Old Wolf Curved Sword
Old Wolf Curved Sword | |||
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General | Aux Effects | ||
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Slash | ![]() |
0 |
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0 | ||
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1,000 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Wolf Leap | ![]() |
60 |
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40(-/75) | ![]() |
30 |
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N/A | ![]() |
13.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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154 | ![]() |
55 |
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0 | ![]() |
45 |
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0 | ![]() |
40 |
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0 | ![]() |
40 |
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0 | ![]() |
45 |
Requirements | |||
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0 | ![]() |
40 |
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0 | ![]() |
0 |
Lore
Curved sword bearing the soul of the old wolf that stays with the Watchdogs of Farron.
Effect: Boosts damage against Abyssal enemies by 20%. Recovers HP with successive attacks, restoring 2% + 75 HP per attack once triggered.
Skill: Wolf Leap
Slice into foes with a large spinning motion, then leap out of harm's way and follow with strong attack
Effect
- Bonus damage against Abyssal enemies: 20%.
- Restores 2% + 75 HP with successive attacks.
Availability
- Watchdogs of Farron transposition in exchange for 15 Wolf's Blood Swordgrass and 16,000 Souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 154 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 60.5 | 40 | 40 | 45 | syntax error near `.*1.05` |
+1 | 158.2 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 61.6 | 40 | 40 | 45 | syntax error near `.*1.07` |
+2 | 162.4 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 62.7 | 40 | 40 | 45 | syntax error near `.*1.09` |
+3 | 166.6 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 63.8 | 40 | 40 | 45 | syntax error near `.*1.11` |
+4 | 170.8 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 64.9 | 40 | 40 | 45 | syntax error near `.*1.13` |
+5 | 175 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 66 | 40 | 40 | 45 | syntax error near `.*1.15` |
+6 | 179.2 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 67.1 | 40 | 40 | 45 | syntax error near `.*1.17` |
+7 | 183.4 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 68.2 | 40 | 40 | 45 | syntax error near `.*1.19` |
+8 | 187.6 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 69.3 | 40 | 40 | 45 | syntax error near `.*1.21` |
+9 | 191.8 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 70.4 | 40 | 40 | 45 | syntax error near `.*1.23` |
+10 | 196 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 55 | 71.5 | 40 | 40 | 45 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 175 | 0 | 0 | 0 |
Other Infusions | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+1 | 79.1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+2 | 81.2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+3 | 83.3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+4 | 85.4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+5 | 87.5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+6 | 89.6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+7 | 91.7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+8 | 93.8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+9 | 95.9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+10 | 98 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+1 | 158.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+2 | 162.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+3 | 166.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+4 | 170.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+5 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+6 | 179.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+7 | 183.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+8 | 187.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+9 | 191.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+10 | 196 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 64, last edited: 14 Feb 2022 17:14