Rakuyo
Rakuyo | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
300 | 0 | ||
Yes | 0 | ||
Combat | |||
Pierce | 55 | ||
100 | 25 | ||
N/A | 6.5 | ||
N/A | 110 | ||
Damage | Guard Absorption | ||
121 | 50 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
0 | 36 | ||
0 | 0 |
Lore
Thrusting sword wielded by an infamous courtier,
home to Carim.
It is said this sword is imbued with blood, and for each cut made with the blade, its edge grows sharper.
Effect: successive hits boost weapon damage by 10% and replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Pierce
Aim carefully, and pierce with a large forward lunge. The blade penetrates straight through shields.
Effect
- Successive hits boost damage by 10% (only affects the damage of Weapons).
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Merchants
- Sold by Master Benjin for 24,000 souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 121 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 124.3 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 127.6 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 130.9 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 134.2 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 137.5 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 140.8 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 144.1 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 147.4 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 150.7 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 154 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 | 50 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 200 | 0 | 0 | 0 |
Other Infusions | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 60.5 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
+1 | 62.15 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
+2 | 63.8 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
+3 | 65.45 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
+4 | 67.1 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
+5 | 68.75 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
+6 | 70.4 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
+7 | 72.05 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
+8 | 73.7 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
+9 | 75.35 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
+10 | 77 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 192 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 72, last edited: 14 Feb 2022 17:45