Parrying Dagger
Parrying Dagger
Parrying Dagger Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Parry Stability 50
Skill FP Cost - Durability 20
Spell Buff N/A Weight 1.0
Range N/A Critical Damage 150
Damage Guard Absorption
Physical Damage 77 Physical Absorption 30
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 20
Requirements
Strength Requirement 0 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 0

Lore

Dagger with a greatly curved guard.

A dagger made especially for parrying
which is usually equipped in one's
left hand in place of a shield.

Skill: Parry
Deflect an attack when timed properly
and follow up with a critical hit.
Works while equipped in either hand.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Hunter class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 100 0 0 0
+1 79.1 0 0 0 0 0 0 0 0 40 100 0 0 0
+2 81.2 0 0 0 0 0 0 0 0 40 100 0 0 0
+3 83.3 0 0 0 0 0 0 0 0 40 100 0 0 0
+4 85.4 0 0 0 0 0 0 0 0 40 100 0 0 0
+5 87.5 0 0 0 0 0 0 0 0 40 100 0 0 0
+6 89.6 0 0 0 0 0 0 0 0 40 100 0 0 0
+7 91.7 0 0 0 0 0 0 0 0 40 100 0 0 0
+8 93.8 0 0 0 0 0 0 0 0 40 100 0 0 0
+9 95.9 0 0 0 0 0 0 0 0 40 100 0 0 0
+10 98 0 0 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 77 0 0 0 0 40 100 0 0 0 30 33 15 15 20 syntax error near `.*1.05`
+1 79.1 0 0 0 0 40 100 0 0 0 30 33.6 15 15 20 syntax error near `.*1.07`
+2 81.2 0 0 0 0 40 100 0 0 0 30 34.2 15 15 20 syntax error near `.*1.09`
+3 83.3 0 0 0 0 40 100 0 0 0 30 34.8 15 15 20 syntax error near `.*1.11`
+4 85.4 0 0 0 0 40 100 0 0 0 30 35.4 15 15 20 syntax error near `.*1.13`
+5 87.5 0 0 0 0 40 100 0 0 0 30 36 15 15 20 syntax error near `.*1.15`
+6 89.6 0 0 0 0 40 100 0 0 0 30 36.6 15 15 20 syntax error near `.*1.17`
+7 91.7 0 0 0 0 40 100 0 0 0 30 37.2 15 15 20 syntax error near `.*1.19`
+8 93.8 0 0 0 0 40 100 0 0 0 30 37.8 15 15 20 syntax error near `.*1.21`
+9 95.9 0 0 0 0 40 100 0 0 0 30 38.4 15 15 20 syntax error near `.*1.23`
+10 98 0 0 0 0 40 100 0 0 0 30 39 15 15 20 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 77 0 0 0 0 0 0 0 0 30 75 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 77 0 0 0 0 0 0 0 0 30 75 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 38.5 77 0 0 0 0 0 0 0 40 100 150 0 0
+1 39.55 79.1 0 0 0 0 0 0 0 40 100 150 0 0
+2 40.6 81.2 0 0 0 0 0 0 0 40 100 150 0 0
+3 41.65 83.3 0 0 0 0 0 0 0 40 100 150 0 0
+4 42.7 85.4 0 0 0 0 0 0 0 40 100 150 0 0
+5 43.75 87.5 0 0 0 0 0 0 0 40 100 150 0 0
+6 44.8 89.6 0 0 0 0 0 0 0 40 100 150 0 0
+7 45.85 91.7 0 0 0 0 0 0 0 40 100 150 0 0
+8 46.9 93.8 0 0 0 0 0 0 0 40 100 150 0 0
+9 47.95 95.9 0 0 0 0 0 0 0 40 100 150 0 0
+10 49 98 0 0 0 0 0 0 0 40 100 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 100 0 0 0
+1 79.1 0 0 0 0 0 0 0 0 40 100 0 0 0
+2 81.2 0 0 0 0 0 0 0 0 40 100 0 0 0
+3 83.3 0 0 0 0 0 0 0 0 40 100 0 0 0
+4 85.4 0 0 0 0 0 0 0 0 40 100 0 0 0
+5 87.5 0 0 0 0 0 0 0 0 40 100 0 0 0
+6 89.6 0 0 0 0 0 0 0 0 40 100 0 0 0
+7 91.7 0 0 0 0 0 0 0 0 40 100 0 0 0
+8 93.8 0 0 0 0 0 0 0 0 40 100 0 0 0
+9 95.9 0 0 0 0 0 0 0 0 40 100 0 0 0
+10 98 0 0 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 100 0 0 0
+1 79.1 0 0 0 0 0 0 0 0 40 100 0 0 0
+2 81.2 0 0 0 0 0 0 0 0 40 100 0 0 0
+3 83.3 0 0 0 0 0 0 0 0 40 100 0 0 0
+4 85.4 0 0 0 0 0 0 0 0 40 100 0 0 0
+5 87.5 0 0 0 0 0 0 0 0 40 100 0 0 0
+6 89.6 0 0 0 0 0 0 0 0 40 100 0 0 0
+7 91.7 0 0 0 0 0 0 0 0 40 100 0 0 0
+8 93.8 0 0 0 0 0 0 0 0 40 100 0 0 0
+9 95.9 0 0 0 0 0 0 0 0 40 100 0 0 0
+10 98 0 0 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 30 75 0 0 0
+1 79.1 0 0 0 0 0 0 0 0 30 75 0 0 0
+2 81.2 0 0 0 0 0 0 0 0 30 75 0 0 0
+3 83.3 0 0 0 0 0 0 0 0 30 75 0 0 0
+4 85.4 0 0 0 0 0 0 0 0 30 75 0 0 0
+5 87.5 0 0 0 0 0 0 0 0 30 75 0 0 0
+6 89.6 0 0 0 0 0 0 0 0 30 75 0 0 0
+7 91.7 0 0 0 0 0 0 0 0 30 75 0 0 0
+8 93.8 0 0 0 0 0 0 0 0 30 75 0 0 0
+9 95.9 0 0 0 0 0 0 0 0 30 75 0 0 0
+10 98 0 0 0 0 0 0 0 0 30 75 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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