Pyromancy Flame
Pyromancy Flame | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Combustion | 50 | ||
100 | 20 | ||
250 | 0.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
0 | - | ||
0 | - | ||
88 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
0 | 0 | ||
0 | 0 |
Lore
Flame catalyst used by pyromancers.
Can cast Pyromancies.
Spell Buff is determined by INT and FTH.
Affinity for Fire damage. Presence of other catalysts in hand will nullify affinity.
Effect: increases stamina recovery speed by 20. Removes maggots.
Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this very reason, the flame created is fierce.
Effect
- Increases Stamina Recovery by 20.
- Removes Bleed maggots.
Availability
Merchants
- Sold by Shrine Handmaid for 1,000 Souls.
Treasure
- Starting equipment of the Jester class.
- Starting equipment of the Pyromancer class.
- Starting equipment of the Ashen Pyromancer class.
- One given by Cornyx of the Great Swamp.
Item drop
- Dropped by Cornyx of the Great Swamp.
Moveset
Notes
- Has Affinity for Fire damage.
- Can cast Pyromancies.
- The Soft caps of this tool start at lower stat values than other spell tools.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+1 | 0 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+2 | 0 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+3 | 0 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+4 | 0 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+5 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+6 | 0 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+7 | 0 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+8 | 0 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+9 | 0 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+10 | 0 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 0 | 0 | 88 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 0 | 0 | 90.4 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 0 | 0 | 92.8 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 0 | 0 | 95.2 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 0 | 0 | 97.6 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 0 | 0 | 100 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 0 | 0 | 102.4 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 0 | 0 | 104.8 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 0 | 0 | 107.2 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 0 | 0 | 109.6 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 0 | 0 | 112 | 0 | 0 | 30 | 30 | 75 | 75 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
Laughing | 0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 150 |
Unstable | 0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 93.75 | 93.75 | 0 |
Other Infusions | 0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+1 | 0 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+2 | 0 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+3 | 0 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+4 | 0 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+5 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+6 | 0 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+7 | 0 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+8 | 0 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+9 | 0 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+10 | 0 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+1 | 0 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+2 | 0 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+3 | 0 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+4 | 0 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+5 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+6 | 0 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+7 | 0 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+8 | 0 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+9 | 0 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+10 | 0 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+1 | 0 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+2 | 0 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+3 | 0 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+4 | 0 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+5 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+6 | 0 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+7 | 0 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+8 | 0 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+9 | 0 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
+10 | 0 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 75 | 75 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 111, last edited: 14 Feb 2022 18:32