Rose of Ariandel
Rose of Ariandel
Rose of Ariandel Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Awakening Stability 50
Skill FP Cost 100 Durability 30
Spell Buff 260 Weight 4.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 25
Magic Damage 0 Magic Absorption 15
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 20 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 40

Lore

A flail used by the bulbous Father of the Painted World to shred his own skin, producing blood to appease the flame.

Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Dark damage. Presence of other catalysts in hand will nullify affinity.

Skill: Awakening
Violently flail oneself to trigger an awakening, just as the good Father used the rose himself. Harms flailer but grants immunity to damage for 15 seconds.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 15 0 0 0 120 40 0 160 0
+1 90.4 0 0 0 0 15 0 0 0 120 40 0 160 0
+2 92.8 0 0 0 0 15 0 0 0 120 40 0 160 0
+3 95.2 0 0 0 0 15 0 0 0 120 40 0 160 0
+4 97.6 0 0 0 0 15 0 0 0 120 40 0 160 0
+5 100 0 0 0 0 15 0 0 0 120 40 0 160 0
+6 102.4 0 0 0 0 15 0 0 0 120 40 0 160 0
+7 104.8 0 0 0 0 15 0 0 0 120 40 0 160 0
+8 107.2 0 0 0 0 15 0 0 0 120 40 0 160 0
+9 109.6 0 0 0 0 15 0 0 0 120 40 0 160 0
+10 112 0 0 0 0 15 0 0 0 120 40 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 0 0 0 0 120 40 0 160 0 25 27.5 10 10 15 syntax error near `.*1.05`
+1 90.4 0 0 0 0 120 40 0 160 0 25 28 10 10 15 syntax error near `.*1.07`
+2 92.8 0 0 0 0 120 40 0 160 0 25 28.5 10 10 15 syntax error near `.*1.09`
+3 95.2 0 0 0 0 120 40 0 160 0 25 29 10 10 15 syntax error near `.*1.11`
+4 97.6 0 0 0 0 120 40 0 160 0 25 29.5 10 10 15 syntax error near `.*1.13`
+5 100 0 0 0 0 120 40 0 160 0 25 30 10 10 15 syntax error near `.*1.15`
+6 102.4 0 0 0 0 120 40 0 160 0 25 30.5 10 10 15 syntax error near `.*1.17`
+7 104.8 0 0 0 0 120 40 0 160 0 25 31 10 10 15 syntax error near `.*1.19`
+8 107.2 0 0 0 0 120 40 0 160 0 25 31.5 10 10 15 syntax error near `.*1.21`
+9 109.6 0 0 0 0 120 40 0 160 0 25 32 10 10 15 syntax error near `.*1.23`
+10 112 0 0 0 0 120 40 0 160 0 25 32.5 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 0 0 0 0 15 0 0 0 120 40 0 160 0
Laughing 88 0 0 0 0 15 0 0 0 120 40 0 0 160
Unstable 88 0 0 0 0 15 0 0 0 150 50 0 200 0
Other Infusions 88 0 0 0 0 15 0 0 0 120 40 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 15 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 15 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 15 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 15 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 15 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 15 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 15 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 15 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 15 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 15 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 15 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 15 0 0 0 120 40 0 160 0
+1 90.4 0 0 0 0 15 0 0 0 120 40 0 160 0
+2 92.8 0 0 0 0 15 0 0 0 120 40 0 160 0
+3 95.2 0 0 0 0 15 0 0 0 120 40 0 160 0
+4 97.6 0 0 0 0 15 0 0 0 120 40 0 160 0
+5 100 0 0 0 0 15 0 0 0 120 40 0 160 0
+6 102.4 0 0 0 0 15 0 0 0 120 40 0 160 0
+7 104.8 0 0 0 0 15 0 0 0 120 40 0 160 0
+8 107.2 0 0 0 0 15 0 0 0 120 40 0 160 0
+9 109.6 0 0 0 0 15 0 0 0 120 40 0 160 0
+10 112 0 0 0 0 15 0 0 0 120 40 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 15 0 0 0 120 40 0 160 0
+1 90.4 0 0 0 0 15 0 0 0 120 40 0 160 0
+2 92.8 0 0 0 0 15 0 0 0 120 40 0 160 0
+3 95.2 0 0 0 0 15 0 0 0 120 40 0 160 0
+4 97.6 0 0 0 0 15 0 0 0 120 40 0 160 0
+5 100 0 0 0 0 15 0 0 0 120 40 0 160 0
+6 102.4 0 0 0 0 15 0 0 0 120 40 0 160 0
+7 104.8 0 0 0 0 15 0 0 0 120 40 0 160 0
+8 107.2 0 0 0 0 15 0 0 0 120 40 0 160 0
+9 109.6 0 0 0 0 15 0 0 0 120 40 0 160 0
+10 112 0 0 0 0 15 0 0 0 120 40 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 15 0 0 0 120 40 0 160 0
+1 90.4 0 0 0 0 15 0 0 0 120 40 0 160 0
+2 92.8 0 0 0 0 15 0 0 0 120 40 0 160 0
+3 95.2 0 0 0 0 15 0 0 0 120 40 0 160 0
+4 97.6 0 0 0 0 15 0 0 0 120 40 0 160 0
+5 100 0 0 0 0 15 0 0 0 120 40 0 160 0
+6 102.4 0 0 0 0 15 0 0 0 120 40 0 160 0
+7 104.8 0 0 0 0 15 0 0 0 120 40 0 160 0
+8 107.2 0 0 0 0 15 0 0 0 120 40 0 160 0
+9 109.6 0 0 0 0 15 0 0 0 120 40 0 160 0
+10 112 0 0 0 0 15 0 0 0 120 40 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License