Old Knight Battle Axe
Old Knight Battle Axe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry (2) | 65~80 | ||
200 | 15 | ||
N/A | 22.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
341 | 60~100 | ||
0 | 45~70 | ||
0 | 45~70 | ||
0 | 45~70 | ||
0 | 45~70 | ||
Requirements | |||
28 | 28 | ||
0 | 0 |
Lore
An undated battle axe.
Wielded by a warrior from a time so ancient that there exists no record of his endeavors.
Has extremely low durability.
Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power…
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.
Effect
Availability
Merchants
- Blue Sentinels transposition in exchange for 15 Proof of a Concord Kept and 37,000 Souls.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 341 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+1 | 350.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+2 | 359.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+3 | 368.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+4 | 378.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+5 | 387.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+6 | 396.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+7 | 406.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+8 | 415.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+9 | 424.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+10 | 434 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 341 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.05` |
+1 | 350.3 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.07` |
+2 | 359.6 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.09` |
+3 | 368.9 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.11` |
+4 | 378.2 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.13` |
+5 | 387.5 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.15` |
+6 | 396.8 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.17` |
+7 | 406.1 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.19` |
+8 | 415.4 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.21` |
+9 | 424.7 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.23` |
+10 | 434 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 45~70 | 45~70 | 45~70 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 341 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 341 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 0 | 0 | 0 |
Other Infusions | 341 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 187 | 253 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
+1 | 192.1 | 259.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
+2 | 197.2 | 266.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
+3 | 202.3 | 273.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
+4 | 207.4 | 280.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
+5 | 212.5 | 287.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
+6 | 217.6 | 294.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
+7 | 222.7 | 301.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
+8 | 227.8 | 308.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
+9 | 232.9 | 315.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
+10 | 238 | 322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 60 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 341 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+1 | 350.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+2 | 359.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+3 | 368.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+4 | 378.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+5 | 387.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+6 | 396.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+7 | 406.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+8 | 415.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+9 | 424.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+10 | 434 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 341 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+1 | 350.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+2 | 359.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+3 | 368.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+4 | 378.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+5 | 387.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+6 | 396.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+7 | 406.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+8 | 415.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+9 | 424.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+10 | 434 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 341 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+1 | 350.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+2 | 359.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+3 | 368.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+4 | 378.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+5 | 387.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+6 | 396.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+7 | 406.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+8 | 415.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+9 | 424.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
+10 | 434 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 13, last edited: 14 Feb 2022 17:31