Ringed Knight Straight Sword
| Ringed Knight Straight Sword | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Standard/Thrust | 0 | ||
| 0 | |||
| 800 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Ember (2) | 55 | ||
| -(40/75) | 25 | ||
| N/A | 4.5 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 77 | 45 | ||
| 0 | 30 | ||
| 38.5 | 25 | ||
| 0 | 25 | ||
| 0 | 30 | ||
| Requirements | |||
| 18 | 16 | ||
| 16 | 16 | ||
Lore
Straight sword wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life.
For this reason the gods cast a seal of fire upon these swords, and those who possessed them.
The appearance of this weapon is affected by the Fire infusion.
Skill: Ember
Stand ready with the timeworn blade as it restores its ancient brilliance.
From this stance, transition to normal or strong attack.
Effect
Availability
- Dropped by a Ringed Knight found in the The Ringed City.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 77 | 0 | 38.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +1 | 79.1 | 0 | 39.55 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +2 | 81.2 | 0 | 40.6 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +3 | 83.3 | 0 | 41.65 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +4 | 85.4 | 0 | 42.7 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +5 | 87.5 | 0 | 43.75 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +6 | 89.6 | 0 | 44.8 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +7 | 91.7 | 0 | 45.85 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +8 | 93.8 | 0 | 46.9 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +9 | 95.9 | 0 | 47.95 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +10 | 98 | 0 | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 77 | 0 | 38.5 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
| +1 | 79.1 | 0 | 39.55 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
| +2 | 81.2 | 0 | 40.6 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
| +3 | 83.3 | 0 | 41.65 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
| +4 | 85.4 | 0 | 42.7 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
| +5 | 87.5 | 0 | 43.75 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
| +6 | 89.6 | 0 | 44.8 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
| +7 | 91.7 | 0 | 45.85 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
| +8 | 93.8 | 0 | 46.9 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
| +9 | 95.9 | 0 | 47.95 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
| +10 | 98 | 0 | 49 | 0 | 0 | 100 | 80 | 40 | 40 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 77 | 0 | 38.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 77 | 0 | 38.5 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 100 | 50 | 50 | 0 |
| Other Infusions | 77 | 0 | 38.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 38.5 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
| +1 | 39.55 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
| +2 | 40.6 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
| +3 | 41.65 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
| +4 | 42.7 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
| +5 | 43.75 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
| +6 | 44.8 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
| +7 | 45.85 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
| +8 | 46.9 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
| +9 | 47.95 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
| +10 | 49 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 260 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 77 | 0 | 38.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +1 | 79.1 | 0 | 39.55 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +2 | 81.2 | 0 | 40.6 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +3 | 83.3 | 0 | 41.65 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +4 | 85.4 | 0 | 42.7 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +5 | 87.5 | 0 | 43.75 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +6 | 89.6 | 0 | 44.8 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +7 | 91.7 | 0 | 45.85 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +8 | 93.8 | 0 | 46.9 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +9 | 95.9 | 0 | 47.95 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +10 | 98 | 0 | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 77 | 0 | 38.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +1 | 79.1 | 0 | 39.55 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +2 | 81.2 | 0 | 40.6 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +3 | 83.3 | 0 | 41.65 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +4 | 85.4 | 0 | 42.7 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +5 | 87.5 | 0 | 43.75 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +6 | 89.6 | 0 | 44.8 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +7 | 91.7 | 0 | 45.85 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +8 | 93.8 | 0 | 46.9 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +9 | 95.9 | 0 | 47.95 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +10 | 98 | 0 | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 77 | 0 | 38.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +1 | 79.1 | 0 | 39.55 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +2 | 81.2 | 0 | 40.6 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +3 | 83.3 | 0 | 41.65 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +4 | 85.4 | 0 | 42.7 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +5 | 87.5 | 0 | 43.75 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +6 | 89.6 | 0 | 44.8 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +7 | 91.7 | 0 | 45.85 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +8 | 93.8 | 0 | 46.9 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +9 | 95.9 | 0 | 47.95 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
| +10 | 98 | 0 | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 80 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 64, last edited: 14 Feb 2022 17:55


