Ricard's Rapier
Ricard's Rapier | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Thrust | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Ricard's Lunge and Press | 50 | ||
30(-/75) | 20 | ||
N/A | 2.5 | ||
N/A | 130 | ||
Damage | Guard Absorption | ||
96.8 | 35 | ||
0 | 20 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | |||
0 | 28 | ||
0 | 0 |
Lore
A strikingly decorative rapier of an Undead prince spoken of in ancient stories.
Although many of the tales surrounding the prince are questionable, this thrusting weapon suggests that the stories of his graceful technique were in fact true.
Skill: Ricard's Lunge and Press
Assume a quick stance, lunge forward, and execute a stunning chain attack. Sustain offensive with strong attack.
Effect
Availability
Treasure
- Starting equipment of the Royal Swordsman class.
Item drop
- Dropped by a Rapier Champion summoned by a Serpent-man Summoner in Archdragon Peak.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 99.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 102.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 104.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 107.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 112.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 115.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 117.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 120.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 123.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 96.8 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 33 | 15 | 15 | 20 | syntax error near `.*1.05` |
+1 | 99.44 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 33.6 | 15 | 15 | 20 | syntax error near `.*1.07` |
+2 | 102.08 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 34.2 | 15 | 15 | 20 | syntax error near `.*1.09` |
+3 | 104.72 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 34.8 | 15 | 15 | 20 | syntax error near `.*1.11` |
+4 | 107.36 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 35.4 | 15 | 15 | 20 | syntax error near `.*1.13` |
+5 | 110 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 36 | 15 | 15 | 20 | syntax error near `.*1.15` |
+6 | 112.64 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 36.6 | 15 | 15 | 20 | syntax error near `.*1.17` |
+7 | 115.28 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 37.2 | 15 | 15 | 20 | syntax error near `.*1.19` |
+8 | 117.92 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 37.8 | 15 | 15 | 20 | syntax error near `.*1.21` |
+9 | 120.56 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 38.4 | 15 | 15 | 20 | syntax error near `.*1.23` |
+10 | 123.2 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 39 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 200 | 0 | 0 | 0 |
Other Infusions | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 48.4 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+1 | 49.72 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+2 | 51.04 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+3 | 52.36 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+4 | 53.68 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+5 | 55 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+6 | 56.32 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+7 | 57.64 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+8 | 58.96 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+9 | 60.28 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+10 | 61.6 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 99.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 102.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 104.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 107.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 112.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 115.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 117.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 120.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 123.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 99.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 102.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 104.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 107.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 112.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 115.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 117.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 120.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 123.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 99.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 102.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 104.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 107.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 112.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 115.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 117.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 120.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 123.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 53, last edited: 14 Feb 2022 18:05