Red Rust Sword
Red Rust Sword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Forossan Warcry | 55 | ||
200 | 25 | ||
N/A | 7.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
108.9 | 45 | ||
0 | 25 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
Requirements | |||
38 | 0 | ||
0 | 0 |
Lore
Straight sword of warrior Vengarl of Forossa.
This sword is battle-worn and terribly rusted,but remains a deadly weapon owing to its incredible weight.
Legend has it that it was built to test the limits of the strength of Forossa knights, until Vengarl swung it about like a wooden plaything, claiming ownership by demonstration.
Skill: Forossan Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a crushing strong attack.
Effect
Availability
Merchants
- Servant of the Rat transposition in exchange for 15 Rat Tail and 38,000 Souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+1 | 111.87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+2 | 114.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+3 | 117.81 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+4 | 120.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+5 | 123.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+6 | 126.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+7 | 129.69 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+8 | 132.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+9 | 135.63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+10 | 138.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 108.9 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 38.5 | 30 | 25 | 25 | syntax error near `.*1.05` |
+1 | 111.87 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 39.2 | 30 | 25 | 25 | syntax error near `.*1.07` |
+2 | 114.84 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 39.9 | 30 | 25 | 25 | syntax error near `.*1.09` |
+3 | 117.81 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 40.6 | 30 | 25 | 25 | syntax error near `.*1.11` |
+4 | 120.78 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 41.3 | 30 | 25 | 25 | syntax error near `.*1.13` |
+5 | 123.75 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 42 | 30 | 25 | 25 | syntax error near `.*1.15` |
+6 | 126.72 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 42.7 | 30 | 25 | 25 | syntax error near `.*1.17` |
+7 | 129.69 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 43.4 | 30 | 25 | 25 | syntax error near `.*1.19` |
+8 | 132.66 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 44.1 | 30 | 25 | 25 | syntax error near `.*1.21` |
+9 | 135.63 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 44.8 | 30 | 25 | 25 | syntax error near `.*1.23` |
+10 | 138.6 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 45 | 45.5 | 30 | 25 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 250 | 0 | 0 | 0 | 0 |
Other Infusions | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 63.8 | 123.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
+1 | 65.54 | 126.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
+2 | 67.28 | 129.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
+3 | 69.02 | 133.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
+4 | 70.76 | 136.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
+5 | 72.5 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
+6 | 74.24 | 143.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
+7 | 75.98 | 146.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
+8 | 77.72 | 150.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
+9 | 79.46 | 153.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
+10 | 81.2 | 156.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+1 | 111.87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+2 | 114.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+3 | 117.81 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+4 | 120.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+5 | 123.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+6 | 126.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+7 | 129.69 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+8 | 132.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+9 | 135.63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+10 | 138.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+1 | 111.87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+2 | 114.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+3 | 117.81 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+4 | 120.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+5 | 123.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+6 | 126.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+7 | 129.69 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+8 | 132.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+9 | 135.63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+10 | 138.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 108.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+1 | 111.87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+2 | 114.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+3 | 117.81 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+4 | 120.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+5 | 123.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+6 | 126.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+7 | 129.69 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+8 | 132.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+9 | 135.63 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
+10 | 138.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 16, last edited: 14 Feb 2022 16:57