Painting Guardian's Curved Sword
Painting Guardian's Curved Sword | |||
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General | Aux Effects | ||
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Slash | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Chained Dance | ![]() |
50 |
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30(-/60) | ![]() |
20 |
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N/A | ![]() |
1.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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93.5 | ![]() |
35 |
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0 | ![]() |
25 |
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0 | ![]() |
25 |
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0 | ![]() |
25 |
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0 | ![]() |
25 |
Requirements | |||
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0 | ![]() |
18 |
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0 | ![]() |
0 |
Lore
A weapon described in legends passed down amongst heretics, wielded by the Painting Guardians.
A uniquely shaped weapon with a flat tip.
Skill: Chained Dance
Execute relentless consecutive attacks while tracing a circle in a unique dance of deadly grace.
Effect
Availability
Treasure
- Dropped by a Mimic found in Irithyll of the Boreal Valley.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 93.5 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 38.5 | 25 | 25 | 25 | syntax error near `.*1.05` |
+1 | 96.05 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 39.2 | 25 | 25 | 25 | syntax error near `.*1.07` |
+2 | 98.6 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 39.9 | 25 | 25 | 25 | syntax error near `.*1.09` |
+3 | 101.15 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 40.6 | 25 | 25 | 25 | syntax error near `.*1.11` |
+4 | 103.7 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 41.3 | 25 | 25 | 25 | syntax error near `.*1.13` |
+5 | 106.25 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 42 | 25 | 25 | 25 | syntax error near `.*1.15` |
+6 | 108.8 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 42.7 | 25 | 25 | 25 | syntax error near `.*1.17` |
+7 | 111.35 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 43.4 | 25 | 25 | 25 | syntax error near `.*1.19` |
+8 | 113.9 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 44.1 | 25 | 25 | 25 | syntax error near `.*1.21` |
+9 | 116.45 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 44.8 | 25 | 25 | 25 | syntax error near `.*1.23` |
+10 | 119 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 35 | 45.5 | 25 | 25 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
Laughing | 66 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 200 | 0 | 0 | 0 |
Other Infusions | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 46.2 | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+1 | 47.46 | 103.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+2 | 48.72 | 106.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+3 | 49.98 | 109.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+4 | 51.24 | 112.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+5 | 52.5 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+6 | 53.76 | 117.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+7 | 55.02 | 120.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+8 | 56.28 | 123.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+9 | 57.54 | 126.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+10 | 58.8 | 128.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 60, last edited: 14 Feb 2022 17:10