Pyromancer's Parting Flame
Pyromancer's Parting Flame | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Parting Flame | 50 | ||
200 | 20 | ||
280 | 0.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
0 | - | ||
0 | - | ||
99 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
0 | 0 | ||
0 | 0 |
Lore
The pyromancy flame of Livid Pyromancer Dunnel that attracts the echoes of death.
When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, damned to wander the lands.
Can cast Pyromancies.
Spell Buff is determined by INT and FTH.
Affinity for Fire damage. Presence of other catalysts in hand will nullify affinity.
Effect: adds the flame's damage when casting some Pyromancies at melee range. Removes maggots.
Skill: Parting Flame
Release store of death echoes to gain a modest dose of Estus.
Effect
- Most spells casted with this flame will deal extra damage at melee range.
- Removes Bleed maggots.
Availability
Treasure
- Found in the Painted World of Ariandel.
Moveset
Notes
- Has Affinity for Fire damage.
- Can cast Pyromancies.
- The Soft caps of this tool start at lower stat values than other spell tools.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 0 | 0 | 99 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 0 | 0 | 101.7 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 0 | 0 | 104.4 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 0 | 0 | 107.1 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 0 | 0 | 109.8 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 0 | 0 | 112.5 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 0 | 0 | 115.2 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 0 | 0 | 117.9 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 0 | 0 | 120.6 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 0 | 0 | 123.3 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 0 | 0 | 126 | 0 | 0 | 40 | 40 | 90 | 90 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
Laughing | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 0 | 180 |
Unstable | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 112.5 | 112.5 | 0 |
Other Infusions | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
+10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 90 | 90 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 107, last edited: 14 Feb 2022 18:32