Reinforced Club
Reinforced Club
Reinforced Club Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 70 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Warcry (2) Stability 55
Skill FP Cost 200 Durability 25
Spell Buff N/A Weight 4.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 130.9 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 12 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

A club made more deadly by the attachment of numerous nails to its heads.

The nails allow this strike weapon to be lacerating, but the damage caused by their insertion has reduced its durability, making the weapon fragile.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.

Effect

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 130.9 0 0 0 0 15 0 0 0 150 0 0 0 0
+1 134.47 0 0 0 0 15 0 0 0 150 0 0 0 0
+2 138.04 0 0 0 0 15 0 0 0 150 0 0 0 0
+3 141.61 0 0 0 0 15 0 0 0 150 0 0 0 0
+4 145.18 0 0 0 0 15 0 0 0 150 0 0 0 0
+5 148.75 0 0 0 0 15 0 0 0 150 0 0 0 0
+6 152.32 0 0 0 0 15 0 0 0 150 0 0 0 0
+7 155.89 0 0 0 0 15 0 0 0 150 0 0 0 0
+8 159.46 0 0 0 0 15 0 0 0 150 0 0 0 0
+9 163.03 0 0 0 0 15 0 0 0 150 0 0 0 0
+10 166.6 0 0 0 0 15 0 0 0 150 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 130.9 0 0 0 0 150 0 0 0 0 45 44 30 30 30 syntax error near `.*1.05`
+1 134.47 0 0 0 0 150 0 0 0 0 45 44.8 30 30 30 syntax error near `.*1.07`
+2 138.04 0 0 0 0 150 0 0 0 0 45 45.6 30 30 30 syntax error near `.*1.09`
+3 141.61 0 0 0 0 150 0 0 0 0 45 46.4 30 30 30 syntax error near `.*1.11`
+4 145.18 0 0 0 0 150 0 0 0 0 45 47.2 30 30 30 syntax error near `.*1.13`
+5 148.75 0 0 0 0 150 0 0 0 0 45 48 30 30 30 syntax error near `.*1.15`
+6 152.32 0 0 0 0 150 0 0 0 0 45 48.8 30 30 30 syntax error near `.*1.17`
+7 155.89 0 0 0 0 150 0 0 0 0 45 49.6 30 30 30 syntax error near `.*1.19`
+8 159.46 0 0 0 0 150 0 0 0 0 45 50.4 30 30 30 syntax error near `.*1.21`
+9 163.03 0 0 0 0 150 0 0 0 0 45 51.2 30 30 30 syntax error near `.*1.23`
+10 166.6 0 0 0 0 150 0 0 0 0 45 52 30 30 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 130.9 0 0 0 0 15 0 0 0 150 0 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Unstable 130.9 0 0 0 0 15 0 0 0 187.5 0 0 0 0
Other Infusions 130.9 0 0 0 0 15 0 0 0 150 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 64.9 143 0 0 0 15 0 0 0 150 0 160 0 0
+1 66.67 146.9 0 0 0 15 0 0 0 150 0 160 0 0
+2 68.44 150.8 0 0 0 15 0 0 0 150 0 160 0 0
+3 70.21 154.7 0 0 0 15 0 0 0 150 0 160 0 0
+4 71.98 158.6 0 0 0 15 0 0 0 150 0 160 0 0
+5 73.75 162.5 0 0 0 15 0 0 0 150 0 160 0 0
+6 75.52 166.4 0 0 0 15 0 0 0 150 0 160 0 0
+7 77.29 170.3 0 0 0 15 0 0 0 150 0 160 0 0
+8 79.06 174.2 0 0 0 15 0 0 0 150 0 160 0 0
+9 80.83 178.1 0 0 0 15 0 0 0 150 0 160 0 0
+10 82.6 182 0 0 0 15 0 0 0 150 0 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 130.9 0 0 0 0 15 0 0 0 150 0 0 0 0
+1 134.47 0 0 0 0 15 0 0 0 150 0 0 0 0
+2 138.04 0 0 0 0 15 0 0 0 150 0 0 0 0
+3 141.61 0 0 0 0 15 0 0 0 150 0 0 0 0
+4 145.18 0 0 0 0 15 0 0 0 150 0 0 0 0
+5 148.75 0 0 0 0 15 0 0 0 150 0 0 0 0
+6 152.32 0 0 0 0 15 0 0 0 150 0 0 0 0
+7 155.89 0 0 0 0 15 0 0 0 150 0 0 0 0
+8 159.46 0 0 0 0 15 0 0 0 150 0 0 0 0
+9 163.03 0 0 0 0 15 0 0 0 150 0 0 0 0
+10 166.6 0 0 0 0 15 0 0 0 150 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 130.9 0 0 0 0 15 0 0 0 150 0 0 0 0
+1 134.47 0 0 0 0 15 0 0 0 150 0 0 0 0
+2 138.04 0 0 0 0 15 0 0 0 150 0 0 0 0
+3 141.61 0 0 0 0 15 0 0 0 150 0 0 0 0
+4 145.18 0 0 0 0 15 0 0 0 150 0 0 0 0
+5 148.75 0 0 0 0 15 0 0 0 150 0 0 0 0
+6 152.32 0 0 0 0 15 0 0 0 150 0 0 0 0
+7 155.89 0 0 0 0 15 0 0 0 150 0 0 0 0
+8 159.46 0 0 0 0 15 0 0 0 150 0 0 0 0
+9 163.03 0 0 0 0 15 0 0 0 150 0 0 0 0
+10 166.6 0 0 0 0 15 0 0 0 150 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 130.9 0 0 0 0 15 0 0 0 150 0 0 0 0
+1 134.47 0 0 0 0 15 0 0 0 150 0 0 0 0
+2 138.04 0 0 0 0 15 0 0 0 150 0 0 0 0
+3 141.61 0 0 0 0 15 0 0 0 150 0 0 0 0
+4 145.18 0 0 0 0 15 0 0 0 150 0 0 0 0
+5 148.75 0 0 0 0 15 0 0 0 150 0 0 0 0
+6 152.32 0 0 0 0 15 0 0 0 150 0 0 0 0
+7 155.89 0 0 0 0 15 0 0 0 150 0 0 0 0
+8 159.46 0 0 0 0 15 0 0 0 150 0 0 0 0
+9 163.03 0 0 0 0 15 0 0 0 150 0 0 0 0
+10 166.6 0 0 0 0 15 0 0 0 150 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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