Pontiff Knight Great Scythe
Pontiff Knight Great Scythe
Pontiff Knight Great Scythe Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 30
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Frost Stability 55
Skill FP Cost 150 Durability 20
Spell Buff N/A Weight 7.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 137.5 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 12 Dexterity Requirement 32
Intelligence Requirement 0 Faith Requirement 0

Lore

Great scythe wielded by the Pontiff's knights, frigid spirits that linger in Irithyll.

The large blade appears to be eaten away by insects, making it lightweight but also brittle.

Skill: Frost
Create a bone-chilling frost with each swing of the greatscythe that causes a temporary frost effect.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+1 141.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+2 145 0 0 0 0 0 0 30 0 40 100 0 0 0
+3 148.75 0 0 0 0 0 0 30 0 40 100 0 0 0
+4 152.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+5 156.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+6 160 0 0 0 0 0 0 30 0 40 100 0 0 0
+7 163.75 0 0 0 0 0 0 30 0 40 100 0 0 0
+8 167.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+9 171.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+10 175 0 0 0 0 0 0 30 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 137.5 0 0 0 0 40 100 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 141.25 0 0 0 0 40 100 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 145 0 0 0 0 40 100 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 148.75 0 0 0 0 40 100 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 152.5 0 0 0 0 40 100 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 156.25 0 0 0 0 40 100 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 160 0 0 0 0 40 100 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 163.75 0 0 0 0 40 100 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 167.5 0 0 0 0 40 100 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 171.25 0 0 0 0 40 100 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 175 0 0 0 0 40 100 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 137.5 0 0 0 0 0 0 30 0 40 100 0 0 0
Laughing 0 0 0 0 0 0 0 30 0 0 0 0 0 0
Unstable 137.5 0 0 0 0 0 0 30 0 50 125 0 0 0
Other Infusions 137.5 0 0 0 0 0 0 30 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 68.2 148.5 0 0 0 0 0 30 0 40 100 150 0 0
+1 70.06 152.55 0 0 0 0 0 30 0 40 100 150 0 0
+2 71.92 156.6 0 0 0 0 0 30 0 40 100 150 0 0
+3 73.78 160.65 0 0 0 0 0 30 0 40 100 150 0 0
+4 75.64 164.7 0 0 0 0 0 30 0 40 100 150 0 0
+5 77.5 168.75 0 0 0 0 0 30 0 40 100 150 0 0
+6 79.36 172.8 0 0 0 0 0 30 0 40 100 150 0 0
+7 81.22 176.85 0 0 0 0 0 30 0 40 100 150 0 0
+8 83.08 180.9 0 0 0 0 0 30 0 40 100 150 0 0
+9 84.94 184.95 0 0 0 0 0 30 0 40 100 150 0 0
+10 86.8 189 0 0 0 0 0 30 0 40 100 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+1 141.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+2 145 0 0 0 0 0 0 30 0 40 100 0 0 0
+3 148.75 0 0 0 0 0 0 30 0 40 100 0 0 0
+4 152.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+5 156.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+6 160 0 0 0 0 0 0 30 0 40 100 0 0 0
+7 163.75 0 0 0 0 0 0 30 0 40 100 0 0 0
+8 167.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+9 171.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+10 175 0 0 0 0 0 0 30 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+1 141.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+2 145 0 0 0 0 0 0 30 0 40 100 0 0 0
+3 148.75 0 0 0 0 0 0 30 0 40 100 0 0 0
+4 152.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+5 156.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+6 160 0 0 0 0 0 0 30 0 40 100 0 0 0
+7 163.75 0 0 0 0 0 0 30 0 40 100 0 0 0
+8 167.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+9 171.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+10 175 0 0 0 0 0 0 30 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+1 141.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+2 145 0 0 0 0 0 0 30 0 40 100 0 0 0
+3 148.75 0 0 0 0 0 0 30 0 40 100 0 0 0
+4 152.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+5 156.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+6 160 0 0 0 0 0 0 30 0 40 100 0 0 0
+7 163.75 0 0 0 0 0 0 30 0 40 100 0 0 0
+8 167.5 0 0 0 0 0 0 30 0 40 100 0 0 0
+9 171.25 0 0 0 0 0 0 30 0 40 100 0 0 0
+10 175 0 0 0 0 0 0 30 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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