Red Hilted Halberd
Red Hilted Halberd
Red Hilted Halberd Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Perseverance (2) Stability 60
Skill FP Cost 150 Durability 30
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 160.6 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 20 Dexterity Requirement 14
Intelligence Requirement 0 Faith Requirement 0

Lore

Long-hilted weapon mixing spear and axe. The red-hilted halberd is associated with clerics.

Can be thrust like a spear or swept sideways like an axe, making it a versatile weapon effective against multiple foes.

Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 160.6 0 0 0 0 0 0 0 0 100 40 0 0 0
+1 164.98 0 0 0 0 0 0 0 0 100 40 0 0 0
+2 169.36 0 0 0 0 0 0 0 0 100 40 0 0 0
+3 173.74 0 0 0 0 0 0 0 0 100 40 0 0 0
+4 178.12 0 0 0 0 0 0 0 0 100 40 0 0 0
+5 182.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+6 186.88 0 0 0 0 0 0 0 0 100 40 0 0 0
+7 191.26 0 0 0 0 0 0 0 0 100 40 0 0 0
+8 195.64 0 0 0 0 0 0 0 0 100 40 0 0 0
+9 200.02 0 0 0 0 0 0 0 0 100 40 0 0 0
+10 204.4 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 160.6 0 0 0 0 100 40 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 164.98 0 0 0 0 100 40 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 169.36 0 0 0 0 100 40 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 173.74 0 0 0 0 100 40 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 178.12 0 0 0 0 100 40 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 182.5 0 0 0 0 100 40 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 186.88 0 0 0 0 100 40 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 191.26 0 0 0 0 100 40 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 195.64 0 0 0 0 100 40 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 200.02 0 0 0 0 100 40 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 204.4 0 0 0 0 100 40 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 160.6 0 0 0 0 0 0 0 0 75 30 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 160.6 0 0 0 0 0 0 0 0 75 30 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 80.3 176 0 0 0 0 0 0 0 100 40 150 0 0
+1 82.49 180.8 0 0 0 0 0 0 0 100 40 150 0 0
+2 84.68 185.6 0 0 0 0 0 0 0 100 40 150 0 0
+3 86.87 190.4 0 0 0 0 0 0 0 100 40 150 0 0
+4 89.06 195.2 0 0 0 0 0 0 0 100 40 150 0 0
+5 91.25 200 0 0 0 0 0 0 0 100 40 150 0 0
+6 93.44 204.8 0 0 0 0 0 0 0 100 40 150 0 0
+7 95.63 209.6 0 0 0 0 0 0 0 100 40 150 0 0
+8 97.82 214.4 0 0 0 0 0 0 0 100 40 150 0 0
+9 100.01 219.2 0 0 0 0 0 0 0 100 40 150 0 0
+10 102.2 224 0 0 0 0 0 0 0 100 40 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 160.6 0 0 0 0 0 0 0 0 100 40 0 0 0
+1 164.98 0 0 0 0 0 0 0 0 100 40 0 0 0
+2 169.36 0 0 0 0 0 0 0 0 100 40 0 0 0
+3 173.74 0 0 0 0 0 0 0 0 100 40 0 0 0
+4 178.12 0 0 0 0 0 0 0 0 100 40 0 0 0
+5 182.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+6 186.88 0 0 0 0 0 0 0 0 100 40 0 0 0
+7 191.26 0 0 0 0 0 0 0 0 100 40 0 0 0
+8 195.64 0 0 0 0 0 0 0 0 100 40 0 0 0
+9 200.02 0 0 0 0 0 0 0 0 100 40 0 0 0
+10 204.4 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 160.6 0 0 0 0 0 0 0 0 100 40 0 0 0
+1 164.98 0 0 0 0 0 0 0 0 100 40 0 0 0
+2 169.36 0 0 0 0 0 0 0 0 100 40 0 0 0
+3 173.74 0 0 0 0 0 0 0 0 100 40 0 0 0
+4 178.12 0 0 0 0 0 0 0 0 100 40 0 0 0
+5 182.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+6 186.88 0 0 0 0 0 0 0 0 100 40 0 0 0
+7 191.26 0 0 0 0 0 0 0 0 100 40 0 0 0
+8 195.64 0 0 0 0 0 0 0 0 100 40 0 0 0
+9 200.02 0 0 0 0 0 0 0 0 100 40 0 0 0
+10 204.4 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 160.6 0 0 0 0 0 0 0 0 75 30 0 0 0
+1 164.98 0 0 0 0 0 0 0 0 75 30 0 0 0
+2 169.36 0 0 0 0 0 0 0 0 75 30 0 0 0
+3 173.74 0 0 0 0 0 0 0 0 75 30 0 0 0
+4 178.12 0 0 0 0 0 0 0 0 75 30 0 0 0
+5 182.5 0 0 0 0 0 0 0 0 75 30 0 0 0
+6 186.88 0 0 0 0 0 0 0 0 75 30 0 0 0
+7 191.26 0 0 0 0 0 0 0 0 75 30 0 0 0
+8 195.64 0 0 0 0 0 0 0 0 75 30 0 0 0
+9 200.02 0 0 0 0 0 0 0 0 75 30 0 0 0
+10 204.4 0 0 0 0 0 0 0 0 75 30 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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