Repeating Crossbow
Repeating Crossbow
Repeating Crossbow Image
General Aux Effects
Physical Damage Type Projectile Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Repeat Fire Stability -
Skill FP Cost -(75/75) Durability 40
Spell Buff N/A Weight 7.5
Range 50 Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 35 Dexterity Requirement 20
Intelligence Requirement 0 Faith Requirement 0

Lore

This crossbow, customized for repeat-firing to face mobs alone, was wielded by Slave Knight Gael.

Used in the battles of an endless journey, this crossbow is covered with twists and dinks, rusted with blood, and made extremely brittle from overuse.

Skill: Repeat Fire
Assume stance to activate repeat firing mechanism, and repeat fire with normal and strong attacks.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 60 60 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+5 150 0 0 0 0 0 0 0 0 60 60 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+10 168 0 0 0 0 0 0 0 0 60 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 0 0 0 0 60 60 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 135.6 0 0 0 0 60 60 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 139.2 0 0 0 0 60 60 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 142.8 0 0 0 0 60 60 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 146.4 0 0 0 0 60 60 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 150 0 0 0 0 60 60 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 153.6 0 0 0 0 60 60 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 157.2 0 0 0 0 60 60 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 160.8 0 0 0 0 60 60 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 164.4 0 0 0 0 60 60 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 168 0 0 0 0 60 60 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 0 0 0 0 0 0 0 0 60 60 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 132 0 0 0 0 0 0 0 0 75 75 0 0 0
Other Infusions 132 0 0 0 0 0 0 0 0 60 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 60 60 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+5 150 0 0 0 0 0 0 0 0 60 60 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+10 168 0 0 0 0 0 0 0 0 60 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 60 60 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+5 150 0 0 0 0 0 0 0 0 60 60 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+10 168 0 0 0 0 0 0 0 0 60 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 60 60 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+5 150 0 0 0 0 0 0 0 0 60 60 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 60 60 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 60 60 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 60 60 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 60 60 0 0 0
+10 168 0 0 0 0 0 0 0 0 60 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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