Phosphorescent Pole
Phosphorescent Pole
Phosphorescent Pole Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Phosphorescent Madness Stability 55
Skill FP Cost 180 Durability 20
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 55 Physical Absorption 25
Magic Damage 55 Magic Absorption 20
Fire Damage 55 Fire Absorption 10
Lightning Damage 55 Lightning Absorption 10
Dark Damage 55 Dark Absorption 15
Requirements
Strength Requirement 20 Dexterity Requirement 20
Intelligence Requirement 20 Faith Requirement 20

Lore

A long staff inlaid with a prismatic jewel, kept lightweight by way of latent magic.

Once belonging to a Witch in the sky, Lord Rydyell in one of his most storied exploits stole it from her.
Despite all his brilliance however, he could never unlock its true power, the witch long having sealed it after deeming it far too dangerous.
Time however, wears away all things, even the Witch's seal…

Effect: Latent magic saps away enemy defences, reducing all absorptions by 5% per hit. Lasts 10 seconds, stacks.

Skill: Phosphorescent Madness
Raise the staff into the sky to unleash primal magic sealed deep within, driving the wielder temporarily insane, enabling flurries of savage heavy attacks and boosting Physical, Magic, Fire, Lightning and Dark damage by 20 for 30 seconds.

Effect

  • Reduces all absorptions by 5% for 10 seconds. Stacks.

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 55 55 55 55 0 0 0 0 20 20 20 20 20
+1 56.5 56.5 56.5 56.5 56.5 0 0 0 0 20 20 20 20 20
+2 58 58 58 58 58 0 0 0 0 20 20 20 20 20
+3 59.5 59.5 59.5 59.5 59.5 0 0 0 0 20 20 20 20 20
+4 61 61 61 61 61 0 0 0 0 20 20 20 20 20
+5 62.5 62.5 62.5 62.5 62.5 0 0 0 0 20 20 20 20 20
+6 64 64 64 64 64 0 0 0 0 20 20 20 20 20
+7 65.5 65.5 65.5 65.5 65.5 0 0 0 0 20 20 20 20 20
+8 67 67 67 67 67 0 0 0 0 20 20 20 20 20
+9 68.5 68.5 68.5 68.5 68.5 0 0 0 0 20 20 20 20 20
+10 70 70 70 70 70 0 0 0 0 20 20 20 20 20
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 55 55 55 55 55 20 20 20 20 20 25 33 10 10 15 syntax error near `.*1.05`
+1 56.5 56.5 56.5 56.5 56.5 20 20 20 20 20 25 33.6 10 10 15 syntax error near `.*1.07`
+2 58 58 58 58 58 20 20 20 20 20 25 34.2 10 10 15 syntax error near `.*1.09`
+3 59.5 59.5 59.5 59.5 59.5 20 20 20 20 20 25 34.8 10 10 15 syntax error near `.*1.11`
+4 61 61 61 61 61 20 20 20 20 20 25 35.4 10 10 15 syntax error near `.*1.13`
+5 62.5 62.5 62.5 62.5 62.5 20 20 20 20 20 25 36 10 10 15 syntax error near `.*1.15`
+6 64 64 64 64 64 20 20 20 20 20 25 36.6 10 10 15 syntax error near `.*1.17`
+7 65.5 65.5 65.5 65.5 65.5 20 20 20 20 20 25 37.2 10 10 15 syntax error near `.*1.19`
+8 67 67 67 67 67 20 20 20 20 20 25 37.8 10 10 15 syntax error near `.*1.21`
+9 68.5 68.5 68.5 68.5 68.5 20 20 20 20 20 25 38.4 10 10 15 syntax error near `.*1.23`
+10 70 70 70 70 70 20 20 20 20 20 25 39 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 55 55 55 55 55 0 0 0 0 15 15 15 15 15
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 55 55 55 55 55 0 0 0 0 15 15 15 15 15
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 27.5 220 0 0 0 0 0 0 0 20 20 140 0 20
+1 28.25 226 0 0 0 0 0 0 0 20 20 140 0 20
+2 29 232 0 0 0 0 0 0 0 20 20 140 0 20
+3 29.75 238 0 0 0 0 0 0 0 20 20 140 0 20
+4 30.5 244 0 0 0 0 0 0 0 20 20 140 0 20
+5 31.25 250 0 0 0 0 0 0 0 20 20 140 0 20
+6 32 256 0 0 0 0 0 0 0 20 20 140 0 20
+7 32.75 262 0 0 0 0 0 0 0 20 20 140 0 20
+8 33.5 268 0 0 0 0 0 0 0 20 20 140 0 20
+9 34.25 274 0 0 0 0 0 0 0 20 20 140 0 20
+10 35 280 0 0 0 0 0 0 0 20 20 140 0 20
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 55 55 55 55 0 0 0 0 20 20 20 20 20
+1 56.5 56.5 56.5 56.5 56.5 0 0 0 0 20 20 20 20 20
+2 58 58 58 58 58 0 0 0 0 20 20 20 20 20
+3 59.5 59.5 59.5 59.5 59.5 0 0 0 0 20 20 20 20 20
+4 61 61 61 61 61 0 0 0 0 20 20 20 20 20
+5 62.5 62.5 62.5 62.5 62.5 0 0 0 0 20 20 20 20 20
+6 64 64 64 64 64 0 0 0 0 20 20 20 20 20
+7 65.5 65.5 65.5 65.5 65.5 0 0 0 0 20 20 20 20 20
+8 67 67 67 67 67 0 0 0 0 20 20 20 20 20
+9 68.5 68.5 68.5 68.5 68.5 0 0 0 0 20 20 20 20 20
+10 70 70 70 70 70 0 0 0 0 20 20 20 20 20
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 55 55 55 55 0 0 0 0 20 20 20 20 20
+1 56.5 56.5 56.5 56.5 56.5 0 0 0 0 20 20 20 20 20
+2 58 58 58 58 58 0 0 0 0 20 20 20 20 20
+3 59.5 59.5 59.5 59.5 59.5 0 0 0 0 20 20 20 20 20
+4 61 61 61 61 61 0 0 0 0 20 20 20 20 20
+5 62.5 62.5 62.5 62.5 62.5 0 0 0 0 20 20 20 20 20
+6 64 64 64 64 64 0 0 0 0 20 20 20 20 20
+7 65.5 65.5 65.5 65.5 65.5 0 0 0 0 20 20 20 20 20
+8 67 67 67 67 67 0 0 0 0 20 20 20 20 20
+9 68.5 68.5 68.5 68.5 68.5 0 0 0 0 20 20 20 20 20
+10 70 70 70 70 70 0 0 0 0 20 20 20 20 20
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 55 55 55 55 0 0 0 0 15 15 15 15 15
+1 56.5 56.5 56.5 56.5 56.5 0 0 0 0 15 15 15 15 15
+2 58 58 58 58 58 0 0 0 0 15 15 15 15 15
+3 59.5 59.5 59.5 59.5 59.5 0 0 0 0 15 15 15 15 15
+4 61 61 61 61 61 0 0 0 0 15 15 15 15 15
+5 62.5 62.5 62.5 62.5 62.5 0 0 0 0 15 15 15 15 15
+6 64 64 64 64 64 0 0 0 0 15 15 15 15 15
+7 65.5 65.5 65.5 65.5 65.5 0 0 0 0 15 15 15 15 15
+8 67 67 67 67 67 0 0 0 0 15 15 15 15 15
+9 68.5 68.5 68.5 68.5 68.5 0 0 0 0 15 15 15 15 15
+10 70 70 70 70 70 0 0 0 0 15 15 15 15 15
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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