Priest's Candlestick
Priest's Candlestick | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Guiding Light (2) | 55 | ||
120 | 20 | ||
250 | 2.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
77 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 40 | ||
0 | 35 | ||
Requirements | |||
10 | 10 | ||
0 | 20 |
Lore
A candlestick used by the Lothric priests.
The priests would make use of the candlestick during religious
processions.
Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Physical damage. Presence of other catalysts in hand will nullify affinity.
Effect: increases effectiveness of HP recovery by 10%.
Skill: Guiding Light
A candle provides a temporary source of light which reveals additional guidance and boosts all spell damage by 10% for 60 seconds.
Effect
- Increases effectiveness of HP restoration sources by 10%.
Availability
Item drop
- Dropped by a Mimic found in Lothric Castle.
Moveset
Notes
- Has Affinity for Physical damage.
- Can cast Miracles.
- Increases the HP recovered from healing miracles, regeneration effects from equipment, buffs and infusions, Consumable Items, HP restored on hit/kill, as well as spells like Lifehunt Scythe and Warmth and recovery on critical attacks from the Aldrich's Ruby.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 77 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 49.5 | 30 | 40 | 35 | syntax error near `.*1.05` |
+1 | 79.1 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 50.4 | 30 | 40 | 35 | syntax error near `.*1.07` |
+2 | 81.2 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 51.3 | 30 | 40 | 35 | syntax error near `.*1.09` |
+3 | 83.3 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 52.2 | 30 | 40 | 35 | syntax error near `.*1.11` |
+4 | 85.4 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 53.1 | 30 | 40 | 35 | syntax error near `.*1.13` |
+5 | 87.5 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 54 | 30 | 40 | 35 | syntax error near `.*1.15` |
+6 | 89.6 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 54.9 | 30 | 40 | 35 | syntax error near `.*1.17` |
+7 | 91.7 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 55.8 | 30 | 40 | 35 | syntax error near `.*1.19` |
+8 | 93.8 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 56.7 | 30 | 40 | 35 | syntax error near `.*1.21` |
+9 | 95.9 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 57.6 | 30 | 40 | 35 | syntax error near `.*1.23` |
+10 | 98 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 | 50 | 58.5 | 30 | 40 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
Laughing | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 0 | 150 |
Unstable | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 125 | 0 | 187.5 | 0 |
Other Infusions | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 100 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 96, last edited: 26 Jan 2022 00:09