Pilgrim's Spontoon
Pilgrim's Spontoon | |||
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General | Aux Effects | ||
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Thrust | ![]() |
0 |
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0 | ||
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1,000 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Pilgrim's Enchantment | ![]() |
55 |
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150 | ![]() |
20 |
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250 | ![]() |
3.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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44 | ![]() |
40 |
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0 | ![]() |
30 |
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0 | ![]() |
20 |
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0 | ![]() |
20 |
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93.5 | ![]() |
25 |
Requirements | |||
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10 | ![]() |
18 |
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10 | ![]() |
25 |
Lore
Spontoon used by warriors on pilgrimage.
Rather worn from the long journey it has doubtless seen.
An ideal choice for light-footed pilgrims.
Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Dark damage. Presence of other catalysts in hand will nullify affinity.
Skill: Pilgrim's Enchantment
Coat blade in magical energies, boosting Dark damage by 100 for 60 seconds. Effect duration can be extended.
Effect
Availability
Treasure
- Found in Irithyll of the Boreal Valley.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 0 | 0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+1 | 45.2 | 0 | 0 | 0 | 96.05 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+2 | 46.4 | 0 | 0 | 0 | 98.6 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+3 | 47.6 | 0 | 0 | 0 | 101.15 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+4 | 48.8 | 0 | 0 | 0 | 103.7 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+5 | 50 | 0 | 0 | 0 | 106.25 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+6 | 51.2 | 0 | 0 | 0 | 108.8 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+7 | 52.4 | 0 | 0 | 0 | 111.35 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+8 | 53.6 | 0 | 0 | 0 | 113.9 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+9 | 54.8 | 0 | 0 | 0 | 116.45 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+10 | 56 | 0 | 0 | 0 | 119 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 44 | 0 | 0 | 0 | 93.5 | 60 | 80 | 0 | 150 | 0 | 40 | 44 | 20 | 20 | 25 | syntax error near `.*1.05` |
+1 | 45.2 | 0 | 0 | 0 | 96.05 | 60 | 80 | 0 | 150 | 0 | 40 | 44.8 | 20 | 20 | 25 | syntax error near `.*1.07` |
+2 | 46.4 | 0 | 0 | 0 | 98.6 | 60 | 80 | 0 | 150 | 0 | 40 | 45.6 | 20 | 20 | 25 | syntax error near `.*1.09` |
+3 | 47.6 | 0 | 0 | 0 | 101.15 | 60 | 80 | 0 | 150 | 0 | 40 | 46.4 | 20 | 20 | 25 | syntax error near `.*1.11` |
+4 | 48.8 | 0 | 0 | 0 | 103.7 | 60 | 80 | 0 | 150 | 0 | 40 | 47.2 | 20 | 20 | 25 | syntax error near `.*1.13` |
+5 | 50 | 0 | 0 | 0 | 106.25 | 60 | 80 | 0 | 150 | 0 | 40 | 48 | 20 | 20 | 25 | syntax error near `.*1.15` |
+6 | 51.2 | 0 | 0 | 0 | 108.8 | 60 | 80 | 0 | 150 | 0 | 40 | 48.8 | 20 | 20 | 25 | syntax error near `.*1.17` |
+7 | 52.4 | 0 | 0 | 0 | 111.35 | 60 | 80 | 0 | 150 | 0 | 40 | 49.6 | 20 | 20 | 25 | syntax error near `.*1.19` |
+8 | 53.6 | 0 | 0 | 0 | 113.9 | 60 | 80 | 0 | 150 | 0 | 40 | 50.4 | 20 | 20 | 25 | syntax error near `.*1.21` |
+9 | 54.8 | 0 | 0 | 0 | 116.45 | 60 | 80 | 0 | 150 | 0 | 40 | 51.2 | 20 | 20 | 25 | syntax error near `.*1.23` |
+10 | 56 | 0 | 0 | 0 | 119 | 60 | 80 | 0 | 150 | 0 | 40 | 52 | 20 | 20 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 44 | 0 | 0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
Laughing | 44 | 0 | 0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 0 | 150 |
Unstable | 44 | 0 | 0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 75 | 100 | 0 | 187.5 | 0 |
Other Infusions | 44 | 0 | 0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 0 | 0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+1 | 45.2 | 0 | 0 | 0 | 96.05 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+2 | 46.4 | 0 | 0 | 0 | 98.6 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+3 | 47.6 | 0 | 0 | 0 | 101.15 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+4 | 48.8 | 0 | 0 | 0 | 103.7 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+5 | 50 | 0 | 0 | 0 | 106.25 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+6 | 51.2 | 0 | 0 | 0 | 108.8 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+7 | 52.4 | 0 | 0 | 0 | 111.35 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+8 | 53.6 | 0 | 0 | 0 | 113.9 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+9 | 54.8 | 0 | 0 | 0 | 116.45 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+10 | 56 | 0 | 0 | 0 | 119 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 0 | 0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+1 | 45.2 | 0 | 0 | 0 | 96.05 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+2 | 46.4 | 0 | 0 | 0 | 98.6 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+3 | 47.6 | 0 | 0 | 0 | 101.15 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+4 | 48.8 | 0 | 0 | 0 | 103.7 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+5 | 50 | 0 | 0 | 0 | 106.25 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+6 | 51.2 | 0 | 0 | 0 | 108.8 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+7 | 52.4 | 0 | 0 | 0 | 111.35 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+8 | 53.6 | 0 | 0 | 0 | 113.9 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+9 | 54.8 | 0 | 0 | 0 | 116.45 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+10 | 56 | 0 | 0 | 0 | 119 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 0 | 0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+1 | 45.2 | 0 | 0 | 0 | 96.05 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+2 | 46.4 | 0 | 0 | 0 | 98.6 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+3 | 47.6 | 0 | 0 | 0 | 101.15 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+4 | 48.8 | 0 | 0 | 0 | 103.7 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+5 | 50 | 0 | 0 | 0 | 106.25 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+6 | 51.2 | 0 | 0 | 0 | 108.8 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+7 | 52.4 | 0 | 0 | 0 | 111.35 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+8 | 53.6 | 0 | 0 | 0 | 113.9 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+9 | 54.8 | 0 | 0 | 0 | 116.45 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
+10 | 56 | 0 | 0 | 0 | 119 | 0 | 0 | 0 | 0 | 60 | 80 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 92, last edited: 26 Jan 2022 00:15