Runelock
Runelock | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Strike/Thrust | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Rune Stance | 55~65 | ||
-(30/75) | 25 | ||
N/A | 5.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
55 | 70~80 | ||
82.5 | 100 | ||
0 | 100 | ||
0 | 100 | ||
0 | 100 | ||
Requirements | |||
10 | 16 | ||
36 | 0 |
Lore
Weapon once wielded by the Runelock, a wizard of malicious intent. A special paired set consisting of a rune sword and a rune shield.
Runelock hunted those in posession of artifacts of power, until time bested him. In the end, his only legacy would be that of his sword and shield.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Effect: increases Magic absorption by 5%.
Skill: Rune Stance
While in stance, use normal attack to thrust forward with shield up, and strong attack to execute a shield bash with a magical explosion.
Effect
- Increases Magic absorption by 5%.
Availability
Item drop
- Dropped by a Mimic in Lothric Castle.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 82.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+1 | 56.5 | 84.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+2 | 58 | 87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+3 | 59.5 | 89.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+4 | 61 | 91.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+5 | 62.5 | 93.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+6 | 64 | 96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+7 | 65.5 | 98.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+8 | 67 | 100.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+9 | 68.5 | 102.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+10 | 70 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 55 | 82.5 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 121 | 100 | 100 | 100 | syntax error near `.*1.05` |
+1 | 56.5 | 84.75 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 123.2 | 100 | 100 | 100 | syntax error near `.*1.07` |
+2 | 58 | 87 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 125.4 | 100 | 100 | 100 | syntax error near `.*1.09` |
+3 | 59.5 | 89.25 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 127.6 | 100 | 100 | 100 | syntax error near `.*1.11` |
+4 | 61 | 91.5 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 129.8 | 100 | 100 | 100 | syntax error near `.*1.13` |
+5 | 62.5 | 93.75 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 132 | 100 | 100 | 100 | syntax error near `.*1.15` |
+6 | 64 | 96 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 134.2 | 100 | 100 | 100 | syntax error near `.*1.17` |
+7 | 65.5 | 98.25 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 136.4 | 100 | 100 | 100 | syntax error near `.*1.19` |
+8 | 67 | 100.5 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 138.6 | 100 | 100 | 100 | syntax error near `.*1.21` |
+9 | 68.5 | 102.75 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 140.8 | 100 | 100 | 100 | syntax error near `.*1.23` |
+10 | 70 | 105 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 | 70~80 | 143 | 100 | 100 | 100 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 55 | 82.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 55 | 82.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 100 | 125 | 0 | 0 |
Other Infusions | 55 | 82.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 27.5 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
+1 | 28.25 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
+2 | 29 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
+3 | 29.75 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
+4 | 30.5 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
+5 | 31.25 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
+6 | 32 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
+7 | 32.75 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
+8 | 33.5 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
+9 | 34.25 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
+10 | 35 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 180 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 82.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+1 | 56.5 | 84.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+2 | 58 | 87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+3 | 59.5 | 89.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+4 | 61 | 91.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+5 | 62.5 | 93.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+6 | 64 | 96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+7 | 65.5 | 98.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+8 | 67 | 100.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+9 | 68.5 | 102.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+10 | 70 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 82.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+1 | 56.5 | 84.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+2 | 58 | 87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+3 | 59.5 | 89.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+4 | 61 | 91.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+5 | 62.5 | 93.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+6 | 64 | 96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+7 | 65.5 | 98.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+8 | 67 | 100.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+9 | 68.5 | 102.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+10 | 70 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 82.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+1 | 56.5 | 84.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+2 | 58 | 87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+3 | 59.5 | 89.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+4 | 61 | 91.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+5 | 62.5 | 93.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+6 | 64 | 96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+7 | 65.5 | 98.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+8 | 67 | 100.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+9 | 68.5 | 102.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
+10 | 70 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 100 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 69, last edited: 14 Feb 2022 18:11