Rotten Ghru Spear
Rotten Ghru Spear
Rotten Ghru Spear Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 45
Sell Price / Soul Value 50 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Charge (1) Stability 55
Skill FP Cost 30(-/75) Durability 20
Spell Buff N/A Weight 5.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 118.8 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 10 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 0

Lore

A crude, half-rotten curved spear.

Choice weapon of the blunt-horned Ghrus, descendants of the acolytes of Farron Keep.

The rancid tip is drenched in rotten waste, making it acutely poisonous.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Effect

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 45 0 0 80 100 0 0 0
+1 122.04 0 0 0 0 0 45 0 0 80 100 0 0 0
+2 125.28 0 0 0 0 0 45 0 0 80 100 0 0 0
+3 128.52 0 0 0 0 0 45 0 0 80 100 0 0 0
+4 131.76 0 0 0 0 0 45 0 0 80 100 0 0 0
+5 135 0 0 0 0 0 45 0 0 80 100 0 0 0
+6 138.24 0 0 0 0 0 45 0 0 80 100 0 0 0
+7 141.48 0 0 0 0 0 45 0 0 80 100 0 0 0
+8 144.72 0 0 0 0 0 45 0 0 80 100 0 0 0
+9 147.96 0 0 0 0 0 45 0 0 80 100 0 0 0
+10 151.2 0 0 0 0 0 45 0 0 80 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 118.8 0 0 0 0 80 100 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 122.04 0 0 0 0 80 100 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 125.28 0 0 0 0 80 100 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 128.52 0 0 0 0 80 100 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 131.76 0 0 0 0 80 100 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 135 0 0 0 0 80 100 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 138.24 0 0 0 0 80 100 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 141.48 0 0 0 0 80 100 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 144.72 0 0 0 0 80 100 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 147.96 0 0 0 0 80 100 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 151.2 0 0 0 0 80 100 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 118.8 0 0 0 0 0 45 0 0 80 100 0 0 0
Laughing 0 0 0 0 0 0 45 0 0 0 0 0 0 0
Unstable 118.8 0 0 0 0 0 45 0 0 100 125 0 0 0
Other Infusions 118.8 0 0 0 0 0 45 0 0 80 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 59.4 132 0 0 0 0 45 0 0 80 100 190 0 0
+1 61.02 135.6 0 0 0 0 45 0 0 80 100 190 0 0
+2 62.64 139.2 0 0 0 0 45 0 0 80 100 190 0 0
+3 64.26 142.8 0 0 0 0 45 0 0 80 100 190 0 0
+4 65.88 146.4 0 0 0 0 45 0 0 80 100 190 0 0
+5 67.5 150 0 0 0 0 45 0 0 80 100 190 0 0
+6 69.12 153.6 0 0 0 0 45 0 0 80 100 190 0 0
+7 70.74 157.2 0 0 0 0 45 0 0 80 100 190 0 0
+8 72.36 160.8 0 0 0 0 45 0 0 80 100 190 0 0
+9 73.98 164.4 0 0 0 0 45 0 0 80 100 190 0 0
+10 75.6 168 0 0 0 0 45 0 0 80 100 190 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 45 0 0 80 100 0 0 0
+1 122.04 0 0 0 0 0 45 0 0 80 100 0 0 0
+2 125.28 0 0 0 0 0 45 0 0 80 100 0 0 0
+3 128.52 0 0 0 0 0 45 0 0 80 100 0 0 0
+4 131.76 0 0 0 0 0 45 0 0 80 100 0 0 0
+5 135 0 0 0 0 0 45 0 0 80 100 0 0 0
+6 138.24 0 0 0 0 0 45 0 0 80 100 0 0 0
+7 141.48 0 0 0 0 0 45 0 0 80 100 0 0 0
+8 144.72 0 0 0 0 0 45 0 0 80 100 0 0 0
+9 147.96 0 0 0 0 0 45 0 0 80 100 0 0 0
+10 151.2 0 0 0 0 0 45 0 0 80 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 45 0 0 80 100 0 0 0
+1 122.04 0 0 0 0 0 45 0 0 80 100 0 0 0
+2 125.28 0 0 0 0 0 45 0 0 80 100 0 0 0
+3 128.52 0 0 0 0 0 45 0 0 80 100 0 0 0
+4 131.76 0 0 0 0 0 45 0 0 80 100 0 0 0
+5 135 0 0 0 0 0 45 0 0 80 100 0 0 0
+6 138.24 0 0 0 0 0 45 0 0 80 100 0 0 0
+7 141.48 0 0 0 0 0 45 0 0 80 100 0 0 0
+8 144.72 0 0 0 0 0 45 0 0 80 100 0 0 0
+9 147.96 0 0 0 0 0 45 0 0 80 100 0 0 0
+10 151.2 0 0 0 0 0 45 0 0 80 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 45 0 0 80 100 0 0 0
+1 122.04 0 0 0 0 0 45 0 0 80 100 0 0 0
+2 125.28 0 0 0 0 0 45 0 0 80 100 0 0 0
+3 128.52 0 0 0 0 0 45 0 0 80 100 0 0 0
+4 131.76 0 0 0 0 0 45 0 0 80 100 0 0 0
+5 135 0 0 0 0 0 45 0 0 80 100 0 0 0
+6 138.24 0 0 0 0 0 45 0 0 80 100 0 0 0
+7 141.48 0 0 0 0 0 45 0 0 80 100 0 0 0
+8 144.72 0 0 0 0 0 45 0 0 80 100 0 0 0
+9 147.96 0 0 0 0 0 45 0 0 80 100 0 0 0
+10 151.2 0 0 0 0 0 45 0 0 80 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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