Repeating Pistol
Repeating Pistol | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
None | 0 | ||
0 | |||
100 | 0 | ||
No | 0 | ||
Combat | |||
Weapon Skill | - | ||
- | 32 | ||
N/A | 6.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
55 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
20 | 16 | ||
0 | 0 |
Lore
Repeating pistol fashioned by Master Benjin.
Crafted with mostly metal parts and exhibiting a complex design, the repeating pistol fires two shots at once.
Should be used sparingly compared to a regular dueling pistol, as the trump card in one's arsenal.
This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.
Accurate shots against enemies can parry.
Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.
Effect
Availability
Merchants
Sold by Master Benjin for 12,000 souls.
Moveset
Notes
- Sidearms can only be equipped in the left hand.
- Effective at close range against a single target, shoots two bullets that spread to the sides as they travel forward.
- Sidearms don't require any ammunition to shoot.
- This weapon can be used to parry hostile Enemies, Bosses and Characters.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 55 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 56.5 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 58 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 59.5 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 61 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 62.5 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 64 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 65.5 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 67 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 68.5 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 70 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 75 | 125 | 0 | 0 | 0 |
Other Infusions | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 27.5 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
+1 | 28.25 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
+2 | 29 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
+3 | 29.75 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
+4 | 30.5 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
+5 | 31.25 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
+6 | 32 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
+7 | 32.75 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
+8 | 33.5 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
+9 | 34.25 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
+10 | 35 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+1 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+2 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+3 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+4 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+5 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+6 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+7 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+8 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+9 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
+10 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 48, last edited: 23 Jan 2022 20:46