Sacred Chime Hammer
Sacred Chime Hammer
Sacred Chime Hammer Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Beckon the Deep Stability 65~80
Skill FP Cost 150 Durability 50
Spell Buff N/A Weight 18.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 176 Physical Absorption 70~100
Magic Damage 0 Magic Absorption 50~90
Fire Damage 0 Fire Absorption 45~50
Lightning Damage 0 Lightning Absorption 45~55
Dark Damage 66 Dark Absorption 50~90
Requirements
Strength Requirement 40 Dexterity Requirement 12
Intelligence Requirement 20 Faith Requirement 20

Lore

Great hammer of Prince Dorthinus.
Residue of its former purpose remains, and the power of the hammer's blessing has not yet faded completely.

Prince Dorthinus sought to win the heart of Princess Yngvil.
But alas, his advances faltered, and his heart turned black.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Beckon the Deep
Call upon the deep souls within oneself, unleashing
them in a glorious shower upon the enemy.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 66 0 0 0 0 120 0 30 30 0
+1 180.8 0 0 0 67.8 0 0 0 0 120 0 30 30 0
+2 185.6 0 0 0 69.6 0 0 0 0 120 0 30 30 0
+3 190.4 0 0 0 71.4 0 0 0 0 120 0 30 30 0
+4 195.2 0 0 0 73.2 0 0 0 0 120 0 30 30 0
+5 200 0 0 0 75 0 0 0 0 120 0 30 30 0
+6 204.8 0 0 0 76.8 0 0 0 0 120 0 30 30 0
+7 209.6 0 0 0 78.6 0 0 0 0 120 0 30 30 0
+8 214.4 0 0 0 80.4 0 0 0 0 120 0 30 30 0
+9 219.2 0 0 0 82.2 0 0 0 0 120 0 30 30 0
+10 224 0 0 0 84 0 0 0 0 120 0 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 176 0 0 0 66 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.05`
+1 180.8 0 0 0 67.8 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.07`
+2 185.6 0 0 0 69.6 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.09`
+3 190.4 0 0 0 71.4 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.11`
+4 195.2 0 0 0 73.2 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.13`
+5 200 0 0 0 75 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.15`
+6 204.8 0 0 0 76.8 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.17`
+7 209.6 0 0 0 78.6 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.19`
+8 214.4 0 0 0 80.4 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.21`
+9 219.2 0 0 0 82.2 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.23`
+10 224 0 0 0 84 120 0 30 30 0 70~100 syntax error near `~90+10)*1.` 45~50 45~55 50~90 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 176 0 0 0 66 0 0 0 0 120 0 30 30 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 176 0 0 0 66 0 0 0 0 150 0 37.5 37.5 0
Other Infusions 176 0 0 0 66 0 0 0 0 120 0 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 176 0 0 0 0 0 0 0 120 0 200 0 0
+1 90.4 180.8 0 0 0 0 0 0 0 120 0 200 0 0
+2 92.8 185.6 0 0 0 0 0 0 0 120 0 200 0 0
+3 95.2 190.4 0 0 0 0 0 0 0 120 0 200 0 0
+4 97.6 195.2 0 0 0 0 0 0 0 120 0 200 0 0
+5 100 200 0 0 0 0 0 0 0 120 0 200 0 0
+6 102.4 204.8 0 0 0 0 0 0 0 120 0 200 0 0
+7 104.8 209.6 0 0 0 0 0 0 0 120 0 200 0 0
+8 107.2 214.4 0 0 0 0 0 0 0 120 0 200 0 0
+9 109.6 219.2 0 0 0 0 0 0 0 120 0 200 0 0
+10 112 224 0 0 0 0 0 0 0 120 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 66 0 0 0 0 120 0 30 30 0
+1 180.8 0 0 0 67.8 0 0 0 0 120 0 30 30 0
+2 185.6 0 0 0 69.6 0 0 0 0 120 0 30 30 0
+3 190.4 0 0 0 71.4 0 0 0 0 120 0 30 30 0
+4 195.2 0 0 0 73.2 0 0 0 0 120 0 30 30 0
+5 200 0 0 0 75 0 0 0 0 120 0 30 30 0
+6 204.8 0 0 0 76.8 0 0 0 0 120 0 30 30 0
+7 209.6 0 0 0 78.6 0 0 0 0 120 0 30 30 0
+8 214.4 0 0 0 80.4 0 0 0 0 120 0 30 30 0
+9 219.2 0 0 0 82.2 0 0 0 0 120 0 30 30 0
+10 224 0 0 0 84 0 0 0 0 120 0 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 66 0 0 0 0 120 0 30 30 0
+1 180.8 0 0 0 67.8 0 0 0 0 120 0 30 30 0
+2 185.6 0 0 0 69.6 0 0 0 0 120 0 30 30 0
+3 190.4 0 0 0 71.4 0 0 0 0 120 0 30 30 0
+4 195.2 0 0 0 73.2 0 0 0 0 120 0 30 30 0
+5 200 0 0 0 75 0 0 0 0 120 0 30 30 0
+6 204.8 0 0 0 76.8 0 0 0 0 120 0 30 30 0
+7 209.6 0 0 0 78.6 0 0 0 0 120 0 30 30 0
+8 214.4 0 0 0 80.4 0 0 0 0 120 0 30 30 0
+9 219.2 0 0 0 82.2 0 0 0 0 120 0 30 30 0
+10 224 0 0 0 84 0 0 0 0 120 0 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 66 0 0 0 0 120 0 30 30 0
+1 180.8 0 0 0 67.8 0 0 0 0 120 0 30 30 0
+2 185.6 0 0 0 69.6 0 0 0 0 120 0 30 30 0
+3 190.4 0 0 0 71.4 0 0 0 0 120 0 30 30 0
+4 195.2 0 0 0 73.2 0 0 0 0 120 0 30 30 0
+5 200 0 0 0 75 0 0 0 0 120 0 30 30 0
+6 204.8 0 0 0 76.8 0 0 0 0 120 0 30 30 0
+7 209.6 0 0 0 78.6 0 0 0 0 120 0 30 30 0
+8 214.4 0 0 0 80.4 0 0 0 0 120 0 30 30 0
+9 219.2 0 0 0 82.2 0 0 0 0 120 0 30 30 0
+10 224 0 0 0 84 0 0 0 0 120 0 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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