Red Rust Sword
Red Rust Sword
Red Rust Sword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Forossan Warcry Stability 55
Skill FP Cost 200 Durability 25
Spell Buff N/A Weight 7.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 108.9 Physical Absorption 45
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 38 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

Straight sword of warrior Vengarl of Forossa.

This sword is battle-worn and terribly rusted,but remains a deadly weapon owing to its incredible weight.

Legend has it that it was built to test the limits of the strength of Forossa knights, until Vengarl swung it about like a wooden plaything, claiming ownership by demonstration.

Skill: Forossan Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a crushing strong attack.

Effect

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 108.9 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 111.87 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 114.84 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 117.81 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 120.78 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 123.75 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 126.72 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 129.69 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 132.66 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 135.63 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 138.6 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 108.9 0 0 0 0 200 0 0 0 0 45 38.5 30 25 25 syntax error near `.*1.05`
+1 111.87 0 0 0 0 200 0 0 0 0 45 39.2 30 25 25 syntax error near `.*1.07`
+2 114.84 0 0 0 0 200 0 0 0 0 45 39.9 30 25 25 syntax error near `.*1.09`
+3 117.81 0 0 0 0 200 0 0 0 0 45 40.6 30 25 25 syntax error near `.*1.11`
+4 120.78 0 0 0 0 200 0 0 0 0 45 41.3 30 25 25 syntax error near `.*1.13`
+5 123.75 0 0 0 0 200 0 0 0 0 45 42 30 25 25 syntax error near `.*1.15`
+6 126.72 0 0 0 0 200 0 0 0 0 45 42.7 30 25 25 syntax error near `.*1.17`
+7 129.69 0 0 0 0 200 0 0 0 0 45 43.4 30 25 25 syntax error near `.*1.19`
+8 132.66 0 0 0 0 200 0 0 0 0 45 44.1 30 25 25 syntax error near `.*1.21`
+9 135.63 0 0 0 0 200 0 0 0 0 45 44.8 30 25 25 syntax error near `.*1.23`
+10 138.6 0 0 0 0 200 0 0 0 0 45 45.5 30 25 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 108.9 0 0 0 0 0 0 0 0 200 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 108.9 0 0 0 0 0 0 0 0 250 0 0 0 0
Other Infusions 108.9 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 63.8 123.2 0 0 0 0 0 0 0 200 0 150 0 0
+1 65.54 126.56 0 0 0 0 0 0 0 200 0 150 0 0
+2 67.28 129.92 0 0 0 0 0 0 0 200 0 150 0 0
+3 69.02 133.28 0 0 0 0 0 0 0 200 0 150 0 0
+4 70.76 136.64 0 0 0 0 0 0 0 200 0 150 0 0
+5 72.5 140 0 0 0 0 0 0 0 200 0 150 0 0
+6 74.24 143.36 0 0 0 0 0 0 0 200 0 150 0 0
+7 75.98 146.72 0 0 0 0 0 0 0 200 0 150 0 0
+8 77.72 150.08 0 0 0 0 0 0 0 200 0 150 0 0
+9 79.46 153.44 0 0 0 0 0 0 0 200 0 150 0 0
+10 81.2 156.8 0 0 0 0 0 0 0 200 0 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 108.9 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 111.87 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 114.84 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 117.81 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 120.78 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 123.75 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 126.72 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 129.69 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 132.66 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 135.63 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 138.6 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 108.9 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 111.87 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 114.84 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 117.81 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 120.78 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 123.75 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 126.72 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 129.69 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 132.66 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 135.63 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 138.6 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 108.9 0 0 0 0 0 0 0 0 200 0 0 0 0
+1 111.87 0 0 0 0 0 0 0 0 200 0 0 0 0
+2 114.84 0 0 0 0 0 0 0 0 200 0 0 0 0
+3 117.81 0 0 0 0 0 0 0 0 200 0 0 0 0
+4 120.78 0 0 0 0 0 0 0 0 200 0 0 0 0
+5 123.75 0 0 0 0 0 0 0 0 200 0 0 0 0
+6 126.72 0 0 0 0 0 0 0 0 200 0 0 0 0
+7 129.69 0 0 0 0 0 0 0 0 200 0 0 0 0
+8 132.66 0 0 0 0 0 0 0 0 200 0 0 0 0
+9 135.63 0 0 0 0 0 0 0 0 200 0 0 0 0
+10 138.6 0 0 0 0 0 0 0 0 200 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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