Repeating Pistol
Repeating Pistol
Repeating Pistol Image
General Aux Effects
Physical Damage Type None Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Weapon Skill Stability -
Skill FP Cost - Durability 32
Spell Buff N/A Weight 6.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 55 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 20 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 0

Lore

Repeating pistol fashioned by Master Benjin.

Crafted with mostly metal parts and exhibiting a complex design, the repeating pistol fires two shots at once.

Should be used sparingly compared to a regular dueling pistol, as the trump card in one's arsenal.

This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.
Accurate shots against enemies can parry.

Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.

Effect

Availability

Merchants

Sold by Master Benjin for 12,000 souls.

Moveset

Notes

  • Sidearms can only be equipped in the left hand.
  • Effective at close range against a single target, shoots two bullets that spread to the sides as they travel forward.
  • Sidearms don't require any ammunition to shoot.
  • This weapon can be used to parry hostile Enemies, Bosses and Characters.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 56.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 58 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 59.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 61 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 62.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 64 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 65.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 67 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 68.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 70 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 55 0 0 0 0 60 100 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 56.5 0 0 0 0 60 100 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 58 0 0 0 0 60 100 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 59.5 0 0 0 0 60 100 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 61 0 0 0 0 60 100 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 62.5 0 0 0 0 60 100 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 64 0 0 0 0 60 100 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 65.5 0 0 0 0 60 100 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 67 0 0 0 0 60 100 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 68.5 0 0 0 0 60 100 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 70 0 0 0 0 60 100 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 55 0 0 0 0 0 0 0 0 60 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 55 0 0 0 0 0 0 0 0 75 125 0 0 0
Other Infusions 55 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 27.5 55 0 0 0 0 0 0 0 60 100 200 0 0
+1 28.25 56.5 0 0 0 0 0 0 0 60 100 200 0 0
+2 29 58 0 0 0 0 0 0 0 60 100 200 0 0
+3 29.75 59.5 0 0 0 0 0 0 0 60 100 200 0 0
+4 30.5 61 0 0 0 0 0 0 0 60 100 200 0 0
+5 31.25 62.5 0 0 0 0 0 0 0 60 100 200 0 0
+6 32 64 0 0 0 0 0 0 0 60 100 200 0 0
+7 32.75 65.5 0 0 0 0 0 0 0 60 100 200 0 0
+8 33.5 67 0 0 0 0 0 0 0 60 100 200 0 0
+9 34.25 68.5 0 0 0 0 0 0 0 60 100 200 0 0
+10 35 70 0 0 0 0 0 0 0 60 100 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 56.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 58 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 59.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 61 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 62.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 64 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 65.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 67 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 68.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 70 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 56.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 58 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 59.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 61 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 62.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 64 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 65.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 67 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 68.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 70 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 56.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 58 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 59.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 61 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 62.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 64 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 65.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 67 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 68.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 70 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License