140 0
+9 117.82 0 0 0 0 0 0 0 0 40 80 0 140 0
+10 120.4 0 0 0 0 0 0 0 0 40 80 0 140 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 94.6 0 0 0 0 40 80 0 140 0 45 44 25 25 30 syntax error near `.*1.05`
+1 97.18 0 0 0 0 40 80 0 140 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 99.76 0 0 0 0 40 80 0 140 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 102.34 0 0 0 0 40 80 0 140 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 104.92 0 0 0 0 40 80 0 140 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 107.5 0 0 0 0 40 80 0 140 0 45 48 25 25 30 syntax error near `.*1.15`
+6 110.08 0 0 0 0 40 80 0 140 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 112.66 0 0 0 0 40 80 0 140 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 115.24 0 0 0 0 40 80 0 140 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 117.82 0 0 0 0 40 80 0 140 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 120.4 0 0 0 0 40 80 0 140 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 94.6 0 0 0 0 0 0 0 0 40 80 0 140 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 94.6 0 0 0 0 0 0 0 0 40 80 0 140 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 47.3 104.5 0 0 0 0 0 0 0 40 80 334 0 0
+1 48.59 107.35 0 0 0 0 0 0 0 40 80 334 0 0
+2 49.88 110.2 0 0 0 0 0 0 0 40 80 334 0 0
+3 51.17 113.05 0 0 0 0 0 0 0 40 80 334 0 0
+4 52.46 115.9 0 0 0 0 0 0 0 40 80 334 0 0
+5 53.75 118.75 0 0 0 0 0 0 0 40 80 334 0 0
+6 55.04 121.6 0 0 0 0 0 0 0 40 80 334 0 0
+7 56.33 124.45 0 0 0 0 0 0 0 40 80 334 0 0
+8 57.62 127.3 0 0 0 0 0 0 0 40 80 334 0 0
+9 58.91 130.15 0 0 0 0 0 0 0 40 80 334 0 0
+10 60.2 133 0 0 0 0 0 0 0 40 80 334 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 94.6 0 0 0 0 0 0 0 0 40 80 0 140 0
+1 97.18 0 0 0 0 0 0 0 0 40 80 0 140 0
+2 99.76 0 0 0 0 0 0 0 0 40 80 0 140 0
+3 102.34 0 0 0 0 0 0 0 0 40 80 0 140 0
+4 104.92 0 0 0 0 0 0 0 0 40 80 0 140 0
+5 107.5 0 0 0 0 0 0 0 0 40 80 0 140 0
+6 110.08 0 0 0 0 0 0 0 0 40 80 0 140 0
+7 112.66 0 0 0 0 0 0 0 0 40 80 0 140 0
+8 115.24 0 0 0 0 0 0 0 0 40 80 0 140 0
+9 117.82 0 0 0 0 0 0 0 0 40 80 0 140 0
+10 120.4 0 0 0 0 0 0 0 0 40 80 0 140 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 94.6 0 0 0 0 0 0 0 0 40 80 0 140 0
+1 97.18 0 0 0 0 0 0 0 0 40 80 0 140 0
+2 99.76 0 0 0 0 0 0 0 0 40 80 0 140 0
+3 102.34 0 0 0 0 0 0 0 0 40 80 0 140 0
+4 104.92 0 0 0 0 0 0 0 0 40 80 0 140 0
+5 107.5 0 0 0 0 0 0 0 0 40 80 0 140 0
+6 110.08 0 0 0 0 0 0 0 0 40 80 0 140 0
+7 112.66 0 0 0 0 0 0 0 0 40 80 0 140 0
+8 115.24 0 0 0 0 0 0 0 0 40 80 0 140 0
+9 117.82 0 0 0 0 0 0 0 0 40 80 0 140 0
+10 120.4 0 0 0 0 0 0 0 0 40 80 0 140 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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