Rosamarinus
Rosamarinus
Rosamarinus Image
General Aux Effects
Physical Damage Type None Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Weapon Skill Stability -
Skill FP Cost - Durability 100
Spell Buff N/A Weight 4.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 0 Physical Absorption -
Magic Damage 27.5 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 10 Dexterity Requirement 10
Intelligence Requirement 30 Faith Requirement 0

Lore

A special weapon fashioned by Master Benjin for cleansing areas infested with rats.

Spits pestilent mist forward, using a tortured soul as a medium.

Not the most efficient weapon by any stretch, but sometimes
a sea of pestilence is just what the doctor ordered.

This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.

The attacks and damage of this weapon are determined by its infusion.

Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.

Effect

Availability

Merchants

Moveset

Notes

  • This weapon has unique Infusions that will change its name, stat requirements, damage, scalings, and attack performed.
  • Sidearms can only be equipped in the left hand.
  • Effective at close range against groups of enemies or mid/large sized enemies, shoots multiple bullets in a cone fashion.
  • Sidearms don't require any ammunition to shoot.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 27.5 0 0 0 0 0 0 0 0 0 200 0 0
+1 0 28.25 0 0 0 0 0 0 0 0 0 200 0 0
+2 0 29 0 0 0 0 0 0 0 0 0 200 0 0
+3 0 29.75 0 0 0 0 0 0 0 0 0 200 0 0
+4 0 30.5 0 0 0 0 0 0 0 0 0 200 0 0
+5 0 31.25 0 0 0 0 0 0 0 0 0 200 0 0
+6 0 32 0 0 0 0 0 0 0 0 0 200 0 0
+7 0 32.75 0 0 0 0 0 0 0 0 0 200 0 0
+8 0 33.5 0 0 0 0 0 0 0 0 0 200 0 0
+9 0 34.25 0 0 0 0 0 0 0 0 0 200 0 0
+10 0 35 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 0 27.5 0 0 0 0 0 200 0 0 - -11 - - - syntax error near `.*1.05`
+1 0 28.25 0 0 0 0 0 200 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 0 29 0 0 0 0 0 200 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 0 29.75 0 0 0 0 0 200 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 0 30.5 0 0 0 0 0 200 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 0 31.25 0 0 0 0 0 200 0 0 - -12 - - - syntax error near `.*1.15`
+6 0 32 0 0 0 0 0 200 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 0 32.75 0 0 0 0 0 200 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 0 33.5 0 0 0 0 0 200 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 0 34.25 0 0 0 0 0 200 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 0 35 0 0 0 0 0 200 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 0 27.5 0 0 0 0 0 0 0 0 0 200 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 0 27.5 0 0 0 0 0 0 0 0 0 250 0 0
Other Infusions 0 27.5 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 27.5 0 0 0 0 0 0 0 0 0 200 0 0
+1 0 28.25 0 0 0 0 0 0 0 0 0 200 0 0
+2 0 29 0 0 0 0 0 0 0 0 0 200 0 0
+3 0 29.75 0 0 0 0 0 0 0 0 0 200 0 0
+4 0 30.5 0 0 0 0 0 0 0 0 0 200 0 0
+5 0 31.25 0 0 0 0 0 0 0 0 0 200 0 0
+6 0 32 0 0 0 0 0 0 0 0 0 200 0 0
+7 0 32.75 0 0 0 0 0 0 0 0 0 200 0 0
+8 0 33.5 0 0 0 0 0 0 0 0 0 200 0 0
+9 0 34.25 0 0 0 0 0 0 0 0 0 200 0 0
+10 0 35 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 27.5 0 0 0 0 0 0 0 0 0 200 0 0
+1 0 28.25 0 0 0 0 0 0 0 0 0 200 0 0
+2 0 29 0 0 0 0 0 0 0 0 0 200 0 0
+3 0 29.75 0 0 0 0 0 0 0 0 0 200 0 0
+4 0 30.5 0 0 0 0 0 0 0 0 0 200 0 0
+5 0 31.25 0 0 0 0 0 0 0 0 0 200 0 0
+6 0 32 0 0 0 0 0 0 0 0 0 200 0 0
+7 0 32.75 0 0 0 0 0 0 0 0 0 200 0 0
+8 0 33.5 0 0 0 0 0 0 0 0 0 200 0 0
+9 0 34.25 0 0 0 0 0 0 0 0 0 200 0 0
+10 0 35 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 27.5 0 0 0 0 0 0 0 0 0 200 0 0
+1 0 28.25 0 0 0 0 0 0 0 0 0 200 0 0
+2 0 29 0 0 0 0 0 0 0 0 0 200 0 0
+3 0 29.75 0 0 0 0 0 0 0 0 0 200 0 0
+4 0 30.5 0 0 0 0 0 0 0 0 0 200 0 0
+5 0 31.25 0 0 0 0 0 0 0 0 0 200 0 0
+6 0 32 0 0 0 0 0 0 0 0 0 200 0 0
+7 0 32.75 0 0 0 0 0 0 0 0 0 200 0 0
+8 0 33.5 0 0 0 0 0 0 0 0 0 200 0 0
+9 0 34.25 0 0 0 0 0 0 0 0 0 200 0 0
+10 0 35 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 27.5 0 0 0 0 0 0 0 0 0 200 0 0
+1 0 28.25 0 0 0 0 0 0 0 0 0 200 0 0
+2 0 29 0 0 0 0 0 0 0 0 0 200 0 0
+3 0 29.75 0 0 0 0 0 0 0 0 0 200 0 0
+4 0 30.5 0 0 0 0 0 0 0 0 0 200 0 0
+5 0 31.25 0 0 0 0 0 0 0 0 0 200 0 0
+6 0 32 0 0 0 0 0 0 0 0 0 200 0 0
+7 0 32.75 0 0 0 0 0 0 0 0 0 200 0 0
+8 0 33.5 0 0 0 0 0 0 0 0 0 200 0 0
+9 0 34.25 0 0 0 0 0 0 0 0 0 200 0 0
+10 0 35 0 0 0 0 0 0 0 0 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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