Ricard's Rapier
Ricard's Rapier
Ricard's Rapier Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Ricard's Lunge and Press Stability 50
Skill FP Cost 30(-/75) Durability 20
Spell Buff N/A Weight 2.5
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 96.8 Physical Absorption 35
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 20
Requirements
Strength Requirement 0 Dexterity Requirement 28
Intelligence Requirement 0 Faith Requirement 0

Lore

A strikingly decorative rapier of an Undead prince spoken of in ancient stories.

Although many of the tales surrounding the prince are questionable, this thrusting weapon suggests that the stories of his graceful technique were in fact true.

Skill: Ricard's Lunge and Press
Assume a quick stance, lunge forward, and execute a stunning chain attack. Sustain offensive with strong attack.

Effect

Availability

Treasure

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 96.8 0 0 0 0 0 0 0 0 40 160 0 0 0
+1 99.44 0 0 0 0 0 0 0 0 40 160 0 0 0
+2 102.08 0 0 0 0 0 0 0 0 40 160 0 0 0
+3 104.72 0 0 0 0 0 0 0 0 40 160 0 0 0
+4 107.36 0 0 0 0 0 0 0 0 40 160 0 0 0
+5 110 0 0 0 0 0 0 0 0 40 160 0 0 0
+6 112.64 0 0 0 0 0 0 0 0 40 160 0 0 0
+7 115.28 0 0 0 0 0 0 0 0 40 160 0 0 0
+8 117.92 0 0 0 0 0 0 0 0 40 160 0 0 0
+9 120.56 0 0 0 0 0 0 0 0 40 160 0 0 0
+10 123.2 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 96.8 0 0 0 0 40 160 0 0 0 35 33 15 15 20 syntax error near `.*1.05`
+1 99.44 0 0 0 0 40 160 0 0 0 35 33.6 15 15 20 syntax error near `.*1.07`
+2 102.08 0 0 0 0 40 160 0 0 0 35 34.2 15 15 20 syntax error near `.*1.09`
+3 104.72 0 0 0 0 40 160 0 0 0 35 34.8 15 15 20 syntax error near `.*1.11`
+4 107.36 0 0 0 0 40 160 0 0 0 35 35.4 15 15 20 syntax error near `.*1.13`
+5 110 0 0 0 0 40 160 0 0 0 35 36 15 15 20 syntax error near `.*1.15`
+6 112.64 0 0 0 0 40 160 0 0 0 35 36.6 15 15 20 syntax error near `.*1.17`
+7 115.28 0 0 0 0 40 160 0 0 0 35 37.2 15 15 20 syntax error near `.*1.19`
+8 117.92 0 0 0 0 40 160 0 0 0 35 37.8 15 15 20 syntax error near `.*1.21`
+9 120.56 0 0 0 0 40 160 0 0 0 35 38.4 15 15 20 syntax error near `.*1.23`
+10 123.2 0 0 0 0 40 160 0 0 0 35 39 15 15 20 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 96.8 0 0 0 0 0 0 0 0 40 160 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 96.8 0 0 0 0 0 0 0 0 50 200 0 0 0
Other Infusions 96.8 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 48.4 104.5 0 0 0 0 0 0 0 40 160 210 0 0
+1 49.72 107.35 0 0 0 0 0 0 0 40 160 210 0 0
+2 51.04 110.2 0 0 0 0 0 0 0 40 160 210 0 0
+3 52.36 113.05 0 0 0 0 0 0 0 40 160 210 0 0
+4 53.68 115.9 0 0 0 0 0 0 0 40 160 210 0 0
+5 55 118.75 0 0 0 0 0 0 0 40 160 210 0 0
+6 56.32 121.6 0 0 0 0 0 0 0 40 160 210 0 0
+7 57.64 124.45 0 0 0 0 0 0 0 40 160 210 0 0
+8 58.96 127.3 0 0 0 0 0 0 0 40 160 210 0 0
+9 60.28 130.15 0 0 0 0 0 0 0 40 160 210 0 0
+10 61.6 133 0 0 0 0 0 0 0 40 160 210 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 96.8 0 0 0 0 0 0 0 0 40 160 0 0 0
+1 99.44 0 0 0 0 0 0 0 0 40 160 0 0 0
+2 102.08 0 0 0 0 0 0 0 0 40 160 0 0 0
+3 104.72 0 0 0 0 0 0 0 0 40 160 0 0 0
+4 107.36 0 0 0 0 0 0 0 0 40 160 0 0 0
+5 110 0 0 0 0 0 0 0 0 40 160 0 0 0
+6 112.64 0 0 0 0 0 0 0 0 40 160 0 0 0
+7 115.28 0 0 0 0 0 0 0 0 40 160 0 0 0
+8 117.92 0 0 0 0 0 0 0 0 40 160 0 0 0
+9 120.56 0 0 0 0 0 0 0 0 40 160 0 0 0
+10 123.2 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 96.8 0 0 0 0 0 0 0 0 40 160 0 0 0
+1 99.44 0 0 0 0 0 0 0 0 40 160 0 0 0
+2 102.08 0 0 0 0 0 0 0 0 40 160 0 0 0
+3 104.72 0 0 0 0 0 0 0 0 40 160 0 0 0
+4 107.36 0 0 0 0 0 0 0 0 40 160 0 0 0
+5 110 0 0 0 0 0 0 0 0 40 160 0 0 0
+6 112.64 0 0 0 0 0 0 0 0 40 160 0 0 0
+7 115.28 0 0 0 0 0 0 0 0 40 160 0 0 0
+8 117.92 0 0 0 0 0 0 0 0 40 160 0 0 0
+9 120.56 0 0 0 0 0 0 0 0 40 160 0 0 0
+10 123.2 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 96.8 0 0 0 0 0 0 0 0 40 160 0 0 0
+1 99.44 0 0 0 0 0 0 0 0 40 160 0 0 0
+2 102.08 0 0 0 0 0 0 0 0 40 160 0 0 0
+3 104.72 0 0 0 0 0 0 0 0 40 160 0 0 0
+4 107.36 0 0 0 0 0 0 0 0 40 160 0 0 0
+5 110 0 0 0 0 0 0 0 0 40 160 0 0 0
+6 112.64 0 0 0 0 0 0 0 0 40 160 0 0 0
+7 115.28 0 0 0 0 0 0 0 0 40 160 0 0 0
+8 117.92 0 0 0 0 0 0 0 0 40 160 0 0 0
+9 120.56 0 0 0 0 0 0 0 0 40 160 0 0 0
+10 123.2 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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