Pontiff Knight Curved Sword
Pontiff Knight Curved Sword
Pontiff Knight Curved Sword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 30
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Frost Blade Stability 50
Skill FP Cost 30(-/60) Durability 20
Spell Buff N/A Weight 3.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 107.8 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 12 Dexterity Requirement 24
Intelligence Requirement 0 Faith Requirement 0

Lore

Curved sword wielded by the Pontiff's knights, frigid spirits that linger in Irithyll.

The large blade appears to be eaten away by insects, making it lightweight but also brittle.

Skill: Frost Blade
Execute large spinning motion to imbue blade with frost, and follow through with a strong attack that slashes with a giant blade made of frost.

Effect

Availability

Merchants

Item Drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 30 0 40 120 0 0 0
+1 110.74 0 0 0 0 0 0 30 0 40 120 0 0 0
+2 113.68 0 0 0 0 0 0 30 0 40 120 0 0 0
+3 116.62 0 0 0 0 0 0 30 0 40 120 0 0 0
+4 119.56 0 0 0 0 0 0 30 0 40 120 0 0 0
+5 122.5 0 0 0 0 0 0 30 0 40 120 0 0 0
+6 125.44 0 0 0 0 0 0 30 0 40 120 0 0 0
+7 128.38 0 0 0 0 0 0 30 0 40 120 0 0 0
+8 131.32 0 0 0 0 0 0 30 0 40 120 0 0 0
+9 134.26 0 0 0 0 0 0 30 0 40 120 0 0 0
+10 137.2 0 0 0 0 0 0 30 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 107.8 0 0 0 0 40 120 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 110.74 0 0 0 0 40 120 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 113.68 0 0 0 0 40 120 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 116.62 0 0 0 0 40 120 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 119.56 0 0 0 0 40 120 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 122.5 0 0 0 0 40 120 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 125.44 0 0 0 0 40 120 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 128.38 0 0 0 0 40 120 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 131.32 0 0 0 0 40 120 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 134.26 0 0 0 0 40 120 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 137.2 0 0 0 0 40 120 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 107.8 0 0 0 0 0 0 30 0 40 120 0 0 0
Laughing 0 0 0 0 0 0 0 30 0 0 0 0 0 0
Unstable 107.8 0 0 0 0 0 0 30 0 50 150 0 0 0
Other Infusions 107.8 0 0 0 0 0 0 30 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 53.9 114.4 0 0 0 0 0 30 0 40 120 170 0 0
+1 55.37 117.52 0 0 0 0 0 30 0 40 120 170 0 0
+2 56.84 120.64 0 0 0 0 0 30 0 40 120 170 0 0
+3 58.31 123.76 0 0 0 0 0 30 0 40 120 170 0 0
+4 59.78 126.88 0 0 0 0 0 30 0 40 120 170 0 0
+5 61.25 130 0 0 0 0 0 30 0 40 120 170 0 0
+6 62.72 133.12 0 0 0 0 0 30 0 40 120 170 0 0
+7 64.19 136.24 0 0 0 0 0 30 0 40 120 170 0 0
+8 65.66 139.36 0 0 0 0 0 30 0 40 120 170 0 0
+9 67.13 142.48 0 0 0 0 0 30 0 40 120 170 0 0
+10 68.6 145.6 0 0 0 0 0 30 0 40 120 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 30 0 40 120 0 0 0
+1 110.74 0 0 0 0 0 0 30 0 40 120 0 0 0
+2 113.68 0 0 0 0 0 0 30 0 40 120 0 0 0
+3 116.62 0 0 0 0 0 0 30 0 40 120 0 0 0
+4 119.56 0 0 0 0 0 0 30 0 40 120 0 0 0
+5 122.5 0 0 0 0 0 0 30 0 40 120 0 0 0
+6 125.44 0 0 0 0 0 0 30 0 40 120 0 0 0
+7 128.38 0 0 0 0 0 0 30 0 40 120 0 0 0
+8 131.32 0 0 0 0 0 0 30 0 40 120 0 0 0
+9 134.26 0 0 0 0 0 0 30 0 40 120 0 0 0
+10 137.2 0 0 0 0 0 0 30 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 30 0 40 120 0 0 0
+1 110.74 0 0 0 0 0 0 30 0 40 120 0 0 0
+2 113.68 0 0 0 0 0 0 30 0 40 120 0 0 0
+3 116.62 0 0 0 0 0 0 30 0 40 120 0 0 0
+4 119.56 0 0 0 0 0 0 30 0 40 120 0 0 0
+5 122.5 0 0 0 0 0 0 30 0 40 120 0 0 0
+6 125.44 0 0 0 0 0 0 30 0 40 120 0 0 0
+7 128.38 0 0 0 0 0 0 30 0 40 120 0 0 0
+8 131.32 0 0 0 0 0 0 30 0 40 120 0 0 0
+9 134.26 0 0 0 0 0 0 30 0 40 120 0 0 0
+10 137.2 0 0 0 0 0 0 30 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 30 0 40 120 0 0 0
+1 110.74 0 0 0 0 0 0 30 0 40 120 0 0 0
+2 113.68 0 0 0 0 0 0 30 0 40 120 0 0 0
+3 116.62 0 0 0 0 0 0 30 0 40 120 0 0 0
+4 119.56 0 0 0 0 0 0 30 0 40 120 0 0 0
+5 122.5 0 0 0 0 0 0 30 0 40 120 0 0 0
+6 125.44 0 0 0 0 0 0 30 0 40 120 0 0 0
+7 128.38 0 0 0 0 0 0 30 0 40 120 0 0 0
+8 131.32 0 0 0 0 0 0 30 0 40 120 0 0 0
+9 134.26 0 0 0 0 0 0 30 0 40 120 0 0 0
+10 137.2 0 0 0 0 0 0 30 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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