Pyromancer's Parting Flame
Pyromancer's Parting Flame
Pyromancer's Parting Flame Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Parting Flame Stability 50
Skill FP Cost 200 Durability 20
Spell Buff 280 Weight 0.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 0 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 99 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

The pyromancy flame of Livid Pyromancer Dunnel that attracts the echoes of death.

When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, damned to wander the lands.

Can cast Pyromancies.
Spell Buff is determined by INT and FTH.
Affinity for Fire damage. Presence of other catalysts in hand will nullify affinity.

Effect: adds the flame's damage when casting some Pyromancies at melee range. Removes maggots.

Skill: Parting Flame
Release store of death echoes to gain a modest dose of Estus.

Effect

  • Most spells casted with this flame will deal extra damage at melee range.
  • Removes Bleed maggots.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 99 0 0 0 0 0 0 40 40 90 90 0
+1 0 0 101.7 0 0 0 0 0 0 40 40 90 90 0
+2 0 0 104.4 0 0 0 0 0 0 40 40 90 90 0
+3 0 0 107.1 0 0 0 0 0 0 40 40 90 90 0
+4 0 0 109.8 0 0 0 0 0 0 40 40 90 90 0
+5 0 0 112.5 0 0 0 0 0 0 40 40 90 90 0
+6 0 0 115.2 0 0 0 0 0 0 40 40 90 90 0
+7 0 0 117.9 0 0 0 0 0 0 40 40 90 90 0
+8 0 0 120.6 0 0 0 0 0 0 40 40 90 90 0
+9 0 0 123.3 0 0 0 0 0 0 40 40 90 90 0
+10 0 0 126 0 0 0 0 0 0 40 40 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 0 0 99 0 0 40 40 90 90 0 - -11 - - - syntax error near `.*1.05`
+1 0 0 101.7 0 0 40 40 90 90 0 - -11.2 - - - syntax error near `.*1.07`
+2 0 0 104.4 0 0 40 40 90 90 0 - -11.4 - - - syntax error near `.*1.09`
+3 0 0 107.1 0 0 40 40 90 90 0 - -11.6 - - - syntax error near `.*1.11`
+4 0 0 109.8 0 0 40 40 90 90 0 - -11.8 - - - syntax error near `.*1.13`
+5 0 0 112.5 0 0 40 40 90 90 0 - -12 - - - syntax error near `.*1.15`
+6 0 0 115.2 0 0 40 40 90 90 0 - -12.2 - - - syntax error near `.*1.17`
+7 0 0 117.9 0 0 40 40 90 90 0 - -12.4 - - - syntax error near `.*1.19`
+8 0 0 120.6 0 0 40 40 90 90 0 - -12.6 - - - syntax error near `.*1.21`
+9 0 0 123.3 0 0 40 40 90 90 0 - -12.8 - - - syntax error near `.*1.23`
+10 0 0 126 0 0 40 40 90 90 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 0 0 99 0 0 0 0 0 0 40 40 90 90 0
Laughing 0 0 99 0 0 0 0 0 0 40 40 0 0 180
Unstable 0 0 99 0 0 0 0 0 0 50 50 112.5 112.5 0
Other Infusions 0 0 99 0 0 0 0 0 0 40 40 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 99 0 0 0 0 0 0 40 40 90 90 0
+1 0 0 101.7 0 0 0 0 0 0 40 40 90 90 0
+2 0 0 104.4 0 0 0 0 0 0 40 40 90 90 0
+3 0 0 107.1 0 0 0 0 0 0 40 40 90 90 0
+4 0 0 109.8 0 0 0 0 0 0 40 40 90 90 0
+5 0 0 112.5 0 0 0 0 0 0 40 40 90 90 0
+6 0 0 115.2 0 0 0 0 0 0 40 40 90 90 0
+7 0 0 117.9 0 0 0 0 0 0 40 40 90 90 0
+8 0 0 120.6 0 0 0 0 0 0 40 40 90 90 0
+9 0 0 123.3 0 0 0 0 0 0 40 40 90 90 0
+10 0 0 126 0 0 0 0 0 0 40 40 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 99 0 0 0 0 0 0 40 40 90 90 0
+1 0 0 101.7 0 0 0 0 0 0 40 40 90 90 0
+2 0 0 104.4 0 0 0 0 0 0 40 40 90 90 0
+3 0 0 107.1 0 0 0 0 0 0 40 40 90 90 0
+4 0 0 109.8 0 0 0 0 0 0 40 40 90 90 0
+5 0 0 112.5 0 0 0 0 0 0 40 40 90 90 0
+6 0 0 115.2 0 0 0 0 0 0 40 40 90 90 0
+7 0 0 117.9 0 0 0 0 0 0 40 40 90 90 0
+8 0 0 120.6 0 0 0 0 0 0 40 40 90 90 0
+9 0 0 123.3 0 0 0 0 0 0 40 40 90 90 0
+10 0 0 126 0 0 0 0 0 0 40 40 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 99 0 0 0 0 0 0 40 40 90 90 0
+1 0 0 101.7 0 0 0 0 0 0 40 40 90 90 0
+2 0 0 104.4 0 0 0 0 0 0 40 40 90 90 0
+3 0 0 107.1 0 0 0 0 0 0 40 40 90 90 0
+4 0 0 109.8 0 0 0 0 0 0 40 40 90 90 0
+5 0 0 112.5 0 0 0 0 0 0 40 40 90 90 0
+6 0 0 115.2 0 0 0 0 0 0 40 40 90 90 0
+7 0 0 117.9 0 0 0 0 0 0 40 40 90 90 0
+8 0 0 120.6 0 0 0 0 0 0 40 40 90 90 0
+9 0 0 123.3 0 0 0 0 0 0 40 40 90 90 0
+10 0 0 126 0 0 0 0 0 0 40 40 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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