Onislayer Greatbow
| Onislayer Greatbow | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Projectile | 0 | ||
| 0 | |||
| 300 | 0 | ||
| No | 0 | ||
| Combat | |||
| Puncturing Arrow | - | ||
| -(100/100) | 50 | ||
| N/A | 7.5 | ||
| 65 | 100 | ||
| Damage | Guard Absorption | ||
| 154 | - | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||
| Requirements | |||
| 20 | 20 | ||
| 0 | 0 | ||
Lore
A unique greatbow handed down in an eastern land, where tales are told of its use in slaying giant horned oni.
Drawing a bow of this size takes time, and leaves the user vulnerable. Only specialized great arrows can be fired from the bow.
Skill: Puncturing Arrow
Masterfully fires off a great arrow that pierces through all enemies in its path, inflicting damage.
Effect
Availability
Treasure
- Found in Lothric Castle.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 154 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
| +1 | 158.2 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
| +2 | 162.4 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
| +3 | 166.6 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
| +4 | 170.8 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
| +5 | 175 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
| +6 | 179.2 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
| +7 | 183.4 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
| +8 | 187.6 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
| +9 | 191.8 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
| +10 | 196 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 175 | 0 | 0 | 0 |
| Other Infusions | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
| +10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 52, last edited: 14 Feb 2022 17:33

