Priest's Candlestick
Priest's Candlestick
Priest's Candlestick Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Guiding Light (2) Stability 55
Skill FP Cost 120 Durability 20
Spell Buff 250 Weight 2.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 77 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 40
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 10 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 20

Lore

A candlestick used by the Lothric priests.
The priests would make use of the candlestick during religious
processions.

Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Physical damage. Presence of other catalysts in hand will nullify affinity.

Effect: increases effectiveness of HP recovery by 10%.

Skill: Guiding Light
A candle provides a temporary source of light which reveals additional guidance and boosts all spell damage by 10% for 60 seconds.

Effect

  • Increases effectiveness of HP restoration sources by 10%.

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 100 0 150 0
+1 79.1 0 0 0 0 0 0 0 0 40 100 0 150 0
+2 81.2 0 0 0 0 0 0 0 0 40 100 0 150 0
+3 83.3 0 0 0 0 0 0 0 0 40 100 0 150 0
+4 85.4 0 0 0 0 0 0 0 0 40 100 0 150 0
+5 87.5 0 0 0 0 0 0 0 0 40 100 0 150 0
+6 89.6 0 0 0 0 0 0 0 0 40 100 0 150 0
+7 91.7 0 0 0 0 0 0 0 0 40 100 0 150 0
+8 93.8 0 0 0 0 0 0 0 0 40 100 0 150 0
+9 95.9 0 0 0 0 0 0 0 0 40 100 0 150 0
+10 98 0 0 0 0 0 0 0 0 40 100 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 77 0 0 0 0 40 100 0 150 0 50 49.5 30 40 35 syntax error near `.*1.05`
+1 79.1 0 0 0 0 40 100 0 150 0 50 50.4 30 40 35 syntax error near `.*1.07`
+2 81.2 0 0 0 0 40 100 0 150 0 50 51.3 30 40 35 syntax error near `.*1.09`
+3 83.3 0 0 0 0 40 100 0 150 0 50 52.2 30 40 35 syntax error near `.*1.11`
+4 85.4 0 0 0 0 40 100 0 150 0 50 53.1 30 40 35 syntax error near `.*1.13`
+5 87.5 0 0 0 0 40 100 0 150 0 50 54 30 40 35 syntax error near `.*1.15`
+6 89.6 0 0 0 0 40 100 0 150 0 50 54.9 30 40 35 syntax error near `.*1.17`
+7 91.7 0 0 0 0 40 100 0 150 0 50 55.8 30 40 35 syntax error near `.*1.19`
+8 93.8 0 0 0 0 40 100 0 150 0 50 56.7 30 40 35 syntax error near `.*1.21`
+9 95.9 0 0 0 0 40 100 0 150 0 50 57.6 30 40 35 syntax error near `.*1.23`
+10 98 0 0 0 0 40 100 0 150 0 50 58.5 30 40 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 77 0 0 0 0 0 0 0 0 40 100 0 150 0
Laughing 77 0 0 0 0 0 0 0 0 40 100 0 0 150
Unstable 77 0 0 0 0 0 0 0 0 50 125 0 187.5 0
Other Infusions 77 0 0 0 0 0 0 0 0 40 100 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 100 0 150 0
+1 79.1 0 0 0 0 0 0 0 0 40 100 0 150 0
+2 81.2 0 0 0 0 0 0 0 0 40 100 0 150 0
+3 83.3 0 0 0 0 0 0 0 0 40 100 0 150 0
+4 85.4 0 0 0 0 0 0 0 0 40 100 0 150 0
+5 87.5 0 0 0 0 0 0 0 0 40 100 0 150 0
+6 89.6 0 0 0 0 0 0 0 0 40 100 0 150 0
+7 91.7 0 0 0 0 0 0 0 0 40 100 0 150 0
+8 93.8 0 0 0 0 0 0 0 0 40 100 0 150 0
+9 95.9 0 0 0 0 0 0 0 0 40 100 0 150 0
+10 98 0 0 0 0 0 0 0 0 40 100 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 100 0 150 0
+1 79.1 0 0 0 0 0 0 0 0 40 100 0 150 0
+2 81.2 0 0 0 0 0 0 0 0 40 100 0 150 0
+3 83.3 0 0 0 0 0 0 0 0 40 100 0 150 0
+4 85.4 0 0 0 0 0 0 0 0 40 100 0 150 0
+5 87.5 0 0 0 0 0 0 0 0 40 100 0 150 0
+6 89.6 0 0 0 0 0 0 0 0 40 100 0 150 0
+7 91.7 0 0 0 0 0 0 0 0 40 100 0 150 0
+8 93.8 0 0 0 0 0 0 0 0 40 100 0 150 0
+9 95.9 0 0 0 0 0 0 0 0 40 100 0 150 0
+10 98 0 0 0 0 0 0 0 0 40 100 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 100 0 150 0
+1 79.1 0 0 0 0 0 0 0 0 40 100 0 150 0
+2 81.2 0 0 0 0 0 0 0 0 40 100 0 150 0
+3 83.3 0 0 0 0 0 0 0 0 40 100 0 150 0
+4 85.4 0 0 0 0 0 0 0 0 40 100 0 150 0
+5 87.5 0 0 0 0 0 0 0 0 40 100 0 150 0
+6 89.6 0 0 0 0 0 0 0 0 40 100 0 150 0
+7 91.7 0 0 0 0 0 0 0 0 40 100 0 150 0
+8 93.8 0 0 0 0 0 0 0 0 40 100 0 150 0
+9 95.9 0 0 0 0 0 0 0 0 40 100 0 150 0
+10 98 0 0 0 0 0 0 0 0 40 100 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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