Rose of Ariandel
Rose of Ariandel | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 15 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Awakening | 50 | ||
100 | 30 | ||
260 | 4.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
88 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 10 | ||
0 | 15 | ||
Requirements | |||
20 | 12 | ||
0 | 40 |
Lore
A flail used by the bulbous Father of the Painted World to shred his own skin, producing blood to appease the flame.
Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Dark damage. Presence of other catalysts in hand will nullify affinity.
Skill: Awakening
Violently flail oneself to trigger an awakening, just as the good Father used the rose himself. Harms flailer but grants immunity to damage for 15 seconds.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of Sister Friede.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 88 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 27.5 | 10 | 10 | 15 | syntax error near `.*1.05` |
+1 | 90.4 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 28 | 10 | 10 | 15 | syntax error near `.*1.07` |
+2 | 92.8 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 28.5 | 10 | 10 | 15 | syntax error near `.*1.09` |
+3 | 95.2 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 29 | 10 | 10 | 15 | syntax error near `.*1.11` |
+4 | 97.6 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 29.5 | 10 | 10 | 15 | syntax error near `.*1.13` |
+5 | 100 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 30 | 10 | 10 | 15 | syntax error near `.*1.15` |
+6 | 102.4 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 30.5 | 10 | 10 | 15 | syntax error near `.*1.17` |
+7 | 104.8 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 31 | 10 | 10 | 15 | syntax error near `.*1.19` |
+8 | 107.2 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 31.5 | 10 | 10 | 15 | syntax error near `.*1.21` |
+9 | 109.6 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 32 | 10 | 10 | 15 | syntax error near `.*1.23` |
+10 | 112 | 0 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 | 25 | 32.5 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
Laughing | 88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 0 | 160 |
Unstable | 88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 150 | 50 | 0 | 200 | 0 |
Other Infusions | 88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 120 | 40 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 113, last edited: 31 Jan 2022 00:19