Sacred Chime Hammer
Sacred Chime Hammer | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Beckon the Deep | 65~80 | ||
150 | 50 | ||
N/A | 18.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
176 | 70~100 | ||
0 | 50~90 | ||
0 | 45~50 | ||
0 | 45~55 | ||
66 | 50~90 | ||
Requirements | |||
40 | 12 | ||
20 | 20 |
Lore
Great hammer of Prince Dorthinus.
Residue of its former purpose remains, and the power of the hammer's blessing has not yet faded completely.
Prince Dorthinus sought to win the heart of Princess Yngvil.
But alas, his advances faltered, and his heart turned black.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Beckon the Deep
Call upon the deep souls within oneself, unleashing
them in a glorious shower upon the enemy.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of Prince Dorthinus.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+5 | 200 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+10 | 224 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 176 | 0 | 0 | 0 | 66 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.05` |
+1 | 180.8 | 0 | 0 | 0 | 67.8 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.07` |
+2 | 185.6 | 0 | 0 | 0 | 69.6 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.09` |
+3 | 190.4 | 0 | 0 | 0 | 71.4 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.11` |
+4 | 195.2 | 0 | 0 | 0 | 73.2 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.13` |
+5 | 200 | 0 | 0 | 0 | 75 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.15` |
+6 | 204.8 | 0 | 0 | 0 | 76.8 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.17` |
+7 | 209.6 | 0 | 0 | 0 | 78.6 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.19` |
+8 | 214.4 | 0 | 0 | 0 | 80.4 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.21` |
+9 | 219.2 | 0 | 0 | 0 | 82.2 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.23` |
+10 | 224 | 0 | 0 | 0 | 84 | 120 | 0 | 30 | 30 | 0 | 70~100 | syntax error near `~90+10)*1.` | 45~50 | 45~55 | 50~90 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 176 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 176 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 150 | 0 | 37.5 | 37.5 | 0 |
Other Infusions | 176 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
+1 | 90.4 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
+2 | 92.8 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
+3 | 95.2 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
+4 | 97.6 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
+5 | 100 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
+6 | 102.4 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
+7 | 104.8 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
+8 | 107.2 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
+9 | 109.6 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
+10 | 112 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+5 | 200 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+10 | 224 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+5 | 200 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+10 | 224 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+5 | 200 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
+10 | 224 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 120 | 0 | 30 | 30 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 14 Feb 2022 17:26