Ringed Knight Straight Sword
Ringed Knight Straight Sword
Ringed Knight Straight Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 800 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Ember (2) Stability 55
Skill FP Cost -(40/75) Durability 25
Spell Buff N/A Weight 4.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 77 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 38.5 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 18 Dexterity Requirement 16
Intelligence Requirement 16 Faith Requirement 16

Lore

Straight sword wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life.

For this reason the gods cast a seal of fire upon these swords, and those who possessed them.

The appearance of this weapon is affected by the Fire infusion.

Skill: Ember
Stand ready with the timeworn blade as it restores its ancient brilliance.
From this stance, transition to normal or strong attack.

Effect

Availability

Moveset

Notes

  • Using the Fire infusion on this weapon transforms its appearance.
Fire_Ringed_Knight_Straight_Sword.jpg

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 38.5 0 0 0 0 0 0 100 80 40 40 0
+1 79.1 0 39.55 0 0 0 0 0 0 100 80 40 40 0
+2 81.2 0 40.6 0 0 0 0 0 0 100 80 40 40 0
+3 83.3 0 41.65 0 0 0 0 0 0 100 80 40 40 0
+4 85.4 0 42.7 0 0 0 0 0 0 100 80 40 40 0
+5 87.5 0 43.75 0 0 0 0 0 0 100 80 40 40 0
+6 89.6 0 44.8 0 0 0 0 0 0 100 80 40 40 0
+7 91.7 0 45.85 0 0 0 0 0 0 100 80 40 40 0
+8 93.8 0 46.9 0 0 0 0 0 0 100 80 40 40 0
+9 95.9 0 47.95 0 0 0 0 0 0 100 80 40 40 0
+10 98 0 49 0 0 0 0 0 0 100 80 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 77 0 38.5 0 0 100 80 40 40 0 45 44 25 25 30 syntax error near `.*1.05`
+1 79.1 0 39.55 0 0 100 80 40 40 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 81.2 0 40.6 0 0 100 80 40 40 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 83.3 0 41.65 0 0 100 80 40 40 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 85.4 0 42.7 0 0 100 80 40 40 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 87.5 0 43.75 0 0 100 80 40 40 0 45 48 25 25 30 syntax error near `.*1.15`
+6 89.6 0 44.8 0 0 100 80 40 40 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 91.7 0 45.85 0 0 100 80 40 40 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 93.8 0 46.9 0 0 100 80 40 40 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 95.9 0 47.95 0 0 100 80 40 40 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 98 0 49 0 0 100 80 40 40 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 77 0 38.5 0 0 0 0 0 0 75 60 30 30 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 77 0 38.5 0 0 0 0 0 0 75 60 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 38.5 99 0 0 0 0 0 0 0 100 80 260 0 0
+1 39.55 101.7 0 0 0 0 0 0 0 100 80 260 0 0
+2 40.6 104.4 0 0 0 0 0 0 0 100 80 260 0 0
+3 41.65 107.1 0 0 0 0 0 0 0 100 80 260 0 0
+4 42.7 109.8 0 0 0 0 0 0 0 100 80 260 0 0
+5 43.75 112.5 0 0 0 0 0 0 0 100 80 260 0 0
+6 44.8 115.2 0 0 0 0 0 0 0 100 80 260 0 0
+7 45.85 117.9 0 0 0 0 0 0 0 100 80 260 0 0
+8 46.9 120.6 0 0 0 0 0 0 0 100 80 260 0 0
+9 47.95 123.3 0 0 0 0 0 0 0 100 80 260 0 0
+10 49 126 0 0 0 0 0 0 0 100 80 260 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 38.5 0 0 0 0 0 0 100 80 40 40 0
+1 79.1 0 39.55 0 0 0 0 0 0 100 80 40 40 0
+2 81.2 0 40.6 0 0 0 0 0 0 100 80 40 40 0
+3 83.3 0 41.65 0 0 0 0 0 0 100 80 40 40 0
+4 85.4 0 42.7 0 0 0 0 0 0 100 80 40 40 0
+5 87.5 0 43.75 0 0 0 0 0 0 100 80 40 40 0
+6 89.6 0 44.8 0 0 0 0 0 0 100 80 40 40 0
+7 91.7 0 45.85 0 0 0 0 0 0 100 80 40 40 0
+8 93.8 0 46.9 0 0 0 0 0 0 100 80 40 40 0
+9 95.9 0 47.95 0 0 0 0 0 0 100 80 40 40 0
+10 98 0 49 0 0 0 0 0 0 100 80 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 38.5 0 0 0 0 0 0 100 80 40 40 0
+1 79.1 0 39.55 0 0 0 0 0 0 100 80 40 40 0
+2 81.2 0 40.6 0 0 0 0 0 0 100 80 40 40 0
+3 83.3 0 41.65 0 0 0 0 0 0 100 80 40 40 0
+4 85.4 0 42.7 0 0 0 0 0 0 100 80 40 40 0
+5 87.5 0 43.75 0 0 0 0 0 0 100 80 40 40 0
+6 89.6 0 44.8 0 0 0 0 0 0 100 80 40 40 0
+7 91.7 0 45.85 0 0 0 0 0 0 100 80 40 40 0
+8 93.8 0 46.9 0 0 0 0 0 0 100 80 40 40 0
+9 95.9 0 47.95 0 0 0 0 0 0 100 80 40 40 0
+10 98 0 49 0 0 0 0 0 0 100 80 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 38.5 0 0 0 0 0 0 75 60 30 30 0
+1 79.1 0 39.55 0 0 0 0 0 0 75 60 30 30 0
+2 81.2 0 40.6 0 0 0 0 0 0 75 60 30 30 0
+3 83.3 0 41.65 0 0 0 0 0 0 75 60 30 30 0
+4 85.4 0 42.7 0 0 0 0 0 0 75 60 30 30 0
+5 87.5 0 43.75 0 0 0 0 0 0 75 60 30 30 0
+6 89.6 0 44.8 0 0 0 0 0 0 75 60 30 30 0
+7 91.7 0 45.85 0 0 0 0 0 0 75 60 30 30 0
+8 93.8 0 46.9 0 0 0 0 0 0 75 60 30 30 0
+9 95.9 0 47.95 0 0 0 0 0 0 75 60 30 30 0
+10 98 0 49 0 0 0 0 0 0 75 60 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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