Pierce Shield
Pierce Shield
Pierce Shield Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 10 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Shield Bash Stability 57
Skill FP Cost 100 Durability 25
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 100
Magic Damage 0 Magic Absorption 75
Fire Damage 0 Fire Absorption 65
Lightning Damage 0 Lightning Absorption 45
Dark Damage 0 Dark Absorption 65
Requirements
Strength Requirement 10 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

An unusual style of round shield peculiar to the knights of Catarina.

The center of the shield features a large, sharpened spike, which is used to skewer opponents.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them.

Effect

Availability

Merchants

Item drop

Moveset

Notes

  • Despite how the description and menu tooltip point that this shield does Thrust damage, its damage type depends on the attack performed:
    • R1: Thrust Damage.
    • R2: Thrust Damage.
    • Running R1: Strike Damage.
    • Running R2: Thrust Damage.
    • Rolling R1: Strike Damage.
    • Rolling R2: Thrust Damage.
    • Backstep R1: Strike Damage.
    • Backstep R2: Thrust Damage.
    • Forward R1: No Damage (Kick/Bash).
    • Forward R2: Thrust Damage.
    • Weapon Art: Strike Damage.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 154 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 0 0 0 100 100 0 0 0 100 93.5 65 45 65 57.75
+1 124.3 0 0 0 0 100 100 0 0 0 100 95.2 65 45 65 58.85
+2 127.6 0 0 0 0 100 100 0 0 0 100 96.9 65 45 65 59.95
+3 130.9 0 0 0 0 100 100 0 0 0 100 98.6 65 45 65 61.05
+4 134.2 0 0 0 0 100 100 0 0 0 100 100.3 65 45 65 62.15
+5 137.5 0 0 0 0 100 100 0 0 0 100 102 65 45 65 63.25
+6 140.8 0 0 0 0 100 100 0 0 0 100 103.7 65 45 65 64.35
+7 144.1 0 0 0 0 100 100 0 0 0 100 105.4 65 45 65 65.45
+8 147.4 0 0 0 0 100 100 0 0 0 100 107.1 65 45 65 66.55
+9 150.7 0 0 0 0 100 100 0 0 0 100 108.8 65 45 65 67.65
+10 154 0 0 0 0 100 100 0 0 0 100 110.5 65 45 65 68.75
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 0 0 0 0 0 0 0 100 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 121 0 0 0 0 0 0 0 0 125 125 0 0 0
Other Infusions 121 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 154 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 154 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 154 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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