Onislayer Greatbow
Onislayer Greatbow
Onislayer Greatbow Image
General Aux Effects
Physical Damage Type Projectile Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Puncturing Arrow Stability -
Skill FP Cost -(30/30) Durability 50
Spell Buff N/A Weight 7.5
Range 65 Critical Damage 100
Damage Guard Absorption
Physical Damage 154 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements Scaling
Strength Requirement 20 Base Strength Scaling 80
Dexterity Requirement 20 Base Dexterity Scaling 140
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

A unique greatbow handed down in an eastern land, where tales are told of its use in slaying giant horned oni.

Drawing a bow of this size takes time, and leaves the user vulnerable. Only specialized great arrows can be fired from the bow.

Skill: Puncturing Arrow
Masterfully fires off a great arrow that pierces through all enemies in its path, inflicting damage.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 80 140 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 80 140 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 80 140 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 80 140 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 80 140 0 0 0
+5 175 0 0 0 0 0 0 0 0 80 140 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 80 140 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 80 140 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 80 140 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 80 140 0 0 0
+10 196 0 0 0 0 0 0 0 0 80 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 154 0 0 0 0 80 140 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 158.2 0 0 0 0 80 140 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 162.4 0 0 0 0 80 140 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 166.6 0 0 0 0 80 140 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 170.8 0 0 0 0 80 140 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 175 0 0 0 0 80 140 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 179.2 0 0 0 0 80 140 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 183.4 0 0 0 0 80 140 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 187.6 0 0 0 0 80 140 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 191.8 0 0 0 0 80 140 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 196 0 0 0 0 80 140 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 154 0 0 0 0 0 0 0 0 80 140 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 154 0 0 0 0 0 0 0 0 80 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 80 140 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 80 140 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 80 140 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 80 140 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 80 140 0 0 0
+5 175 0 0 0 0 0 0 0 0 80 140 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 80 140 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 80 140 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 80 140 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 80 140 0 0 0
+10 196 0 0 0 0 0 0 0 0 80 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 154 0 0 0 0 0 0 0 0 80 140 0 0 0
+1 158.2 0 0 0 0 0 0 0 0 80 140 0 0 0
+2 162.4 0 0 0 0 0 0 0 0 80 140 0 0 0
+3 166.6 0 0 0 0 0 0 0 0 80 140 0 0 0
+4 170.8 0 0 0 0 0 0 0 0 80 140 0 0 0
+5 175 0 0 0 0 0 0 0 0 80 140 0 0 0
+6 179.2 0 0 0 0 0 0 0 0 80 140 0 0 0
+7 183.4 0 0 0 0 0 0 0 0 80 140 0 0 0
+8 187.6 0 0 0 0 0 0 0 0 80 140 0 0 0
+9 191.8 0 0 0 0 0 0 0 0 80 140 0 0 0
+10 196 0 0 0 0 0 0 0 0 80 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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