Rotten Talisman
Rotten Talisman | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
60 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Poison Spores | 50 | ||
150 | 20 | ||
260 | 0.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
107.8 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 15 | ||
0 | 15 | ||
Requirements | |||
0 | 0 | ||
0 | 20 |
Lore
A rotten talisman, used by the rotten ghru that inhabit the swamps of Farron.
Imbued with the putrid swamp waters, this talisman inflicts a potent poison when used in close quarters.
Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Dark damage. Presence of other catalysts in hand will nullify affinity.
Skill: Poison Spores
Expel noxious spores from the formless, parasitical things that inhabit the talisman.
Effect
Availability
Treasure
- Dropped by a Conjurator Ghru found in Farron Keep.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 107.8 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 27.5 | 10 | 15 | 15 | syntax error near `.*1.05` |
+1 | 110.74 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 28 | 10 | 15 | 15 | syntax error near `.*1.07` |
+2 | 113.68 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 28.5 | 10 | 15 | 15 | syntax error near `.*1.09` |
+3 | 116.62 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 29 | 10 | 15 | 15 | syntax error near `.*1.11` |
+4 | 119.56 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 29.5 | 10 | 15 | 15 | syntax error near `.*1.13` |
+5 | 122.5 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 30 | 10 | 15 | 15 | syntax error near `.*1.15` |
+6 | 125.44 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 30.5 | 10 | 15 | 15 | syntax error near `.*1.17` |
+7 | 128.38 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 31 | 10 | 15 | 15 | syntax error near `.*1.19` |
+8 | 131.32 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 31.5 | 10 | 15 | 15 | syntax error near `.*1.21` |
+9 | 134.26 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 32 | 10 | 15 | 15 | syntax error near `.*1.23` |
+10 | 137.2 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 32.5 | 10 | 15 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 107.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 107.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 37.5 | 37.5 | 0 | 200 | 0 |
Other Infusions | 107.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 71, last edited: 14 Feb 2022 18:34