Preacher's Right Arm
Preacher's Right Arm | |||
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General | Aux Effects | ||
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Strike/Thrust | ![]() |
0 |
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0 | ||
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300 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Feasting Branch | ![]() |
70 |
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60 | ![]() |
25 |
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250 | ![]() |
8.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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38.5 | ![]() |
25 |
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93.5 | ![]() |
20 |
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0 | ![]() |
10 |
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0 | ![]() |
10 |
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0 | ![]() |
15 |
Requirements | |||
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20 | ![]() |
0 |
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25 | ![]() |
10 |
Lore
The desiccated right hand of a white-faced locust that rose from an abyssal swamp.
Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.
Effect: increases equipment load by 10%.
Skill: Feasting Branch
Use souls to weave a sharp branch to fillet prey.
Can be used repeatedly.
Effect
- Increases Equipment Load by 10%.
Availability
- Dropped by a Big Locust found in The Ringed City.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 38.5 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+1 | 39.55 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+2 | 40.6 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+3 | 41.65 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+4 | 42.7 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+5 | 43.75 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+6 | 44.8 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+7 | 45.85 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+8 | 46.9 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+9 | 47.95 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+10 | 49 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 38.5 | 93.5 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 33 | 10 | 10 | 15 | syntax error near `.*1.05` |
+1 | 39.55 | 96.05 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 33.6 | 10 | 10 | 15 | syntax error near `.*1.07` |
+2 | 40.6 | 98.6 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 34.2 | 10 | 10 | 15 | syntax error near `.*1.09` |
+3 | 41.65 | 101.15 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 34.8 | 10 | 10 | 15 | syntax error near `.*1.11` |
+4 | 42.7 | 103.7 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 35.4 | 10 | 10 | 15 | syntax error near `.*1.13` |
+5 | 43.75 | 106.25 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 36 | 10 | 10 | 15 | syntax error near `.*1.15` |
+6 | 44.8 | 108.8 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 36.6 | 10 | 10 | 15 | syntax error near `.*1.17` |
+7 | 45.85 | 111.35 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 37.2 | 10 | 10 | 15 | syntax error near `.*1.19` |
+8 | 46.9 | 113.9 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 37.8 | 10 | 10 | 15 | syntax error near `.*1.21` |
+9 | 47.95 | 116.45 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 38.4 | 10 | 10 | 15 | syntax error near `.*1.23` |
+10 | 49 | 119 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 | 25 | 39 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 38.5 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
Laughing | 38.5 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 0 | 0 | 150 |
Unstable | 38.5 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 50 | 187.5 | 0 | 0 |
Other Infusions | 38.5 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 38.5 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+1 | 39.55 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+2 | 40.6 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+3 | 41.65 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+4 | 42.7 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+5 | 43.75 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+6 | 44.8 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+7 | 45.85 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+8 | 46.9 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+9 | 47.95 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+10 | 49 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 38.5 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+1 | 39.55 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+2 | 40.6 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+3 | 41.65 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+4 | 42.7 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+5 | 43.75 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+6 | 44.8 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+7 | 45.85 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+8 | 46.9 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+9 | 47.95 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+10 | 49 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 38.5 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+1 | 39.55 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+2 | 40.6 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+3 | 41.65 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+4 | 42.7 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+5 | 43.75 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+6 | 44.8 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+7 | 45.85 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+8 | 46.9 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+9 | 47.95 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
+10 | 49 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 108, last edited: 31 Jan 2022 00:19