Rakuyo
Rakuyo
Rakuyo Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Pierce Stability 55
Skill FP Cost 40 Durability 25
Spell Buff N/A Weight 6.5
Range N/A Critical Damage 110
Damage Guard Absorption
Physical Damage 121 Physical Absorption 50
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements Scaling
Strength Requirement 0 Base Strength Scaling 20
Dexterity Requirement 36 Base Dexterity Scaling 160
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Thrusting sword wielded by an infamous courtier,
home to Carim.

It is said this sword is imbued with blood, and for each cut made with the blade, its edge grows sharper.

Effect: successive hits boost weapon damage by 10% and replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Pierce
Aim carefully, and pierce with a large forward lunge. The blade penetrates straight through shields.

Effect

  • Successive hits boost damage by 10% (only affects the damage of Weapons).
  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 20 160 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 20 160 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 20 160 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 20 160 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 20 160 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 20 160 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 20 160 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 20 160 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 20 160 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 20 160 0 0 0
+10 154 0 0 0 0 0 0 0 0 20 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 0 0 0 20 160 0 0 0 50 44 25 25 30 syntax error near `.*1.05`
+1 124.3 0 0 0 0 20 160 0 0 0 50 44.8 25 25 30 syntax error near `.*1.07`
+2 127.6 0 0 0 0 20 160 0 0 0 50 45.6 25 25 30 syntax error near `.*1.09`
+3 130.9 0 0 0 0 20 160 0 0 0 50 46.4 25 25 30 syntax error near `.*1.11`
+4 134.2 0 0 0 0 20 160 0 0 0 50 47.2 25 25 30 syntax error near `.*1.13`
+5 137.5 0 0 0 0 20 160 0 0 0 50 48 25 25 30 syntax error near `.*1.15`
+6 140.8 0 0 0 0 20 160 0 0 0 50 48.8 25 25 30 syntax error near `.*1.17`
+7 144.1 0 0 0 0 20 160 0 0 0 50 49.6 25 25 30 syntax error near `.*1.19`
+8 147.4 0 0 0 0 20 160 0 0 0 50 50.4 25 25 30 syntax error near `.*1.21`
+9 150.7 0 0 0 0 20 160 0 0 0 50 51.2 25 25 30 syntax error near `.*1.23`
+10 154 0 0 0 0 20 160 0 0 0 50 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 0 0 0 0 0 0 0 20 160 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 121 0 0 0 0 0 0 0 0 20 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 60.5 132 0 0 0 0 0 0 0 20 160 192 0 0
+1 62.15 135.6 0 0 0 0 0 0 0 20 160 192 0 0
+2 63.8 139.2 0 0 0 0 0 0 0 20 160 192 0 0
+3 65.45 142.8 0 0 0 0 0 0 0 20 160 192 0 0
+4 67.1 146.4 0 0 0 0 0 0 0 20 160 192 0 0
+5 68.75 150 0 0 0 0 0 0 0 20 160 192 0 0
+6 70.4 153.6 0 0 0 0 0 0 0 20 160 192 0 0
+7 72.05 157.2 0 0 0 0 0 0 0 20 160 192 0 0
+8 73.7 160.8 0 0 0 0 0 0 0 20 160 192 0 0
+9 75.35 164.4 0 0 0 0 0 0 0 20 160 192 0 0
+10 77 168 0 0 0 0 0 0 0 20 160 192 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 20 160 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 20 160 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 20 160 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 20 160 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 20 160 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 20 160 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 20 160 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 20 160 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 20 160 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 20 160 0 0 0
+10 154 0 0 0 0 0 0 0 0 20 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 20 160 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 20 160 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 20 160 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 20 160 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 20 160 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 20 160 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 20 160 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 20 160 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 20 160 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 20 160 0 0 0
+10 154 0 0 0 0 0 0 0 0 20 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.09.

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