Priscilla's Scythe
Priscilla's Scythe
Priscilla's Scythe Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 20
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Neck Swipe Stability 55
Skill FP Cost 100 Durability 20
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 150
Damage Guard Absorption
Physical Damage 129.8 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 12 Dexterity Requirement 36
Intelligence Requirement 0 Faith Requirement 0

Lore

Scythe born from the soul of Priscilla, the stark white crossbreed trapped inside the painted world of Ariamis.

Even the Gods feared Priscilla's lifehunt ability, and in the hands of a mortal, its power will turn upon its wielder.

Effect: inflicts potent Bleed upon the enemy and oneself.

Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.

Effect

  • Self inflicts 20 Bleed build up.
  • Bleed infusion increases the self inflict build up to 30.

Availability

Moveset

Notes

  • Bleed effect does more damage than other weapons when activated, dealing 500 + 2% of the target's max HP.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 129.8 0 0 0 0 20 0 0 0 20 140 0 0 0
+1 133.34 0 0 0 0 20 0 0 0 20 140 0 0 0
+2 136.88 0 0 0 0 20 0 0 0 20 140 0 0 0
+3 140.42 0 0 0 0 20 0 0 0 20 140 0 0 0
+4 143.96 0 0 0 0 20 0 0 0 20 140 0 0 0
+5 147.5 0 0 0 0 20 0 0 0 20 140 0 0 0
+6 151.04 0 0 0 0 20 0 0 0 20 140 0 0 0
+7 154.58 0 0 0 0 20 0 0 0 20 140 0 0 0
+8 158.12 0 0 0 0 20 0 0 0 20 140 0 0 0
+9 161.66 0 0 0 0 20 0 0 0 20 140 0 0 0
+10 165.2 0 0 0 0 20 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 129.8 0 0 0 0 20 140 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 133.34 0 0 0 0 20 140 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 136.88 0 0 0 0 20 140 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 140.42 0 0 0 0 20 140 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 143.96 0 0 0 0 20 140 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 147.5 0 0 0 0 20 140 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 151.04 0 0 0 0 20 140 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 154.58 0 0 0 0 20 140 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 158.12 0 0 0 0 20 140 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 161.66 0 0 0 0 20 140 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 165.2 0 0 0 0 20 140 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 129.8 0 0 0 0 20 0 0 0 15 105 0 0 0
Laughing 0 0 0 0 0 20 0 0 0 0 0 0 0 0
Other Infusions 129.8 0 0 0 0 20 0 0 0 15 105 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 64.9 143 0 0 0 20 0 0 0 20 140 170 0 0
+1 66.67 146.9 0 0 0 20 0 0 0 20 140 170 0 0
+2 68.44 150.8 0 0 0 20 0 0 0 20 140 170 0 0
+3 70.21 154.7 0 0 0 20 0 0 0 20 140 170 0 0
+4 71.98 158.6 0 0 0 20 0 0 0 20 140 170 0 0
+5 73.75 162.5 0 0 0 20 0 0 0 20 140 170 0 0
+6 75.52 166.4 0 0 0 20 0 0 0 20 140 170 0 0
+7 77.29 170.3 0 0 0 20 0 0 0 20 140 170 0 0
+8 79.06 174.2 0 0 0 20 0 0 0 20 140 170 0 0
+9 80.83 178.1 0 0 0 20 0 0 0 20 140 170 0 0
+10 82.6 182 0 0 0 20 0 0 0 20 140 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 129.8 0 0 0 0 20 0 0 0 20 140 0 0 0
+1 133.34 0 0 0 0 20 0 0 0 20 140 0 0 0
+2 136.88 0 0 0 0 20 0 0 0 20 140 0 0 0
+3 140.42 0 0 0 0 20 0 0 0 20 140 0 0 0
+4 143.96 0 0 0 0 20 0 0 0 20 140 0 0 0
+5 147.5 0 0 0 0 20 0 0 0 20 140 0 0 0
+6 151.04 0 0 0 0 20 0 0 0 20 140 0 0 0
+7 154.58 0 0 0 0 20 0 0 0 20 140 0 0 0
+8 158.12 0 0 0 0 20 0 0 0 20 140 0 0 0
+9 161.66 0 0 0 0 20 0 0 0 20 140 0 0 0
+10 165.2 0 0 0 0 20 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 129.8 0 0 0 0 20 0 0 0 20 140 0 0 0
+1 133.34 0 0 0 0 20 0 0 0 20 140 0 0 0
+2 136.88 0 0 0 0 20 0 0 0 20 140 0 0 0
+3 140.42 0 0 0 0 20 0 0 0 20 140 0 0 0
+4 143.96 0 0 0 0 20 0 0 0 20 140 0 0 0
+5 147.5 0 0 0 0 20 0 0 0 20 140 0 0 0
+6 151.04 0 0 0 0 20 0 0 0 20 140 0 0 0
+7 154.58 0 0 0 0 20 0 0 0 20 140 0 0 0
+8 158.12 0 0 0 0 20 0 0 0 20 140 0 0 0
+9 161.66 0 0 0 0 20 0 0 0 20 140 0 0 0
+10 165.2 0 0 0 0 20 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 129.8 0 0 0 0 20 0 0 0 15 105 0 0 0
+1 133.34 0 0 0 0 20 0 0 0 15 105 0 0 0
+2 136.88 0 0 0 0 20 0 0 0 15 105 0 0 0
+3 140.42 0 0 0 0 20 0 0 0 15 105 0 0 0
+4 143.96 0 0 0 0 20 0 0 0 15 105 0 0 0
+5 147.5 0 0 0 0 20 0 0 0 15 105 0 0 0
+6 151.04 0 0 0 0 20 0 0 0 15 105 0 0 0
+7 154.58 0 0 0 0 20 0 0 0 15 105 0 0 0
+8 158.12 0 0 0 0 20 0 0 0 15 105 0 0 0
+9 161.66 0 0 0 0 20 0 0 0 15 105 0 0 0
+10 165.2 0 0 0 0 20 0 0 0 15 105 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License