Quakestone Hammer
Quakestone Hammer | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
300 | 0 | ||
Yes | 0 | ||
Combat | |||
Quake | 65~80 | ||
50(-/80) | 40 | ||
N/A | 16.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
181.5 | 55~100 | ||
0 | 40~45 | ||
0 | 35~70 | ||
0 | 35~70 | ||
0 | 40~45 | ||
Requirements | |||
40 | 0 | ||
0 | 0 |
Lore
A stone hammer wielded by Millwood Knights, with a head of naturally-formed stone.
The Knights of Millwood would fight hand-in-hand with the earth itself, and this weapon, among the oldest in all Millwood, is symbolic of that relationship.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Quake
Burrow hammer head into the ground with a great slam, and use strong attack to upheave earth, creating a shockwave that rumbles like a mighty warcry.
Effect
Availability
Treasure
- Found in the Painted World of Ariandel.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 181.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+1 | 186.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+2 | 191.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+3 | 196.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+4 | 201.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+5 | 206.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+6 | 211.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+7 | 216.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+8 | 221.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+9 | 226.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+10 | 231 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 181.5 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.05` |
+1 | 186.45 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.07` |
+2 | 191.4 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.09` |
+3 | 196.35 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.11` |
+4 | 201.3 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.13` |
+5 | 206.25 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.15` |
+6 | 211.2 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.17` |
+7 | 216.15 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.19` |
+8 | 221.1 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.21` |
+9 | 226.05 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.23` |
+10 | 231 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 | 55~100 | syntax error near `~45+10)*1.` | 35~70 | 35~70 | 40~45 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 181.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 181.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 162.5 | 50 | 0 | 0 | 0 |
Other Infusions | 181.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 90.2 | 181.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
+1 | 92.66 | 186.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
+2 | 95.12 | 191.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
+3 | 97.58 | 196.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
+4 | 100.04 | 201.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
+5 | 102.5 | 206.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
+6 | 104.96 | 211.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
+7 | 107.42 | 216.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
+8 | 109.88 | 221.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
+9 | 112.34 | 226.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
+10 | 114.8 | 231 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 180 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 181.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+1 | 186.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+2 | 191.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+3 | 196.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+4 | 201.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+5 | 206.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+6 | 211.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+7 | 216.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+8 | 221.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+9 | 226.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+10 | 231 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 181.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+1 | 186.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+2 | 191.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+3 | 196.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+4 | 201.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+5 | 206.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+6 | 211.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+7 | 216.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+8 | 221.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+9 | 226.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+10 | 231 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 181.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+1 | 186.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+2 | 191.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+3 | 196.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+4 | 201.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+5 | 206.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+6 | 211.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+7 | 216.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+8 | 221.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+9 | 226.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
+10 | 231 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 130 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 14 Feb 2022 17:25