Pilgrim's Spontoon
Pilgrim's Spontoon
Pilgrim's Spontoon Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Pilgrim's Enchantment Stability 55
Skill FP Cost 150 Durability 20
Spell Buff 250 Weight 3.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 44 Physical Absorption 40
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 93.5 Dark Absorption 25
Requirements
Strength Requirement 10 Dexterity Requirement 18
Intelligence Requirement 10 Faith Requirement 25

Lore

Spontoon used by warriors on pilgrimage.
Rather worn from the long journey it has doubtless seen.
An ideal choice for light-footed pilgrims.

Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Dark damage. Presence of other catalysts in hand will nullify affinity.

Skill: Pilgrim's Enchantment
Coat blade in magical energies, boosting Dark damage by 100 for 60 seconds. Effect duration can be extended.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 0 0 0 93.5 0 0 0 0 60 80 0 150 0
+1 45.2 0 0 0 96.05 0 0 0 0 60 80 0 150 0
+2 46.4 0 0 0 98.6 0 0 0 0 60 80 0 150 0
+3 47.6 0 0 0 101.15 0 0 0 0 60 80 0 150 0
+4 48.8 0 0 0 103.7 0 0 0 0 60 80 0 150 0
+5 50 0 0 0 106.25 0 0 0 0 60 80 0 150 0
+6 51.2 0 0 0 108.8 0 0 0 0 60 80 0 150 0
+7 52.4 0 0 0 111.35 0 0 0 0 60 80 0 150 0
+8 53.6 0 0 0 113.9 0 0 0 0 60 80 0 150 0
+9 54.8 0 0 0 116.45 0 0 0 0 60 80 0 150 0
+10 56 0 0 0 119 0 0 0 0 60 80 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 44 0 0 0 93.5 60 80 0 150 0 40 44 20 20 25 syntax error near `.*1.05`
+1 45.2 0 0 0 96.05 60 80 0 150 0 40 44.8 20 20 25 syntax error near `.*1.07`
+2 46.4 0 0 0 98.6 60 80 0 150 0 40 45.6 20 20 25 syntax error near `.*1.09`
+3 47.6 0 0 0 101.15 60 80 0 150 0 40 46.4 20 20 25 syntax error near `.*1.11`
+4 48.8 0 0 0 103.7 60 80 0 150 0 40 47.2 20 20 25 syntax error near `.*1.13`
+5 50 0 0 0 106.25 60 80 0 150 0 40 48 20 20 25 syntax error near `.*1.15`
+6 51.2 0 0 0 108.8 60 80 0 150 0 40 48.8 20 20 25 syntax error near `.*1.17`
+7 52.4 0 0 0 111.35 60 80 0 150 0 40 49.6 20 20 25 syntax error near `.*1.19`
+8 53.6 0 0 0 113.9 60 80 0 150 0 40 50.4 20 20 25 syntax error near `.*1.21`
+9 54.8 0 0 0 116.45 60 80 0 150 0 40 51.2 20 20 25 syntax error near `.*1.23`
+10 56 0 0 0 119 60 80 0 150 0 40 52 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 44 0 0 0 93.5 0 0 0 0 60 80 0 150 0
Laughing 44 0 0 0 93.5 0 0 0 0 60 80 0 0 150
Unstable 44 0 0 0 93.5 0 0 0 0 75 100 0 187.5 0
Other Infusions 44 0 0 0 93.5 0 0 0 0 60 80 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 0 0 0 93.5 0 0 0 0 60 80 0 150 0
+1 45.2 0 0 0 96.05 0 0 0 0 60 80 0 150 0
+2 46.4 0 0 0 98.6 0 0 0 0 60 80 0 150 0
+3 47.6 0 0 0 101.15 0 0 0 0 60 80 0 150 0
+4 48.8 0 0 0 103.7 0 0 0 0 60 80 0 150 0
+5 50 0 0 0 106.25 0 0 0 0 60 80 0 150 0
+6 51.2 0 0 0 108.8 0 0 0 0 60 80 0 150 0
+7 52.4 0 0 0 111.35 0 0 0 0 60 80 0 150 0
+8 53.6 0 0 0 113.9 0 0 0 0 60 80 0 150 0
+9 54.8 0 0 0 116.45 0 0 0 0 60 80 0 150 0
+10 56 0 0 0 119 0 0 0 0 60 80 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 0 0 0 93.5 0 0 0 0 60 80 0 150 0
+1 45.2 0 0 0 96.05 0 0 0 0 60 80 0 150 0
+2 46.4 0 0 0 98.6 0 0 0 0 60 80 0 150 0
+3 47.6 0 0 0 101.15 0 0 0 0 60 80 0 150 0
+4 48.8 0 0 0 103.7 0 0 0 0 60 80 0 150 0
+5 50 0 0 0 106.25 0 0 0 0 60 80 0 150 0
+6 51.2 0 0 0 108.8 0 0 0 0 60 80 0 150 0
+7 52.4 0 0 0 111.35 0 0 0 0 60 80 0 150 0
+8 53.6 0 0 0 113.9 0 0 0 0 60 80 0 150 0
+9 54.8 0 0 0 116.45 0 0 0 0 60 80 0 150 0
+10 56 0 0 0 119 0 0 0 0 60 80 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 0 0 0 93.5 0 0 0 0 60 80 0 150 0
+1 45.2 0 0 0 96.05 0 0 0 0 60 80 0 150 0
+2 46.4 0 0 0 98.6 0 0 0 0 60 80 0 150 0
+3 47.6 0 0 0 101.15 0 0 0 0 60 80 0 150 0
+4 48.8 0 0 0 103.7 0 0 0 0 60 80 0 150 0
+5 50 0 0 0 106.25 0 0 0 0 60 80 0 150 0
+6 51.2 0 0 0 108.8 0 0 0 0 60 80 0 150 0
+7 52.4 0 0 0 111.35 0 0 0 0 60 80 0 150 0
+8 53.6 0 0 0 113.9 0 0 0 0 60 80 0 150 0
+9 54.8 0 0 0 116.45 0 0 0 0 60 80 0 150 0
+10 56 0 0 0 119 0 0 0 0 60 80 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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