Sacred Chime of Filianore
Sacred Chime of Filianore | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
300 | 0 | ||
Yes | 0 | ||
Combat | |||
Pray for Favor | 50 | ||
150 | 20 | ||
290 | 0.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
107.8 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 10 | ||
0 | 15 | ||
Requirements | |||
0 | 0 | ||
0 | 40 |
Lore
A sacred chime blessed by Princess Filianore, matriarch of the church.
Filianore's favor knows no boundaries, and this sacred chime represents the epitome of her grace.
Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Physical damage. Presence of other catalysts in hand will nullify affinity.
Skill: Pray for Favor
Restores 30 HP per second for 5 seconds.
Affects caster and those in vicinity.
Effect
Availability
Merchants
- Spears of the Church transposition in exchange for 10 Filianore's Spear Ornament and 30,000 Souls.
Treasure
- Gifted by Shira, Knight of Filianore.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 107.8 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 27.5 | 10 | 10 | 15 | syntax error near `.*1.05` |
+1 | 110.74 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 28 | 10 | 10 | 15 | syntax error near `.*1.07` |
+2 | 113.68 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 28.5 | 10 | 10 | 15 | syntax error near `.*1.09` |
+3 | 116.62 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 29 | 10 | 10 | 15 | syntax error near `.*1.11` |
+4 | 119.56 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 29.5 | 10 | 10 | 15 | syntax error near `.*1.13` |
+5 | 122.5 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 30 | 10 | 10 | 15 | syntax error near `.*1.15` |
+6 | 125.44 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 30.5 | 10 | 10 | 15 | syntax error near `.*1.17` |
+7 | 128.38 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 31 | 10 | 10 | 15 | syntax error near `.*1.19` |
+8 | 131.32 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 31.5 | 10 | 10 | 15 | syntax error near `.*1.21` |
+9 | 134.26 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 32 | 10 | 10 | 15 | syntax error near `.*1.23` |
+10 | 137.2 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 | 25 | 32.5 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
Laughing | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 0 | 190 |
Unstable | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 237.5 | 0 |
Other Infusions | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 190 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 96, last edited: 14 Feb 2022 18:29